Symbol of the Proselyte (340): Difference between revisions

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'''Symbol of the Proselyte (340)''': [[Cleric]]s are called upon to [[convert]] new followers to their flock and to punish the unrepentant. By using a portion of their [[spirit]], a cleric is able to imbue a holy symbol with the blessing of their [[Arkati|deity]]. The symbol can then be worn and activated via CHANT to provide a bonus to the user's next attack. The bonus is a modifier to [[Spiritual]] [[Casting strength|Casting Strength]] or [[Bolt]] [[Attack strength|Attack Strength]]. If the attack is made against a target of the cleric's deity's opposing alignment, an additional bonus is applied. Also, when an attack is made, it will have a [[truehand]] effect.
'''Symbol of the Proselyte (340)''': [[Cleric]]s are called upon to [[convert]] new followers to their flock and to punish the unrepentant. By using a portion of their [[spirit]], a cleric is able to imbue (add charges to) a holy symbol with the blessing of their [[Arkati|deity]]. The symbol can then be worn and activated via CHANT to provide a [[#Spell Benefits|bonus]] to the user's next attack. The bonus is a modifier to [[Spiritual]] [[Casting strength|Casting Strength]] or [[Bolt]] [[Attack strength|Attack Strength]]. If the attack is made against a target of the cleric's deity's opposing alignment, an [[#Spell Benefits|additional bonus]] is applied. Also, when an attack is made, it will have a [[#Truehand effect|truehand effect]].


Training in [[Spiritual Lore, Blessings]] can potentially add [[#Lore Bonus|bonus charges]] to the 3 base charges imbued into the holy symbol/item.
Clerics are able to create holy symbols of their deity at DragonSpine Fane, which can be reached via the Ancient Passage in [[Zul Logoth]]. These symbols can then be blessed and handed out in an attempt to convert new followers to the fold.

[[Clerics]], and [[Paladins]], may APPRAISE a symbol to determine if it is a valid holy symbol. Casting 340 at a symbol will attempt to auto convert it.

Clerics are able to create unlimited holy symbols of their deity at DragonSpine Fane, which can be reached via the Ancient Passage in [[Zul Logoth]]. These symbols can then be blessed and handed out in an attempt to convert new followers to the fold. Clerics who have selected OTHER as their chosen deity can obtain symbols at the unnamed obelisk in the Chamber of the Grey.


==Spell Cost==
==Spell Cost==
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* There is an additional Spiritual CS/bolt AS bonus equal to the caster's [trunc ([[Wisdom]] bonus / 3)] when used against opposite aligned targets of the caster's patron [[Arkati|Deity]]. E.g, the wisdom bonus is activated with [[Lorminstra]] symbols for attacks against the [[Undead]]. As a generalization, the bonus applies to [[smite]] aligned deity symbols with attacks against undead targets and [[bane]] aligned with attacks vs living targets.
* There is an additional Spiritual CS/bolt AS bonus equal to the caster's [trunc ([[Wisdom]] bonus / 3)] when used against opposite aligned targets of the caster's patron [[Arkati|Deity]]. E.g, the wisdom bonus is activated with [[Lorminstra]] symbols for attacks against the [[Undead]]. As a generalization, the bonus applies to [[smite]] aligned deity symbols with attacks against undead targets and [[bane]] aligned with attacks vs living targets.


Note: The influence and wisdom bonuses are based on the stats of the cleric who cast spell 340 at the symbol.
Note: The influence and wisdom bonuses are based on the stats of the cleric who cast spell 340 at the symbol.

===Spell Circles===

The following spiritual based spell circles receive the full benefits from 340.

*[[Minor Spiritual]]
*[[Major Spiritual]]
*[[Cleric Base]]
*[[Ranger Base]]
*[[Paladin Base]]
*[[Empath Base]] - Eventually, empaths will be hybrids and only receive half benefits (RSN).

The following hybrid spiritual spell circles receive half benefits from 340.

*[[Sorcerer]] - Sorcerers are considered to be spiritualist hybrids.

