Subdual Strike: Difference between revisions
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MILQUETOAST (talk | contribs) (New page: {{combat maneuver | available=all | mnemonic=SSTRIKE | cost=Base 12 (-6 Rank 1, -4 Rank 2, -2 Rank 3) | prereqs=None | requirements=A crushing weapon. | sq1 = 2 | sq2 = 3 | sq3 = 4 | sq4 =...) |
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| cost=Base 12 (-6 Rank 1, -4 Rank 2, -2 Rank 3) |
| cost=Base 12 (-6 Rank 1, -4 Rank 2, -2 Rank 3) |
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| prereqs=None |
| prereqs=None |
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| requirements=A crushing weapon |
| requirements=A crushing weapon<br>(no weapon required<br>for [[Unarmed Specialist|unarmed specialists]]) |
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| roundtime = 5 sec. |
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| sq1 = 2 |
| sq1 = 2 |
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| sq2 = 3 |
| sq2 = 3 |
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| pu5 = 12}} |
| pu5 = 12}} |
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'''Subdual Strike''' is a [[Combat Maneuvers|combat maneuver]] that gives an |
'''Subdual Strike''' is a [[Combat Maneuvers|combat maneuver]] that gives an attempt to knock a critter in the head with a weapon in order to [[stun]] it, reduce its [[perception]], slow it down, and do some damage. Characters that are trained to be [[Unarmed Specialist|unarmed specialists]] do not require a weapon. |
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There is a +10 bonus when using the maneuver while in [[HIDE (verb)|hiding]]. The hiding bonus is stackable with the weapon bonuses listed below. |
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Similar to the [[Rogue Guild]] skill [[Subdue]]. |
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{| {{prettytable}} |
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==External Sources== |
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!colspan=2|Weapon modifiers |
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|- |
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|Runestaff|| -10 |
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|- |
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|Mace|| 10 |
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|- |
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|Dagger|| 10 |
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|- |
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|Cestus|| 20 |
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|- |
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|Blackjack|| 30 |
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|} |
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This maneuver is similar but much more effective than the [[Rogue Guild]] skill [[Subdue]]. It is frequently used by [[bandit]]s, which makes 1 or 2 ranks a useful investment to bandit hunters for defensive purposes. |
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==Messaging== |
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<pre{{log2|margin-right=350px}}> |
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A giantman [[bandit]] springs from the shadows and strikes at you! |
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[Roll result: 139 (open d100: 78)] |
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A giantman bandit delivers a blow to your head with his composite bow! |
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...6 damage! |
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You are stunned! |
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You are dazed! |
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Roundtime: 5 sec. |
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</pre> |
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==Resources== |
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*[[Combat maneuvers (saved posts)#Unarmed_Specialist_Maneuver|Combat maneuvers saved posts]] |
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*[[List of combat maneuvers by profession]] |
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*[http://www.play.net/gs4/info/maneuvers/list.asp#subdualstrike Combat Maneuvers List: Subdual Strike] on play.net |
*[http://www.play.net/gs4/info/maneuvers/list.asp#subdualstrike Combat Maneuvers List: Subdual Strike] on play.net |
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Revision as of 13:12, 4 March 2016
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Subdual Strike is a combat maneuver that gives an attempt to knock a critter in the head with a weapon in order to stun it, reduce its perception, slow it down, and do some damage. Characters that are trained to be unarmed specialists do not require a weapon.
There is a +10 bonus when using the maneuver while in hiding. The hiding bonus is stackable with the weapon bonuses listed below.
Weapon modifiers | |
---|---|
Runestaff | -10 |
Mace | 10 |
Dagger | 10 |
Cestus | 20 |
Blackjack | 30 |
This maneuver is similar but much more effective than the Rogue Guild skill Subdue. It is frequently used by bandits, which makes 1 or 2 ranks a useful investment to bandit hunters for defensive purposes.
Messaging
A giantman bandit springs from the shadows and strikes at you! [Roll result: 139 (open d100: 78)] A giantman bandit delivers a blow to your head with his composite bow! ...6 damage! You are stunned! You are dazed! Roundtime: 5 sec.