Subdue: Difference between revisions

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(added advice to use Subdual Strike instead)
(clarified silent strike synergy)
 
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{{Player System Manager
{{combat maneuver
|mnemonic = subdue
|cost=20
|verb = [[CMAN]]
|mnemonic=SUBDUE
|category = Rogue Guild
|roundtime=5
|type = Setup
|available=[[Rogue]]s
|roundtime = 3s
|prereqs=None
|stamina = 9
|requirements=Hidden, weapon in hand<br>No weapon required<br>for [[Unarmed Specialist|unarmed specialists]]
| sq1 = 2
|targets = Head
|offensivegear = Right hand
| sq2 = 3
|defensivegear = Helmet, or armor covering the head
| sq3 = 4
|attributes = <br>Bulky Item Penalty<br>Flares/Spikes Enabled<br>Height Check<br>Hostile<br>Initiator Stance Penalty<br>Rehiding Enabled<br>Shield Defensive Bonus<br>Target Stance Bonus<br>
| sq4 = 5
|availableto = [[Rogue]]s
| sq5 = 6
}}
| se1 = -
{{PSM3.0costs
| pu1 = -}}
|rank1 = 2

|rank2 = 4
'''Subdue''' is a [[Rogue Guild]] skill and a [[Combat Maneuvers|Combat Maneuver]] that allows a rogue to take a weapon, preferably a small blunt weapon, and beat someone over the back of the head with it, possibly [[stunned|stunning]] or [[Frozen|paralyzing]] the target with a chance of driving them to their knees. Subdue costs a large amount of [[stamina]] and creatures that wear armor that covers the head have a high chance of avoiding the attack, therefore limiting the usefulness of this maneuver. There is no weapon requirement for characters that have trained to be [[Unarmed Specialist|unarmed specialists]].
|rank3 = 6

|rank4 = 8
Do not use this skill for offensive purposes. Learn [[Subdual Strike]] instead. It is a very similar manoever which requires about 60 less on the attack roll for success. A single rank in Subdual Strike beats guild mastery in Subdue.
|rank5 = 10
}}
{{TOC limit|2}}
{{PSMinfo
|description = Spring from hiding and attempt to disable your foe.
|mechanics = Maneuver a target and attempt to knockdown, [[stun]], or [[immobilized|immobilize]] them. Can also reduce [[stance]].
|additionalinfo = '''Subdue''' is a [[Rogue Guild]] skill and a [[Combat Maneuvers|Combat Maneuver]] that allows a rogue to take a weapon, preferably a small blunt weapon, and beat someone over the back of the head with it, possibly [[stunned|stunning]] or [[Frozen|paralyzing]] the target with a chance of driving them to their knees. Creatures that wear armor that covers the head have a high chance of avoiding the attack, therefore limiting the usefulness of this maneuver. There is no weapon requirement for characters that have trained to be [[Unarmed Specialist|unarmed specialists]].


Smaller weapons increase the chances of success while the enemy wearing head protection reduce the chances of success. If a character is wearing double leathers, the head is considered to be covered by soft leather armor, while a character wearing metal breastplate is considered to have chainmail armor on their head. The higher the level of protection, the harder the target is to subdue. Also, training in [[Ambush]] and [[Combat Maneuvers]] increases the attacker's chance of success.
Smaller weapons increase the chances of success while the enemy wearing head protection reduce the chances of success. If a character is wearing double leathers, the head is considered to be covered by soft leather armor, while a character wearing metal breastplate is considered to have chainmail armor on their head. The higher the level of protection, the harder the target is to subdue. Also, training in [[Ambush]] and [[Combat Maneuvers]] increases the attacker's chance of success.
__NOTOC__
== Stamina Cost ==
Rank 1: 14 <br>
Rank 2: 16 <br>
Rank 3: 18 <br>
Rank 4: 20 <br>
Rank 5: 20


==Silent Strike==
===Silent Strike===
If the Rogue has learned at least rank 3 of [[Silent Strike]], he or she will attempt to remain hidden when performing the [[Cutthroat]] or Subdue maneuvers.
Once the Rogue has gained the first rank of [[Silent Strike]], they will attempt to remain hidden when performing maneuvers with the {{boldmono|REHIDING ENABLED}} attribute.


<div {{log}}>
<pre{{log2}}>
[Roll result: 150 (open d100: 78)]<br>
[Roll result: 150 (open d100: 78)]
You hear a rustle of motion behind you and you are quickly delivered a blow to your head!<br>
You hear a rustle of motion behind you and you are quickly delivered a blow to your head!
You feel paralyzed and are driven to your knees!
You feel paralyzed and are driven to your knees!
</div>
</pre>


== Tasks ==
=== Tasks ===
Gaining ranks in all of the Rogue Guild skills requires the completion of numerous tasks. In some skills, the tasks are always in a certain order or always give the same amount of points to gain a rank. However, tasks given for Subdue are not in any particular order.
Gaining ranks in all of the Rogue Guild skills requires the completion of numerous tasks. In some skills, the tasks are always in a certain order or always give the same amount of points to gain a rank. However, tasks given for Subdue are not in any particular order.