The following elemental based spell circles will only receive the [[#Truehand effect|truehand effect]]

*[[Minor Elemental]]
*[[Major Elemental]]
*[[Bard Base]]
*[[Wizard Base]]


===Truehand effect===
===Truehand effect===
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===Restrictions===
==Restrictions==
*Holy symbols can only be dedicated to a single deity.

*A holy symbol must be representative of the cleric's deity ([[CONVERT]] command) for the spell to take effect.
*A holy symbol must be attuned to the cleric's deity ([[CONVERT]] command) for the spell to take effect.
*The symbol MUST BE WORN in order to activate the bonuses with the CHANT command.
*The symbol MUST BE WORN in order to activate the bonuses with the CHANT command.
*Once the CHANT<symbol> command has been initiated, the player will have 30 seconds to cast the attack spell at their target.
*Once the CHANT<item noun> command has been initiated, the player will have 30 seconds to cast a spell at their target.
*Although there are no restrictions how quickly the charges from a symbol can be used, once a symbol is activated via CHANT, a user becomes attuned to it for ten minutes. This prevents them from using any other holy symbol for the same effect for that duration.
*Although there are no restrictions to how quickly the charges from a symbol can be used, once a symbol is activated via CHANT, a user becomes attuned to it for ten minutes. This prevents them from using any other holy symbol (for the same effect) for that duration.

==Holy Symbol Guidelines==

*A symbol will only be set to a deity which clearly matches its description. E.g. "a bloodstone impaled heart symbol" would never be set to [[Lorminstra]], when that's clearly a symbol of [[Mularos]]. If we have to guess which deity the symbol is dedicated to, we won't convert it. Symbols dedicated to "other" are the exception.
*Only items which can be worn can be holy symbols. No weapons, armors, or shields (even though some of those are wearable).
* Any item can be a holy symbol regardless of its properties (scripted, etc). A good and acceptable use of this is if there is a Lorminstra cleric who has altered their FWI transporter into a key ring. Even though the item has other uses, it's still a symbol of Lorminstra and can be converted (thus will also work with Symbol of the Proselyte (340)).
*When a symbol is converted, nothing changes about it other than the fact that it's now recognized as a holy symbol.


{{stub}}


==See Also==
==See Also==

Revision as of 10:58, 3 September 2011

Symbol of the Proselyte (340)
Mnemonic [SYMBOL]
Base Duration 3 charges
Added Duration 1 charge per (SL, Blessings skill/50)
Span Refreshable
Offensive Magic - Enhancement  
Subtype Spiritual CS / Bolt AS 
Enhancement +5 Spiritual CS/Bolt AS + Special 
Availability All 
Cleric Base Spells
Prayer of Holding (301) Attack
Smite/Bane (302) Attack
Prayer of Protection (303) Defensive
Bless (304) Offensive
Preservation (305) Utility
Holy Bolt (306) Attack
Benediction (307) Defensive
Well of Life (308) Utility
Condemn (309) Attack
Warding Sphere (310) Defensive
Blind (311) Attack
Fervent Reproach (312) Attack
Prayer (313) Defensive
Relieve Burden (314) Utility
Remove Curse (315) Utility
Censure (316) Attack
Divine Fury (317) Attack
Raise Dead (318) Utility
Soul Ward (319) Defensive
Ethereal Censer (320) Attack
Holy Receptacle (325) Utility
Sanctify (330) Utility
Divine Wrath (335) Attack
Symbol of the Proselyte (340) Offensive
Miracle (350) Utility


Symbol of the Proselyte (340): Clerics are called upon to convert new followers to their flock and to punish the unrepentant. By using a portion of their spirit, a cleric is able to imbue (add charges to) a holy symbol with the blessing of their deity. The symbol can then be worn and activated via CHANT to provide a bonus to the user's next attack. The bonus is a modifier to Spiritual Casting Strength or Bolt Attack Strength. If the attack is made against a target of the cleric's deity's opposing alignment, an additional bonus is applied. Also, when an attack is made, it will have a truehand effect.

Training in Spiritual Lore, Blessings can potentially add bonus charges to the 3 base charges imbued into the holy symbol/item.

Clerics, and Paladins, may APPRAISE a symbol to determine if it is a valid holy symbol. Casting 340 at a symbol will attempt to auto convert it.

