Storm griffin

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Storm griffin
Picture
Level 73
Family griffin family creatures
Body Type Hybrid
Undead No
Areas Found Griffin's Keen
BCS <Not Known>
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
Use the Creature ability template here {{{physical}}}.
Bolt Attacks
Use the Creature ability template here {{{bolt}}}.
Warding Attacks
Use the Creature ability template here {{{warding}}}.
Maneuver Attacks
Use the Creature ability template here {{{maneuver}}}.
Offensive Spells & Abilities
Use the Creature ability template here {{{ability}}}.
Defense Attributes
Melee <N/A> DS
Ranged <N/A> DS
Bolt <N/A> DS
Bard Base <N/A> TD
Ranger Base <N/A> TD
Sorcerer Base <N/A> TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental <N/A> TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin <Not Known>
Other ?

The storm griffin is a magnificent beast, as if designed by the gods to embody fierce and graceful predation. Its front legs, forebody, wings, and head are those of a great eagle, complete with large powder-blue feathers and aquiline beak. The rear half of the creature's body is that of a powerful lion, with short, sandy blonde fur and a long feline tail. A tendril of electricity snakes across one outstreched claw as the storm griffin glares about with its piercing blue eyes.[1]

Hunting strategies

Storm Griffins, being a flying creature, are sometimes out of reach for melee attacks, predominantly when they have just soared into a room (though they also sometimes use it as a form of retreat).

Therefore, melee hunters should wait until the griffin itself attempts a melee attack (either with its beak or claws) against an adventurer before advancing (they can melee attack the yeti while remaining at high altitude). Ranged weapons and magical attacks perform as usual, although many knockdown and nature type spells (for examples, Tremors (909) and Boil Earth (917)) do not affect them as they are not on the ground.

They also have various maneuver and spell style abilities which can cause roundtime, and can beat their wings for a Call Wind (912) style effect. They can also release motes of essence, a maneuver attack which can result in lightning damage to all creatures and adventurers in the room without prior warning.

Other information

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References

Near-level creatures - edit
Level 71 Level 72 Level 73 Level 74 Level 75
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