Stun Cloud (1704)
Stun Cloud will create a small cloud of charged gas particles, which discharge bolts of electricity. It drifts in the wind and affects all targets not grouped with the caster on a random basis. The cloud takes one round to form. When the cloud nears a combatant, an automatic roll is made to determine if he/she/it avoids the lightning bolt.
Cloud spells will dissipate if their caster is not in the same room. Spells such as Spirit Dispel (119), Elemental Dispel (417), Breeze (612), Hand of Tonis (505) and Call Wind (912) will cause it to instantly disperse. Killing the caster is also an effective means to rid a room of a cloud.
This spell is native to the Wizard circle.
- Arcane Spell Circle: Stun Cloud, on Play.net