Ta'Vaalor: Difference between revisions

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* King's Court: main gathering place for adventurers
* King's Court: main gathering place for adventurers
* Wyvern Keep: government offices located at the north end of Amaranth Court.
* Wyvern Keep: government offices located at the north end of Amaranth Court.
**Debt collector - ''GO HALL, GO MARBLE ARCHWAY''
**Debt collector - <span style="font-family: monospace; font-weight: bold;">GO HALL, GO MARBLE ARCHWAY</span>
**Citizenship and gate passports - ''GO HALL, E, GO STONE ARCH''
**Citizenship and gate passports - <span style="font-family: monospace; font-weight: bold;">GO HALL, E, GO STONE ARCH</span>
**Public lockers - ''GO HALL, E, S''
**Public lockers - <span style="font-family:monospace; font-weight: bold;">GO HALL, E, S</span>
* Inns: [[Malwith Inn]] and [[Legendary Rest]]
* Inns: [[Malwith Inn]] and [[Legendary Rest]]
* [[Guardian Keep]]
* [[Guardian Keep]]
* [[Hall of the Arkati]] ([[town cleric]])
* [[Hall of the Arkati]] ([[town cleric]])
* [[Burghal Gnome Enclave]] - beneath Ta'Vaalor, SEARCH the city streets to find entrances
* [[Burghal Gnome Enclave]] - beneath Ta'Vaalor, <span style="font-family: monospace; font-weight: bold;">SEARCH</span> the city streets to find entrances
* [[Ta'Vaalor Area (map)|Area maps]]
* [[Ta'Vaalor Area (map)|Area maps]]
* [[:Category:Ta'Vaalor Hunting Areas|Hunting areas]]
* [[:Category:Ta'Vaalor Hunting Areas|Hunting areas]]

Revision as of 12:42, 25 September 2015

File:Ta-Vaalor.png
Ta'Vaalor map by Maetriks

Ta'Vaalor is one of five remaining city-states in the Elven Nations.

After the opening of the trail across the Dragonspine Mountains (via Zul Logoth) which connects the Elven Nations to the adventuring lands of Wehnimer's Landing, Solhaven, Icemule Trace and River's Rest, Ta'Vaalor also became frequented by adventurers. In the case of Ta'Vaalor, most of these adventurers were relatively inexperienced, and many traveled on to other areas that they found more challenging there after gaining some skills there.

It is separated from Ta'Illistim and its environs by the Lake of Fear. A free ferry service (funded by King Tyrnian of Ta'Vaalor) crossed the lake every half hour or so. Passengers can bribe the ferry captain to speed the journey along at the price of 5,000 silvers worth of gems or notes, or 2,500 for citizens.

Ta'Vaalor was built as a fortress on an island with drawbridges, right in the middle of the Mistydeep River. There are four bridges total, each leading to a different part of the outlying area. The natural moat makes the city very defendable.

Among the city's other wandering residents are a dwarven recruiter, a sleek golden ferret, a light-robed erithian woman, the Guard Captain, a middle-aged blonde elven priestess, a ragged old blind man, and a white-robed acolyte.

On Phoenatos 26, 5109, King Tyrnian decreed that a permit was needed for visitors to Ta'Vaalor. Specifically, non-citizens need such a permit to be able to trade in the town shops. It is still possible to visit the town without the proper papers. The permit needs to be updated on a monthly basis and can be obtained from the clerk attending to citizenship issues at the Wyvern Keep.

Any Vaalor elf and full citizen of Ta'Vaalor has the opportunity to join the Crimson Legion, the official army of Ta'Vaalor. Members of the Legion have the opportunity to attain some of the following ranks or titles:

  • Crimson Legion Reservist
  • Squire Legionnaire
  • Legionnaire
  • First Legionnaire
  • High Legionnaire

Help for new arrivals

Main article: A beginner's guide to Ta'Vaalor

Young adventurers can earn silvers by running errands for Sassion. Sassion can be found in the building inside the Vermilion Gate. Pass beyond the curtain inside. She'll ask you to deliver messages to the guards at the four gates and to the guard at the southernmost end of Amaranth Court. By the way, these guards do sometimes get thirsty while on duty - so if you happen to have a glass of water handy, they may well appreciate it.

Young adventures should also ask the various shop proprietors for a job. Some of them are looking for various goods and oddities.

Lastly, adventurers should get a permit from the citizenship clerk at Wyvern Keep. Step to the right after entering the hall, then go through the arch. You do not have to hold this document in your hand when encountering the guards at the gates, but it's helpful to have a hand available if you need to find it in a hurry.

Places of interest

Shops

Additional shops may be found nearby in Ravelin.

Resources

Elf - edit
Great Houses:
Major Settlements:
The Founders:
Famous Elves:
Rulers: