Tackle: Difference between revisions

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{{Player System Manager
{{Cman
|mnemonic = tackle
| cost = Base 15 (-5 Rank 1, -5 Rank 2, -3 Rank 3)
| mnemonic = TACKLE
|type = Setup
| roundtime = 7
|roundtime = 2s
|stamina = 7
| available = [[Warrior]]s
|targets = Right leg, and left leg
| requirements = None
|offensivegear = Arm accessory, or armor covering the arms
| prereqs = None
|requirements = None
| sq1 = 2
|attributes = Bulky Item Penalty<br>Flares/Spikes Enabled<br>Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Racial Size Modifiers<br>Target Stance Bonus
| sq2 = 4
|availableto = [[Warrior]]s
| sq3 = 6
|availablein = Combat Maneuvers
| sq4 = 8
|availablein2 = Guild Skills
| sq5 = 10
}}
| se1 = -
{{PSMcosts
| pu1 = -}}
|sq1 = 2|se1 = -|pu1 = -

|sq2 = 4
'''Tackle''' is a [[Combat maneuver|combat maneuver]] that allows a warrior to hurl themselves at a target and attempt to knock it down. When a tackle is successful, the target will also receive a [[roundtime]] penalty and possibly [[hitpoint]] damage. The target's minimum RT penalty is 5 sec. at endroll 101 to a maximum of 20 sec. at endroll 202. Added HP damage only occurs with endrolls of 200 and greater. The minimum HP damage at endroll 200 is 3 and increases to a maximum of 50 at endroll 340.
|sq3 = 6
|sq4 = 8
|sq5 = 10
}}
{{TOC limit|2}}
{{PSMinfo
|description = Hurl yourself at a target and attempt to knock them down.
|additionalinfo = When a tackle is successful, the target will also receive a [[roundtime]] penalty and possibly [[hitpoint]] damage. The target's minimum RT penalty is 5 sec. at endroll 101 to a maximum of 20 sec. at endroll 202. Added HP damage only occurs with endrolls of 200 and greater. The minimum HP damage at endroll 200 is 3 and increases to a maximum of 50 at endroll 340.


The tackle maneuver can also be trained in the [[Warrior Guild]].
The tackle maneuver can also be trained in the [[Warrior Guild]].


===Creatures that use this maneuver===
==Roundtime Penalty Formula==
Formula uses a ceiling function.

:<math>\mathrm Roundtime {{=}} \left \lceil 5 + ((Endroll - 117)/6)) \right \rceil</math>


{| {{prettytable|text-align:center}}
|-bgcolor = lightgrey
! Roll<br>Result<br/>
! Target<br>Roundtime<br/>
!
! Roll<br>Result<br/>
! Target<br>Roundtime<br/>
|-align=center
| 101-117
| 5
|
| 160-165
| 13
|-align=center
| 118-123
| 6
|
| 166-171
| 14
|-align=center
| 124-129
| 7
|
| 172-177
| 15
|-align=center
| 130-135
| 8
|
| 178-183
| 16
|-align=center
| 136-141
| 9
|
| 184-189
| 17
|-align=center
| 142-147
| 10
|
| 190-195
| 18
|-align=center
| 148-153
| 11
|
| 196-201
| 19
|-align=center
| 154-159
| 12
|
| 202+
| 20
|}

==Added Damage Formula==
Formula uses a floor function.

:<math>\mathrm Damage {{=}} \left \lfloor 3.5 + ((Endroll - 200)/3)) \right \rfloor</math>


{| {{prettytable|text-align:center}}
|-bgcolor = lightgrey
! Roll<br>Result<br/>
! Target<br>HP Damage<br/>
!
! Roll<br>Result<br/>
! Target<br>HP Damage<br/>
|-align=center
| 200-201
| 3
|
| 217-219
| 9
|-align=center
| 202-204
| 4
|
| 220-222
| 10
|-align=center
| 205-207
| 5
|
|250-252
| 20
|-align=center
| 208-210
| 6
|
| 280-282
| 30
|-align=center
| 211-213
| 7
|
| 310-312
| 40
|-align=center
| 214-216
| 8
|
| 340+
| 50
|}

