Difference between revisions of "Swamp troll"

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(armor info)
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{{Creature start
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
| level = 14
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| picture =
| type = Biped
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| level = 14<!-- This will also be used at the end of the page in the Near level creature template -->
| family = troll
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| family = Troll<!-- Add creature to family page list, which will be linked on preview/save -->
| attacks = Bites, Claws and Weapons.
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| type = Biped<!-- Creature body type -->
| area = [[Cairnfang Forest]]<br>
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| undead = No
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| otherclass2 =  
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| area = Cairnfang Forest<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
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| area2 =
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| area3 =
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| area4 =
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| area5 =
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| area6 =
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| area7 =
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| bcs = Yes <!-- All new creatures are BCS -->
 
| hitpoints = 170
 
| hitpoints = 170
| bcs = <Not Known>
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| roundtime = <!-- Creature speed -->
 
 
 
}}
 
}}
{{Creature attack attributes
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  -->
| physical =
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| PA1 = Cudgel<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
  {{Creature ability|[[Cudgel]]|+173 [[Attack strength|AS]]}}
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| PAA = 173
| nobolt =
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| PA2 =
| nowarding =
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| PAB =
 
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| PA3 =
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| PAC =
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
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| BTA =  
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
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| WDA =
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| WD2 =
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| WDB =
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
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| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
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| MN2 =  
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
 
}}
 
}}
{{Creature defense attributes
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| defense =
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
  {{creature ability|[[Melee]] |+49 [[Defensive strength|DS]]}}
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
  {{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
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| Melee = 49
  {{creature ability|[[Bolt]] |+59 [[Defensive strength|DS]]}}
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| Ranged =
  {{creature ability|[[UCS|Unarmed]] |+104 [[UDF]]}}
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| Bolt = 59
  {{creature ability|[[Bard Base]] |+49 [[Target defense|TD]]}}
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| UDF = 104
  {{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
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| BarTD = 49
  {{creature ability|[[Sorcerer Base]] |+53 [[Target defense|TD]]}}
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| CleTD = 57
  {{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
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| EmpTD = 57
  {{creature ability|[[Cleric Base]] |+57 [[Target defense|TD]]}}
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| PalTD =
  {{creature ability|[[Empath Base]] |+57 [[Target defense|TD]]}}
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| RanTD =
  {{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
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| SorTD = 53
  {{creature ability|[[Major Elemental]] |+49 [[Target defense|TD]]}}
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| WizTD =
  {{creature ability|[[Minor Elemental]] |+49 [[Target defense|TD]]}}
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| MjETD = 49
  {{creature ability|[[Major Spiritual]] |+57 [[Target defense|TD]]}}
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| MnETD = 49
  {{creature ability|[[Minor Spiritual]] |+57 [[Target defense|TD]]}}
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| MjSTD = 57
  {{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
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| MnSTD = 57
  {{creature ability|[[Minor Mental]] |+49 [[Target defense|TD]]}}
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| MnMTD = 49
| ability =  
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| DSP1 = Spirit Warding II (107)<!-- Defensive spells insert up to DSP15, they will automatically link -->
  {{creature ability|[[Critical]] [[padding]]}}
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| DSP2 =
  {{creature ability| Self-healing and [[Hitpoint|health point regeneration]]}}
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| DSP3 =
  {{creature ability|[[Spirit Warding II (107)]]}}
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| DSP4 =  
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| DSP5 =
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| SDA1 =  <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
 
}}
 
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{{Creature treasure
 
{{Creature treasure
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  | other = None
 
  | other = None
 
  | skin = a swamp troll scalp
 
  | skin = a swamp troll scalp
| nobox =
 
| noskinvalue =
 
 
}}
 
}}
 
{{Creature end}}
 
{{Creature end}}

Latest revision as of 12:35, 16 September 2019

Swamp troll
Level 14
Family Troll family creatures
Body Type Biped
Area(s) Found Cairnfang Forest
BCS Yes
HP 170
Speed
Attack Attributes
Physical Attacks
Cudgel 173 AS
Defense Attributes
Armor
 ? ASG
Defensive Strength (DS)
Melee 49
Ranged
Bolt 59
Unarmed Defense Factor
UDF 104
Target Defense (TD)
Bard Base 49
Cleric Base 57
Empath Base 57
Paladin Base
Ranger Base
Sorcerer Base 53
Wizard Base
Minor Elemental 49
Major Elemental 49
Minor Spiritual 57
Major Spiritual 57
Minor Mental 49
Defensive Spells
Spirit Warding II (107)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a swamp troll scalp
Other None

Huge and dangerous, the swamp troll towers above even a tall giantman. Grey skin so thick that it serves quite well as armor covers most of the troll, with tufts of thick hair sprouting here and there like weeds between cracked stones. A hideous grin splits its face displaying fangs crusted with dried blood and less guessable matter. No light of intellect glows in its narrow piggish eyes. The lust for slaughter and thirst for blood are what drive this hulkish beast's existence.

The swamp troll is large in size and about nine feet high in its current state.

Hunting strategies

These creatures have critical padding against most damage types but require no special hunting strategies. Standard melee, bolt and CS attacks are adequate.

Other information

Swamp trolls, like many other trolls, have the ability to heal their own injuries and regenerate lost health points.

Although they do not wear physical armor, their skin provides protection equivalent to studded leather AsG 11. Since there is no actual armor worn the CvA value is +25.

References

Near-level creatures - edit
Level 12 Level 13 Level 14 Level 15 Level 16
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