Survival

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Revision as of 18:38, 21 January 2013 by EASTMANM2 (talk | contribs) (Details about walking over icy areas.)
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Survival is one of two skinning skills, along with First Aid. While the skill has other functions, skinning seems to be the primary reason a character would train in this skill. Survival also affects a character's ability to forage, resist damage due to weather (Such as near Pinefar), build a fire, or find a hidden passageway.

Survival will help prevent a skinner from being Poisoned when skinning a creature such as a snake.

Training in Survival will also assist in movement in some areas, such as the marshy areas (which induce roundtime with movement) outside of the Marsh Keep hunting ground. Survival training will also reduce the likelihood that a character will slip while moving quickly through icy areas, such as those on Oblin Pass and those on the Icemule-Wehnimer's trail. Without ranks in survival, a character would have to wait approximately 5 seconds before moving in order to avoid a chance to slip. In addition, survival ranks will allow characters to sneak over ice. Without ranks in survival, a character is guaranteed to fall prone, be revealed from hiding, and incur 10 seconds of roundtime when attempting to sneak out of an icy room.


Maximum Ranks and Training Costs

Survival is generally a low-cost skill. Every profession can train in it up to twice per level, except wizards.

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 2 2 2 2 2 2 2 2 - 2 1
Training Point Cost 2/2 1/3 2/2 2/2 2/2 1/1 3/2 3/2 - 3/2 3/2


References