Not all values shown

==Creatures that use this maneuver==
*[[Arachne acolyte]]
*[[Arachne acolyte]]
*[[Deranged sentry]]
*[[Deranged sentry]]
Line 142: Line 34:
*[[Vvrael destroyer]]
*[[Vvrael destroyer]]


==Messaging==
===Messaging===
;Success:

Roll result: 200 and higher (added damage)
<pre{{log2|margin-right=350px}}>
<pre{{log2|margin-right=350px}}>
[Roll result: 254 (open d100: 57) Bonus: 5]
[Roll result: 254 (open d100: 57) Bonus: 5]
Line 153: Line 42:
</pre>
</pre>


Roll result: 101 to 199 (no added damage)
<pre{{log2|margin-right=350px}}>
<pre{{log2|margin-right=350px}}>
[Roll result: 149 (open d100: 40)]
[Roll result: 149 (open d100: 40)]
An Arachne acolyte hurls itself at you and connects!
An Arachne acolyte hurls itself at you and connects!
An Arachne acolyte pins you to the ground!
An Arachne acolyte pins you to the ground!

Roundtime: 11 sec.
Roundtime: 11 sec.
</pre>
</pre>

;Failure:

Roll result: 1 to 100 (standing)
<pre{{log2|margin-right=350px}}>
[Roll result: 92 (open d100: 80) Penalties: 5]
You hurl yourself at a ghoul master and connect!
You fail to bring a ghoul master down, but manage to scramble back to your feet.
Roundtime: 7 sec.</pre>

Roll result: 0 to -99 (kneeling)
<pre{{log2|margin-right=350px}}>
[Roll result: -57 (open d100: 15) Bonus: 5]
You hurl yourself at TARGET, but fall short. You manage to recover to a kneeling position.
Roundtime: 7 sec.</pre>

Roll result: -100 and lower (prone)
<pre{{log2|margin-right=350px}}>
[Roll result: -100 (open d100: 21) Penalties: 44]
You hurl yourself at TARGET, but you sail by and land in a heap on the ground.
Roundtime: 7 sec.</pre>


==Resources==
==Resources==
*[[List of combat maneuvers by profession]]
*[[List of combat maneuvers by profession]]
*[[Research:Tackle|RT and Added Damage tables]]
*[http://www.play.net/gs4/info/maneuvers/list.asp#tackle Combat Maneuvers List: Tackle], on play.net
}}

[[Category:Combat Maneuvers]]
[[Category:Warrior Guild Skills]]

Revision as of 23:08, 26 January 2021

Tackle
Mnemonic [tackle]
Type Setup
Roundtime 2s
Stamina Cost 7
Targets Right leg, and left leg
Offensive Gear Arm accessory, or armor covering the arms
Requirements None
Attributes Bulky Item Penalty
Flares/Spikes Enabled
Hostile
Initiator Stance Penalty
Shield Defensive Bonus
Racial Size Modifiers
Target Stance Bonus
Available To Warriors
Available In Combat Maneuvers
Guild Skills
Rank Square
1 2  
2
3
4
5 10

Description

Hurl yourself at a target and attempt to knock them down.

Additional Information

When a tackle is successful, the target will also receive a roundtime penalty and possibly hitpoint damage. The target's minimum RT penalty is 5 sec. at endroll 101 to a maximum of 20 sec. at endroll 202. Added HP damage only occurs with endrolls of 200 and greater. The minimum HP damage at endroll 200 is 3 and increases to a maximum of 50 at endroll 340.

The tackle maneuver can also be trained in the Warrior Guild.

Creatures that use this maneuver

Messaging

[Roll result: 254 (open d100: 57) Bonus: 5]
You hurl yourself at a vourkha and connect!
You hammer a vourkha to the ground. 21 hits! You jump to your feet.
Roundtime: 7 sec.
[Roll result: 149 (open d100: 40)]
An Arachne acolyte hurls itself at you and connects!
An Arachne acolyte pins you to the ground!

Roundtime: 11 sec.

Resources