Line 50: Line 50:
;Cleaning the Windows
;Cleaning the Windows
:Just grab a rag from the store room and wipe the windows in the guild. Ta'Illistim has 7 windows, all other guilds have 5. If one has more than 5-10 repetitions, try going between guilds, as you have to wait about eight to ten minutes between repetitions within the same guild. If one is in [[Ta'Illistim]], [[Ta'Vaalor]], [[Kharam Dzu]], or [[River's Rest]], it would be better to wait within the guild or briefly finding something else to do due to the time required to travel to another town. It is advised to perform these tasks in [[Solhaven]], [[Icemule Trace]], or [[Wehnimer's Landing]] because of this.
:Just grab a rag from the store room and wipe the windows in the guild. Ta'Illistim has 7 windows, all other guilds have 5. If one has more than 5-10 repetitions, try going between guilds, as you have to wait about eight to ten minutes between repetitions within the same guild. If one is in [[Ta'Illistim]], [[Ta'Vaalor]], [[Kharam Dzu]], or [[River's Rest]], it would be better to wait within the guild or briefly finding something else to do due to the time required to travel to another town. It is advised to perform these tasks in [[Solhaven]], [[Icemule Trace]], or [[Wehnimer's Landing]] because of this.
}}

==Resources==
==Resources==
* [[/saved posts|Saved posts]]
*[[GemStone oddities]]
*[[Combat maneuvers (saved posts)#Unarmed_Specialist_Maneuver|Combat maneuvers saved posts]]
* [[Player System Manager/saved posts|Player System Manager saved posts]]

*[[List of combat maneuvers by profession]]
[[Category:Combat Maneuvers]]
*[http://www.play.net/gs4/info/professions/rogue_guild.asp Rogue Guild], on Play.net
*[http://home.comcast.net/~cabri/subdue.htm Subdue], on Midgar's Rogue Guild Erudition
{{top}}
[[Category:Guild Skills]]
[[Category:Rogue Guild Skills]]
[[Category:Rogue Guild Skills]]

Latest revision as of 07:39, 19 May 2023

Subdue
Mnemonic [subdue]
Activating Verb CMAN
Category Rogue Guild
Type Setup
Roundtime 3s
Stamina Cost 9
Targets Head
Offensive Gear Right hand
Defensive Gear Helmet, or armor covering the head
Attributes
Bulky Item Penalty
Flares/Spikes Enabled
Height Check
Hostile
Initiator Stance Penalty
Rehiding Enabled
Shield Defensive Bonus
Target Stance Bonus
Available To Rogues
Rank Cost/acquired at
1 2  
2
3
4
5 10

Description

Spring from hiding and attempt to disable your foe.

Mechanics

Maneuver a target and attempt to knockdown, stun, or immobilize them. Can also reduce stance.

Additional Information

Subdue is a Rogue Guild skill and a Combat Maneuver that allows a rogue to take a weapon, preferably a small blunt weapon, and beat someone over the back of the head with it, possibly stunning or paralyzing the target with a chance of driving them to their knees. Creatures that wear armor that covers the head have a high chance of avoiding the attack, therefore limiting the usefulness of this maneuver. There is no weapon requirement for characters that have trained to be unarmed specialists.

Smaller weapons increase the chances of success while the enemy wearing head protection reduce the chances of success. If a character is wearing double leathers, the head is considered to be covered by soft leather armor, while a character wearing metal breastplate is considered to have chainmail armor on their head. The higher the level of protection, the harder the target is to subdue. Also, training in Ambush and Combat Maneuvers increases the attacker's chance of success.

Silent Strike

Once the Rogue has gained the first rank of Silent Strike, they will attempt to remain hidden when performing maneuvers with the REHIDING ENABLED attribute.

[Roll result: 150 (open d100: 78)]
You hear a rustle of motion behind you and you are quickly delivered a blow to your head!
You feel paralyzed and are driven to your knees!

Tasks

Gaining ranks in all of the Rogue Guild skills requires the completion of numerous tasks. In some skills, the tasks are always in a certain order or always give the same amount of points to gain a rank. However, tasks given for Subdue are not in any particular order.

Smashing Garlic
Likely the easiest of the tasks, next to the mannequins. There is a series of steps that must be done before you can subdue the garlic, such as cleaning the block and placing a new clove on it. Once succeeding in smashing the garlic properly, one must place the garlic in the pot.
Subdue Mannequins
Put a melon on the mannequin's spike to give it a head then hit the melon without breaking it. The goal of this task is to put a dent in the melon without cracking or breaking it, and initially, doing so may require a number of attempts. As a character gains more skill, this task becomes easier and easier.
Critter Repetitions
This task usually takes a rather long time to complete due to the large amount of stamina that Subdue requires. Choosing a critter that does not wear armor is advised, as any head protection will reduce the chances of succeeding significantly.
Cleaning the Windows
Just grab a rag from the store room and wipe the windows in the guild. Ta'Illistim has 7 windows, all other guilds have 5. If one has more than 5-10 repetitions, try going between guilds, as you have to wait about eight to ten minutes between repetitions within the same guild. If one is in Ta'Illistim, Ta'Vaalor, Kharam Dzu, or River's Rest, it would be better to wait within the guild or briefly finding something else to do due to the time required to travel to another town. It is advised to perform these tasks in Solhaven, Icemule Trace, or Wehnimer's Landing because of this.

Resources