Sunburst (609)

The official GemStone IV encyclopedia.
Revision as of 22:50, 26 January 2021 by ZHOUY1 (talk | contribs) (Messaging for Moonbeam/Sunburst combination)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Rangers received an update in December 2020. Until this article is updated, be sure to read the saved posts.

Sunburst (609)
Mnemonic [SUNBURST]
Duration Immediate
Utility Magic  
Subtype  
Availability Room 
Ranger Base Spells
Natural Colors (601) Defensive
Resist Elements (602) Defensive
Wild Entropy (603) Attack
Nature's Bounty (604) Utility
Barkskin (605) Defensive
Phoen's Strength (606) Offensive
Sounds (607) Attack
Camouflage (608) Offensive
Sun Burst (609) Attack
Tangle Weed (610) Attack
Moonbeam (611) Attack
Breeze (612) Utility
Self Control (613) Defensive
Imbue (614) Utility
Call Swarm (615) Attack
Spike Thorn (616) Attack
Sneaking (617) Utility
Mobility (618) Defensive
Mass Calm (619) Attack
Resist Nature (620) Utility
Nature's Touch (625) Defensive
Animal Companion (630) Utility
Nature's Fury (635) Attack
Wall of Thorns (640) Defensive
Assume Aspect (650) Utility


Sun Burst emits a great pulse of light from the caster's hand, causing all creatures, characters and objects hidden in the room to become unhidden. While this will not reveal invisible targets to the caster, it will make the caster aware of their presence. Objects revealed include arrows or thrown weapons.

When Sun Burst is focused directly on a target, the caster will attempt to temporarily blind them. When successfully cast in this manner, living targets will suffer a severe Perception loss of at least 85% of ranks, as well as a decreased chance to evade any incoming attacks. Undead targets will recoil from the intense burst of light, giving them roundtime. Targets that cannot see due to injury, the Blind (311) spell, or previous effects of a focused Sun Burst are immune.

Messaging

You gesture while summoning the spirits of nature to aid you with the Moonbeam spell...
Your spell is ready.
You gesture at a war griffin.
Tapping the moons above, you draw down a shaft of coruscating moonlight and bathe a war griffin in its lucent glow.
[SMR result: 106 (Open d100: 31)]
A war griffin is caught fast, the light of the moon arresting its movements.
Soot brown specks of leaf mold trail in the wake of a war griffin's movements, distorted by a murky haze.
The vitality of nature bestows you with a burst of strength!
Cast Roundtime 3 Seconds.

You gesture while summoning the spirits of nature to aid you with the Sunburst spell...
Your spell is ready.
You gesture at a war griffin.
A sudden burst of bright light emanates from your hand toward a war griffin!
  CS: +399 - TD: +348 + CvA: +25 + d100: +70 == +146
  Warding failed!
Blazing light, hot and blistering, coalesces around a war griffin for 35 points of damage!
The murky haze surrounding a war griffin seems to feed the sudden burst of flames!
   ... 15 points of damage!
   Burst of flames to left eye incinerates eyelid.  Gruesome.
Tendrils of fiery incandescence sear through the coruscating moonlight enveloping a war griffin!
The murky haze surrounding a war griffin seems to feed the sudden burst of flames!
   ... 60 points of damage!
   The war griffin's lungs superheat forcing plasma up through nose and mouth!
The war griffin crashes to the ground, motionless.
A war griffin's movements no longer appear hampered as the lunar light encircling it fades away.
Cast Roundtime 3 Seconds.

Resources