Survival: Difference between revisions

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Training in Survival will also assist in movement in some areas, such as the marshy areas (which induce [[roundtime]] with movement) outside of the [[Marsh Keep]] and the [[Elemental Confluence]]. Survival training will also reduce the likelihood that a character will slip while moving quickly through icy areas, such as those on [[Oblin Pass]] and those on the [[Icemule Trace|Icemule]]-[[Wehnimer's Landing|Wehnimer's]] trail. Without ranks in survival, a character would have to wait approximately 5 seconds before moving in order to avoid a chance to slip. In addition, survival ranks will allow characters to [[Stalking and Hiding|sneak]] over ice. Without ranks in survival, a character is guaranteed to fall prone, be revealed from hiding, and incur 10 seconds of [[roundtime]] when attempting to [[Stalking and Hiding|sneak]] out of an icy room.
Training in Survival will also assist in movement in some areas, such as the marshy areas (which induce [[roundtime]] with movement) outside of the [[Marsh Keep]] and the [[Elemental Confluence]]. Survival training will also reduce the likelihood that a character will slip while moving quickly through icy areas, such as those on [[Oblin Pass]] and those on the [[Icemule Trace|Icemule]]-[[Wehnimer's Landing|Wehnimer's]] trail. Without ranks in survival, a character would have to wait approximately 5 seconds before moving in order to avoid a chance to slip. In addition, survival ranks will allow characters to [[Stalking and Hiding|sneak]] over ice. Without ranks in survival, a character is guaranteed to fall prone, be revealed from hiding, and incur 10 seconds of [[roundtime]] when attempting to [[Stalking and Hiding|sneak]] out of an icy room.

At 25 ranks of [[Survival]] the ability to [[Foraging#Forage_Sense|{{mono|FORAGE SENSE}}]] is unlocked, allowing the character to determine every herb that can be foraged in that room.


== Maximum Ranks and Training Costs ==
== Maximum Ranks and Training Costs ==

Revision as of 12:36, 25 September 2018

Survival is one of two skinning skills, along with First Aid. While the skill has other functions, skinning seems to be the primary reason a character would train in this skill. Survival also affects a character's ability to forage, resist damage due to weather (such as near Pinefar), build a fire, or find a hidden passageway. Survival also helps a character to remain on the ledge in the Thanatoph and access the Red Forest.

Survival will help prevent a skinner from being Poisoned when skinning a creature such as a snake, and also adds to defense against bandit traps.

Training in Survival will also assist in movement in some areas, such as the marshy areas (which induce roundtime with movement) outside of the Marsh Keep and the Elemental Confluence. Survival training will also reduce the likelihood that a character will slip while moving quickly through icy areas, such as those on Oblin Pass and those on the Icemule-Wehnimer's trail. Without ranks in survival, a character would have to wait approximately 5 seconds before moving in order to avoid a chance to slip. In addition, survival ranks will allow characters to sneak over ice. Without ranks in survival, a character is guaranteed to fall prone, be revealed from hiding, and incur 10 seconds of roundtime when attempting to sneak out of an icy room.

At 25 ranks of Survival the ability to FORAGE SENSE is unlocked, allowing the character to determine every herb that can be foraged in that room.

Maximum Ranks and Training Costs

Survival is generally a low-cost skill. Every profession can train in it up to twice per level, except wizards.

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 2 2 2 2 2 2 2 2 - 2 1
Training Point Cost 2/2 1/3 2/2 2/2 2/2 1/1 3/2 3/2 - 3/2 3/2


References