Symbol of the Proselyte (340): Difference between revisions

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'''Symbol of the Proselyte (340)''': [[Cleric]]s are called upon to [[convert]] new followers to their flock and to punish the unrepentant. By using a portion of their [[spirit]], a cleric is able to imbue (add charges to) a holy symbol with the blessing of their [[Arkati|deity]]. The symbol can then be worn and activated via CHANT to provide a [[#Spell Benefits|bonus]] to the user's next attack. The bonus is a modifier to [[Spiritual]] [[Casting strength|Casting Strength]] or [[Bolt]] [[Attack strength|Attack Strength]]. If the attack is made against a target of the cleric's deity's opposing alignment, an [[#Spell Benefits|additional bonus]] is applied. Also, when an attack is made, it will have a [[#Truehand effect|truehand effect]].
'''Symbol of the Proselyte (340)''': [[Cleric]]s are called upon to [[convert]] new followers to their flock and to punish the unrepentant. By using a portion of their [[spirit]] (2 spirit points per cast), a cleric is able to imbue (add charges to) a holy symbol with the blessing of their patron [[Arkati|deity]]. The symbol can then be worn and activated via CHANT<item noun> to provide a [[#Spell Benefits|bonus]] to the user's next attack. The bonus is a modifier to [[Spiritual]] [[Casting strength|Casting Strength]] or [[Bolt]] [[Attack strength|Attack Strength]]. If the attack is made against a target of the cleric's deity's opposing alignment, an [[#Spell Benefits|additional bonus]] based on the cleric's [[Wisdom]] bonus is applied. Also, when an attack is made, it will have a [[#Truehand effect|truehand effect]]. The use of the symbols is available to ALL characters.


Training in [[Spiritual Lore, Blessings]] can potentially add [[#Lore Bonus|bonus charges]] to the 3 base charges imbued into the holy symbol/item.
Training in [[Spiritual Lore, Blessings]] can potentially add [[#Lore Bonus|bonus charges]] to the 3 base charges imbued into the holy symbol/item.
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[[Clerics]], and [[Paladins]], may APPRAISE a symbol to determine if it is a valid holy symbol. Casting 340 at a symbol will attempt to auto convert it.
[[Clerics]], and [[Paladins]], may APPRAISE a symbol to determine if it is a valid holy symbol. Casting 340 at a symbol will attempt to auto convert it.


Clerics are able to create unlimited holy symbols of their deity at DragonSpine Fane, which can be reached via the Ancient Passage in [[Zul Logoth]]. Look for the large and jagged crack in the Marcasite Tunnel in Zul Logoth. These symbols can then be blessed and handed out in an attempt to convert new followers to the fold. Clerics who have selected OTHER as their chosen deity can obtain symbols at the unnamed obelisk in the Chamber of the Grey.
Clerics are able to create '''unlimited''' holy symbols of their deity at DragonSpine Fane, which can be reached via the Ancient Passage in [[Zul Logoth]]. Look for the large and jagged crack in the Marcasite Tunnel in Zul Logoth. These symbols can then be blessed and handed out in an attempt to convert new followers to the fold. Clerics who have selected OTHER as their chosen deity can obtain symbols at the unnamed obelisk in the Chamber of the Grey.


==Spell Cost==
==Spell Cost==
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* There is an additional Spiritual CS/bolt AS bonus equal to the caster's [trunc ( [[Wisdom]] bonus / 3 )] when used against opposite aligned targets of the caster's patron [[Arkati|Deity]]. E.g, the wisdom bonus is activated with [[Lorminstra]] symbols for attacks against the [[Undead]]. As a generalization, the bonus applies to [[smite]] aligned deity symbols with attacks against undead targets and [[bane]] aligned with attacks vs living targets.
* There is an additional Spiritual CS/bolt AS bonus equal to the caster's [trunc ( [[Wisdom]] bonus / 3 )] when used against opposite aligned targets of the caster's patron [[Arkati|Deity]]. E.g, the wisdom bonus is activated with [[Lorminstra]] symbols for attacks against the [[Undead]]. As a generalization, the bonus applies to [[smite]] aligned deity symbols with attacks against undead targets and [[bane]] aligned with attacks vs living targets.


