Subdual Strike: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
m (3 revisions: Krakiipedia Import)
m (link)
(6 intermediate revisions by 3 users not shown)
Line 4: Line 4:
| cost=Base 12 (-6 Rank 1, -4 Rank 2, -2 Rank 3)
| cost=Base 12 (-6 Rank 1, -4 Rank 2, -2 Rank 3)
| prereqs=None
| prereqs=None
| requirements=A crushing weapon.
| requirements=A crushing weapon<br>(no weapon required<br>for [[Unarmed Specialist|unarmed specialists]])
| roundtime = 5 sec.
| sq1 = 2
| sq1 = 2
| sq2 = 3
| sq2 = 3
Line 21: Line 22:
| pu5 = 12}}
| pu5 = 12}}


'''Subdual Strike''' is a [[Combat Maneuvers|combat maneuver]] that gives an attempt to knock a critter in the head with a weapon in order to [[stun]] it, reduce its [[perception]], slow it down, and do some damage.
'''Subdual Strike''' is a [[Combat Maneuvers|combat maneuver]] that gives an attempt to knock a critter in the head with a weapon in order to [[stun]] it, reduce its [[perception]], slow it down, and do some damage. Characters that are trained to be [[Unarmed Specialist|unarmed specialists]] do not require a weapon.



There is a +10 bonus when using the maneuver while in [[HIDE (verb)|hiding]]. The hiding bonus is stackable with the weapon bonuses listed below.
There is a +10 bonus when using the maneuver while in [[HIDE (verb)|hiding]]. The hiding bonus is stackable with the weapon bonuses listed below.
Line 40: Line 40:
|}
|}


This maneuver is similar to the [[Rogue Guild]] skill [[Subdue]].
This maneuver is similar but much more effective than the [[Rogue Guild]] skill [[Subdue]]. It is frequently used by [[bandit]]s, which makes 1 or 2 ranks a useful investment to bandit hunters for defensive purposes.


==Messaging==
==Messaging==
<pre{{log2|margin-right=350px}}>
<div {{log}}>
A giantman [[bandit]] springs from the shadows and strikes at you!<br>
A giantman [[bandit]] springs from the shadows and strikes at you!
[Roll result: 139 (open d100: 78)]<br>
[Roll result: 139 (open d100: 78)]
A giantman bandit delivers a blow to your head with his composite bow!<br>
A giantman bandit delivers a blow to your head with his composite bow!
:...6 damage!<br>
...6 damage!
:You are stunned!<br>
You are stunned!
:You are dazed!<br>
You are dazed!
Roundtime: 5 sec.
Roundtime: 5 sec.
</div>
</pre>


==Resources==
==External Sources==
*[[Combat maneuvers (saved posts)#Unarmed_Specialist_Maneuver|Combat maneuvers saved posts]]
*[[List of combat maneuvers by profession]]
*[http://www.play.net/gs4/info/maneuvers/list.asp#subdualstrike Combat Maneuvers List: Subdual Strike] on play.net
*[http://www.play.net/gs4/info/maneuvers/list.asp#subdualstrike Combat Maneuvers List: Subdual Strike] on play.net



Revision as of 13:12, 4 March 2016

Subdual Strike
Available To all
Mnemonic [SSTRIKE]
Cost Base 12 (-6 Rank 1, -4 Rank 2, -2 Rank 3)
Roundtime 5 sec.
Requirements A crushing weapon
(no weapon required
for unarmed specialists)
Prerequisites None
Rank Square Semi Pure
1 2 3
2 3 4
3 4 6
4 5 7 10 
5 6 9 12

Subdual Strike is a combat maneuver that gives an attempt to knock a critter in the head with a weapon in order to stun it, reduce its perception, slow it down, and do some damage. Characters that are trained to be unarmed specialists do not require a weapon.

There is a +10 bonus when using the maneuver while in hiding. The hiding bonus is stackable with the weapon bonuses listed below.

Weapon modifiers
Runestaff -10
Mace 10
Dagger 10
Cestus 20
Blackjack 30

This maneuver is similar but much more effective than the Rogue Guild skill Subdue. It is frequently used by bandits, which makes 1 or 2 ranks a useful investment to bandit hunters for defensive purposes.

Messaging

A giantman bandit springs from the shadows and strikes at you!
[Roll result: 139 (open d100: 78)]
A giantman bandit delivers a blow to your head with his composite bow!
  ...6 damage!
You are stunned!
You are dazed!
Roundtime: 5 sec.

Resources