Tackle: Difference between revisions

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(Modified damage table)
(User friendly formula)
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==Roundtime Penalty Formula==
==Roundtime Penalty Formula==
Formula uses a ceiling function.

:<math>\mathrm Roundtime {{=}} \left \lceil 5 + ((Endroll - 117)/6)) \right \rceil</math>


{{Equation box|{{math|Roundtime {{=}} round up[5 + (([[Endroll]] - 117)/6)]}}}}


{| {{prettytable|text-align:center}}
{| {{prettytable|text-align:center}}
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==Added Damage Formula==
==Added Damage Formula==
Formula uses a floor function.

:<math>\mathrm Damage {{=}} \left \lfloor 3.5 + ((Endroll - 200)/3)) \right \rfloor</math>


{{Equation box|{{math|Damage {{=}} [[trunc]][3.5 + (([[Endroll]] - 200)/3)]}}}}


{| {{prettytable|text-align:center}}
{| {{prettytable|text-align:center}}

Revision as of 13:25, 30 November 2017

Tackle
Available To Warriors
Mnemonic [TACKLE]
Cost Base 15 (-5 Rank 1, -5 Rank 2, -3 Rank 3)
Roundtime 7
Requirements None
Prerequisites None
Rank Square
1 2  
2
3
4
5 10

Tackle is a combat maneuver that allows a warrior to hurl themselves at a target and attempt to knock it down. When a tackle is successful, the target will also receive a roundtime penalty and possibly hitpoint damage. The target's minimum RT penalty is 5 sec. at endroll 101 to a maximum of 20 sec. at endroll 202. Added HP damage only occurs with endrolls of 200 and greater. The minimum HP damage at endroll 200 is 3 and increases to a maximum of 50 at endroll 340.

The tackle maneuver can also be trained in the Warrior Guild.

Roundtime Penalty Formula

Roundtime = round up[5 + ((Endroll - 117)/6)]
Roll
Result
Target
Roundtime
Roll
Result
Target
Roundtime
101-117 5 160-165 13
118-123 6 166-171 14
124-129 7 172-177 15
130-135 8 178-183 16
136-141 9 184-189 17
142-147 10 190-195 18
148-153 11 196-201 19
154-159 12 202+ 20

Added Damage Formula

Damage = trunc[3.5 + ((Endroll - 200)/3)]
Roll
Result
Target
HP Damage
Roll
Result
Target
HP Damage
200-201 3 217-219 9
202-204 4 220-222 10
205-207 5 250-252 20
208-210 6 280-282 30
211-213 7 310-312 40
214-216 8 340+ 50

Not all values shown

Creatures that use this maneuver

Messaging

Success

Roll result: 200 and higher (added damage)

[Roll result: 254 (open d100: 57) Bonus: 5]
You hurl yourself at a vourkha and connect!
You hammer a vourkha to the ground. 21 hits! You jump to your feet.
Roundtime: 7 sec.

Roll result: 101 to 199 (no added damage)

[Roll result: 149 (open d100: 40)]
An Arachne acolyte hurls itself at you and connects!
An Arachne acolyte pins you to the ground!
Roundtime: 11 sec.
Failure

Roll result: 1 to 100 (standing)

[Roll result: 92 (open d100: 80) Penalties: 5]
You hurl yourself at a ghoul master and connect!
You fail to bring a ghoul master down, but manage to scramble back to your feet.
Roundtime: 7 sec.

Roll result: 0 to -99 (kneeling)

[Roll result: -57 (open d100: 15) Bonus: 5]
You hurl yourself at TARGET, but fall short.  You manage to recover to a kneeling position.
Roundtime: 7 sec.

Roll result: -100 and lower (prone)

[Roll result: -100 (open d100: 21) Penalties: 44]
You hurl yourself at TARGET, but you sail by and land in a heap on the ground.
Roundtime: 7 sec.

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