Note: The influence and wisdom bonuses are based on the stats of the cleric who cast spell 340 at the symbol.
Note: The influence and wisdom bonuses are based on the stats of the cleric who imbues the symbol/item with spell 340.


===Spell Circles===
===Spell Circles===
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| 300 || 200 || 6 || 9
| 300 || 200 || 6 || 9
|}
|}

==Sample Messaging==

>prep 340<br>
You raise your hand while murmuring a soft orison, focusing on the Symbol of the Proselyte spell...<br>
Your spell is ready.<br>
>cast<br>
You gesture.<br>
You rest your hand atop your banded onyx key symbol. The edges of your hand go black, and from the core of the symbol shines a golden light. The effect is not unlike light through a keyhole.<br>
Cast Roundtime 3 Seconds.

>chant symbol<br>
You chant a reverent orison and lightly clasp your banded onyx key symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the eternal watchfulness of Lorminstra staring through your eyes.

>incant 201<br>
You trace a sign while beseeching the spirits to empower you with the Calm spell...<br>
Your spell is ready.<br>
You gesture at a giant rat.<br>
CS: +344 - TD: +3 + CvA: +25 + 50 + d50: +29 == +445<br>
Warding failed!<br>
A calm washes over a giant rat.<br>
The divine power suffusing your actions wanes, leaving you bereft of Lorminstra's aid.<br>
Cast Roundtime 3 Seconds.



==Restrictions==
==Restrictions==

Revision as of 11:53, 3 September 2011

Symbol of the Proselyte (340)
Mnemonic [SYMBOL]
Base Duration 3 charges
Added Duration 1 charge per (SL, Blessings skill/50)
Span Refreshable
Offensive Magic - Enhancement  
Subtype Spiritual CS / Bolt AS 
Enhancement +5 Spiritual CS/Bolt AS + Special 
Availability All 
Cleric Base Spells
Prayer of Holding (301) Attack
Smite/Bane (302) Attack
Prayer of Protection (303) Defensive
Bless (304) Offensive
Preservation (305) Utility
Holy Bolt (306) Attack
Benediction (307) Defensive
Well of Life (308) Utility
Condemn (309) Attack
Warding Sphere (310) Defensive
Blind (311) Attack
Fervent Reproach (312) Attack
Prayer (313) Defensive
Relieve Burden (314) Utility
Remove Curse (315) Utility
Censure (316) Attack
Divine Fury (317) Attack
Raise Dead (318) Utility
Soul Ward (319) Defensive
Ethereal Censer (320) Attack
Holy Receptacle (325) Utility
Sanctify (330) Utility
Divine Wrath (335) Attack
Symbol of the Proselyte (340) Offensive
Miracle (350) Utility


Symbol of the Proselyte (340): Clerics are called upon to convert new followers to their flock and to punish the unrepentant. By using a portion of their spirit (2 spirit points per cast), a cleric is able to imbue (add charges to) a holy symbol with the blessing of their patron deity. The symbol can then be worn and activated via CHANT<item noun> to provide a bonus to the user's next attack. The bonus is a modifier to Spiritual Casting Strength or Bolt Attack Strength. If the attack is made against a target of the cleric's deity's opposing alignment, an additional bonus based on the cleric's Wisdom bonus is applied. Also, when an attack is made, it will have a truehand effect. The use of the symbols is available to ALL characters.

Training in Spiritual Lore, Blessings can potentially add bonus charges to the 3 base charges imbued into the holy symbol/item.

Clerics, and Paladins, may APPRAISE a symbol to determine if it is a valid holy symbol. Casting 340 at a symbol will attempt to auto convert it.

Clerics are able to create unlimited holy symbols of their deity at DragonSpine Fane, which can be reached via the Ancient Passage in Zul Logoth. Look for the large and jagged crack in the Marcasite Tunnel in Zul Logoth. These symbols can then be blessed and handed out in an attempt to convert new followers to the fold. Clerics who have selected OTHER as their chosen deity can obtain symbols at the unnamed obelisk in the Chamber of the Grey.

Spell Cost

40 Mana + 2 Spirit points

  • It is strongly recommended that the caster check Mana and Spirit points (HEALTH command) prior to casting the spell to prevent nerve damage or spirit death. The spell will drain 40 mana and 2 spirit points each time it is cast, even when refreshing the symbol.

