Stunning Shout (1008): Difference between revisions

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{{spell
Note that there is a small but vocal minority of players--and at least one GameMaster who came from the Bardic ranks--who feel that the name of this spell lacks, well, just about everything.
| mnemonic = SHOUT
| duration = Instantaneous
| type = Attack
| subtype = [[Warding]]
| target = Single individual
| interval = One-shot
| dtype = [[Hitpoint]]
| status = [[Stun]], Disorient
| ctype = [[Impact critical table|Impact]] or [[Unbalance critical table|Unbalance]]
| navigation = {{Bard base navigation}}
}}
'''Stunning Shout''' is a spellsong that, on a successful [[warding]] roll, first deals [[HP]] damage, followed by [[impact critical table|impact]] or [[unbalance critical table|unbalance]] critical damage, then [[stun]]s or [[disoriented|disorients]] the target. A creature that is already stunned will not have the previous stun stack with the resulting stun, but a greater stun will replace the previous stun. Disorientation will result in [[roundtime]] and possibly other ill effects.
__NOTOC__
== Lore Benefit ==


Training in [[Elemental Lore, Air]] provides a bonus to initial HP damage of +1 per three lore ranks.
Since players are likely to use a name--that they hear and like--in the face of the ''actual'' name of the spell (for example, "Alkar" versus "Lesser Shroud" or "Word of Return" [also, "WoR"] versus "Spirit Guide") there is hope for having something more suitable impressed in the minds of the populace.


:{| {{prettytable}} align="center"
As such, there is a groundswell of support for the usage of "'''Banshee's Wail'''" for the name of this spell; certainly that name is used by at least one prolific Board poster.
!align="right"|Elemental Lore, Air ranks||3||6||9||12||15||18||21||24||27||30||45||60||75||90||105||120||135||150
|-
|align="right"|Additional HP damage||1||2||3||4||5||6||7||8||9||10||15||20||25||30||35||40||45||50
|}
::''Not all thresholds shown''


==Damage Formula==
-----


The damage of the initial HP cycle depends on the endroll and the bard's training in [[Elemental Lore, Air]].
OH! You came here to ''find out'' about the spell's effects?


:<math>\mathrm{HPDamage} = 10 + \left \lfloor{\frac{\mathrm{Endroll} - 100}{4}}\right \rfloor + \left \lfloor{\frac{\mathrm{AirLoreRanks}}{3}}\right \rfloor</math>
Nothing to see here; move along.

For example, with a 169 endroll and 30 lore ranks,
:{{mono|10 + (69/4) + (30/3) <nowiki>=</nowiki> 10 + 17 + 10 <nowiki>=</nowiki> 37 damage}}

==Messaging==

<pre{{log2|margin-right=26em}}>
You weave another verse into your harmony, directing the sound of your voice at a dybbuk.
CS: +227 - TD: +161 + CvA: +25 + d100: +78 == +169
Warding failed!
A dybbuk is struck violently by the tightly focused sonic energy of your cacophonous shout!
... 37 points of damage!
A dybbuk is staggered by the sonic force!
... 20 points of damage!
Light blow to back.
The intensity of the sonic assault disorients a dybbuk!
Sing Roundtime 3 Seconds.
</pre>

== Resources ==

*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=10#1008 Bard Base Spell Circle: Stunning Shout], on Play.net

Revision as of 14:33, 18 August 2016

Stunning Shout (1008)
Mnemonic [SHOUT]
Duration Instantaneous
Attack Magic - Damage - Disabling  
Subtype Warding 
Target(s) Single individual 
Interval One-shot 
Damage Type Hitpoint 
State(s) Inflicted Stun, Disorient 
Critical Type Impact or Unbalance 
Bard Base Spells
Holding Song (1001) Attack
Vibration Chant (1002) Attack
Fortitude Song (1003) Defensive
Purification Song (1004) Utility
Lullabye (1005) Attack
Song of Luck (1006) Utility
Kai's Triumph Song (1007) Offensive
Stunning Shout (1008) Attack
Sonic Shield Song (1009) Utility
Song of Valor (1010) Defensive
Song of Peace (1011) Utility
Sonic Weapon Song (1012) Utility
Song of Unravelling (1013) Utility
Sonic Armor (1014) Utility
Song of Depression (1015) Attack
Song of Rage (1016) Attack
Song of Noise (1017) Utility
Song of Power (1018) Utility
Song of Mirrors (1019) Defensive
Traveler's Song (1020) Utility
Singing Sword Song (1025) Utility
Song of Sonic Disruption (1030) Attack
Song of Tonis (1035) Defensive
Troubadour's Rally (1040) Utility

Stunning Shout is a spellsong that, on a successful warding roll, first deals HP damage, followed by impact or unbalance critical damage, then stuns or disorients the target. A creature that is already stunned will not have the previous stun stack with the resulting stun, but a greater stun will replace the previous stun. Disorientation will result in roundtime and possibly other ill effects.

Lore Benefit

Training in Elemental Lore, Air provides a bonus to initial HP damage of +1 per three lore ranks.

Elemental Lore, Air ranks 3 6 9 12 15 18 21 24 27 30 45 60 75 90 105 120 135 150
Additional HP damage 1 2 3 4 5 6 7 8 9 10 15 20 25 30 35 40 45 50
Not all thresholds shown

Damage Formula

The damage of the initial HP cycle depends on the endroll and the bard's training in Elemental Lore, Air.

For example, with a 169 endroll and 30 lore ranks,

10 + (69/4) + (30/3) = 10 + 17 + 10 = 37 damage

Messaging

You weave another verse into your harmony, directing the sound of your voice at a dybbuk.
CS: +227 - TD: +161 + CvA: +25 + d100: +78 == +169
Warding failed!
A dybbuk is struck violently by the tightly focused sonic energy of your cacophonous shout!
... 37 points of damage!
A dybbuk is staggered by the sonic force!
... 20 points of damage!
Light blow to back.
The intensity of the sonic assault disorients a dybbuk!
Sing Roundtime 3 Seconds.

Resources