Clerics are able to create unlimited holy symbols of their deity at DragonSpine Fane, which can be reached via the Ancient Passage in Zul Logoth. These symbols can then be blessed and handed out in an attempt to convert new followers to the fold. Clerics who have selected OTHER as their chosen deity can obtain symbols at the unnamed obelisk in the Chamber of the Grey.

Spell Cost

40 Mana + 2 Spirit points

  • It is strongly recommended that the caster check Mana and Spirit points (HEALTH command) prior to casting the spell to prevent nerve damage or spirit death. The spell will drain 40 mana and 2 spirit points each time it is cast, even when refreshing the symbol.

Spell Benefits

  • +5 bonus to Spiritual CS
  • +5 bonus to Bolt spell AS
  • Truehand effect
  • Spiritual CS/Bolt AS bonus equal the caster's [trunc(Influence bonus / 2)]
  • There is an additional Spiritual CS/bolt AS bonus equal to the caster's [trunc (Wisdom bonus / 3)] when used against opposite aligned targets of the caster's patron Deity. E.g, the wisdom bonus is activated with Lorminstra symbols for attacks against the Undead. As a generalization, the bonus applies to smite aligned deity symbols with attacks against undead targets and bane aligned with attacks vs living targets.

Note: The influence and wisdom bonuses are based on the stats of the cleric who cast spell 340 at the symbol.

Spell Circles

The following spiritual based spell circles receive the full benefits from 340.

The following hybrid spiritual spell circles receive half benefits from 340.

  • Sorcerer - Sorcerers are considered to be spiritualist hybrids.

The following elemental based spell circles will only receive the truehand effect

Truehand effect

Similar to the CMAN Truehand, a benefit of this spell is that it changes the standard attack d100 roll to 50 + d50. This insures, on average, a signicantly higher endroll ~(+25) outcome than the normal d100 roll. Although elementalists don't get the +5 CS or INF bonus to their warding attacks, they still receive the truehand effect when using a symbol.

Example:

CS: +360 - TD: +257 + CvA: +20 + 50 + d50: +30 == +203

Lore Bonus

When the spell is successfully cast at an appropriate item, additional charges will be added at the rate of one charge per [trunc(Spiritual Lore, Blessings skill / 50)]. E.g, with 50 skill (10 ranks) SL, Blessings, the item will have 4 total charges, the initial 3 plus 1 bonus charge.

Spiritual Lore, Blessings Bonus Table

SL, Blessings Skill Ranks Bonus Charges Total Charges
<50 <10 0 3
50 10 1 4
100 24 2 5
150 50 3 6
200 100 4 7
250 150 5 8
300 200 6 9

Restrictions

  • Holy symbols can only be dedicated to a single deity.
  • A holy symbol must be attuned to the cleric's deity (CONVERT command) for the spell to take effect.
  • The symbol MUST BE WORN in order to activate the bonuses with the CHANT command.
  • Once the CHANT<item noun> command has been initiated, the player will have 30 seconds to cast a spell at their target.
  • Although there are no restrictions to how quickly the charges from a symbol can be used, once a symbol is activated via CHANT, a user becomes attuned to it for ten minutes. This prevents them from using any other holy symbol (for the same effect) for that duration.

Holy Symbol Guidelines

  • A symbol will only be set to a deity which clearly matches its description. E.g. "a bloodstone impaled heart symbol" would never be set to Lorminstra, when that's clearly a symbol of Mularos. If we have to guess which deity the symbol is dedicated to, we won't convert it. Symbols dedicated to "other" are the exception.
  • Only items which can be worn can be holy symbols. No weapons, armors, or shields (even though some of those are wearable).
  • Any item can be a holy symbol regardless of its properties (scripted, etc). A good and acceptable use of this is if there is a Lorminstra cleric who has altered their FWI transporter into a key ring. Even though the item has other uses, it's still a symbol of Lorminstra and can be converted (thus will also work with Symbol of the Proselyte (340)).
  • When a symbol is converted, nothing changes about it other than the fact that it's now recognized as a holy symbol.


See Also

External Links