Spell Benefits

  • +5 bonus to Spiritual CS
  • +5 bonus to Bolt spell AS
  • Truehand effect
  • Spiritual CS/Bolt AS bonus equal the caster's [trunc (Influence bonus / 2 )]
  • There is an additional Spiritual CS/bolt AS bonus equal to the caster's [trunc ( Wisdom bonus / 3 )] when used against opposite aligned targets of the caster's patron Deity. E.g, the wisdom bonus is activated with Lorminstra symbols for attacks against the Undead. As a generalization, the bonus applies to smite aligned deity symbols with attacks against undead targets and bane aligned with attacks vs living targets.

Note: The influence and wisdom bonuses are based on the stats of the cleric who imbues the symbol/item with spell 340.

Spell Circles

The following spiritual based spell circles receive the full benefits from 340.

The following hybrid spiritual spell circles receive half benefits from 340.

  • Sorcerer - Sorcerers are considered to be spiritualist hybrids.

The following elemental based spell circles will only receive the truehand effect

Truehand effect

Similar to the CMAN Truehand, a benefit of this spell is that it changes the standard attack d100 roll to 50 + d50. This insures, on average, a signicantly higher endroll ~(+25) outcome than the normal d100 roll. Although elementalists don't get the +5 CS or INF bonus to their warding attacks, they still receive the truehand effect when using a symbol.

Example:

CS: +360 - TD: +257 + CvA: +20 + 50 + d50: +30 == +203

Lore Bonus

When the spell is successfully cast at an appropriate item, additional charges will be added at the rate of one charge per [trunc(Spiritual Lore, Blessings skill / 50)]. E.g, with 50 skill (10 ranks) SL, Blessings, the item will have 4 total charges, the initial 3 plus 1 bonus charge.

Spiritual Lore, Blessings Bonus Table

SL, Blessings Skill Ranks Bonus Charges Total Charges
<50 <10 0 3
50 10 1 4
100 24 2 5
150 50 3 6
200 100 4 7
250 150 5 8
300 200 6 9

Sample Messaging

>prep 340
You raise your hand while murmuring a soft orison, focusing on the Symbol of the Proselyte spell...
Your spell is ready.
>cast
You gesture.
You rest your hand atop your banded onyx key symbol. The edges of your hand go black, and from the core of the symbol shines a golden light. The effect is not unlike light through a keyhole.
Cast Roundtime 3 Seconds.

>chant symbol
You chant a reverent orison and lightly clasp your banded onyx key symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the eternal watchfulness of Lorminstra staring through your eyes.

>incant 201
You trace a sign while beseeching the spirits to empower you with the Calm spell...
Your spell is ready.
You gesture at a giant rat.
CS: +344 - TD: +3 + CvA: +25 + 50 + d50: +29 == +445
Warding failed!
A calm washes over a giant rat.
The divine power suffusing your actions wanes, leaving you bereft of Lorminstra's aid.
Cast Roundtime 3 Seconds.


Restrictions

  • Holy symbols can only be dedicated to a single deity.
  • A holy symbol must be attuned to the cleric's deity (CONVERT command) for the spell to take effect.
  • The symbol MUST BE WORN in order to activate the bonuses with the CHANT command.
  • Once the CHANT<item noun> command has been initiated, the player will have 30 seconds to cast a spell at their target.
  • Although there are no restrictions to how quickly the charges from a symbol can be used, once a symbol is activated via CHANT, a user becomes attuned to it for ten minutes. This prevents them from using any other holy symbol (for the same effect) for that duration.

Holy Symbol Guidelines

  • A symbol will only be set to a deity which clearly matches its description. E.g. "a bloodstone impaled heart symbol" would never be set to Lorminstra, when that's clearly a symbol of Mularos. If we have to guess which deity the symbol is dedicated to, we won't convert it. Symbols dedicated to "other" are the exception.
  • Only items which can be worn can be holy symbols. No weapons, armors, or shields (even though some of those are wearable).
  • Any item can be a holy symbol regardless of its properties (scripted, etc). A good and acceptable use of this is if there is a Lorminstra cleric who has altered their FWI transporter into a key ring. Even though the item has other uses, it's still a symbol of Lorminstra and can be converted (thus will also work with Symbol of the Proselyte (340)).
  • When a symbol is converted, nothing changes about it other than the fact that it's now recognized as a holy symbol.


See Also

External Links