Stun Maneuvers: Difference between revisions

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Stun Maneuvers
Available To {{{available}}}
Mnemonic [STUNMAN]
Cost {{{cost}}}
Roundtime {{{roundtime}}}
Requirements {{{requirements}}}
Prerequisites None
Rank Square Semi Pure
1 {{{sq1}}} {{{se1}}} {{{pu1}}} 
2 - -
3 - -
4 - -
5 - - -

There are various stun maneuver skills that come in very handy as you get in the higher ranks.

The different maneuvers

Ranks
Skill
1 SHIELD - Ready a worn shield.
10 WEAPON - Ready a weapon.
20 GET - Retrieve something from a pack.
30 STAND - Self explanitory.
40 STANCE1 - A 20% stance increase.
52 ATTACK - Attack the opponent with an AS penalty due to one's stunned status.
60 STANCE2 - A 40% stance increase.
63 MOVE - Self explanitory


Training in Stun maneuvers

Training in Stun maneuvers takes a number of completions of the following tasks, unless one simply chooses to train in the skill via the CMAN verb.

Windows

There are 5 windows in each guild, except Ta'Illistim's, which has 7. Rub them while carrying a soft rag from the tool rack, also located in each guild. When you're finished, put the rag back, get another task... or if you have more than 5 repetitions, wait ten minutes before you can rub the windows again.
This task gives 5 points.

Sweep the guild

Probably the most time consuming of stun maneuvers tasks. You will recieve anywhere from 4 to 12 repetitions. Take a broom and a bag from the tool rack and sweep the courtyard of whichever guild you're in. Hunt for that scattered dust and start pushing your broom around to collect it into a pile. You can get 1 to 3 pushes of your broom into a pile for each room of dust. Then, when your bag is full, put it in the bin next to the tool rack. Repeat.
This task gives 5 points.

Slap Hands

Rock, paper, scissors, with a slight twist. Instead, you slap, duck, or stop. Slap beats stop, stop beats duck, duck beats slap. All other combinations are ties. The footpads choose at random, so there is no pattern to them. However, if you keep using the same verb over and over, they'll catch on, and keep using the appropriate counter to that verb.
This task gives 12 points.

Dodge Arrows

They're blunt-tipped, so they don't do real damage, they'll just knock you over and cause roundtime. Lean left, lean right, duck, or jump. If they hit you, add another arrow to dodge. Don't try to dodge while you're laying down. That's another arrow you'll have to dodge and a painful one already in your face.
This task gives 12 points.

Self Stuns

Take something that stuns you, stun yourself, and use your latest maneuver. Methods of self stun include stunning skulls (15 second stuns), skull-pommeled weapons (30 second stuns), or Guild Master's Special (random duration stun). The best one is the stunning skulls, as you have the shortest wait before you can use the maneuver. A tip: Try to time the maneuver towards the end of the stun. The closer to the end of the stun, the higher your chances of succeeding in using the maneuver.
This task gives 10 points.

Footpad-aided stuns

As above, except the master stuns you for you. Expect numerous kicks to the groin, bottles/bricks over the head, knees to the stomach, and the like. Each time the master stuns you, it lasts for about 30 seconds.
This task gives 14 points.

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