Talk:Armor: Difference between revisions

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(Explanation of the full leather AP change on the armor template.)
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:I was concerned about potentially adding 400kb to the download every time the table is transcluded, and it may not be as easy to read. I did use the batch upload for the images. [[User:ZHOUY1|ZHOUY1]] ([[User talk:ZHOUY1|talk]]) 17:41, 27 January 2017 (CST)
:I was concerned about potentially adding 400kb to the download every time the table is transcluded, and it may not be as easy to read. I did use the batch upload for the images. [[User:ZHOUY1|ZHOUY1]] ([[User talk:ZHOUY1|talk]]) 17:41, 27 January 2017 (CST)
::Sounds like a good reason to me. Any objection to adding the AsG after the name under the picture? [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 20:16, 27 January 2017 (CST)
::Sounds like a good reason to me. Any objection to adding the AsG after the name under the picture? [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 20:16, 27 January 2017 (CST)

== Full Leather Has an Action Penalty of -1 ==

So LostRanger and I discovered that full leather has an action penalty of -1. It being listed as 0 goes back an extremely long time (to the days of the premier Amerlise Guide).

Here's the research behind how it was discovered...

Action penalty is factored into the evade part of the DS formula. If you're not fully trained for your armor then your DS will suffer. To be able to see these situations you first have to be able to accurately predict your DS via the DS formulas. When you can do that then all you need to do is toss on a set of armor that you're not trained for (as an aside the training for action penalty is "Skill = ((20 * RT) - 10)" but that's a separate topic) and you'll see a below normal DS result.

Armor training is also factored into SMR2 results (specifically in this situation the spell 309).

While wearing light leather, with 0 ranks in armor use, DS and 309 results were as expected given that it has a 0 action penalty. The results were the same as wearing robes and no armor at all.

However, while wearing full leather with 0 ranks in armor use, DS and 309 results were not as expected. DS was lower, and the 309 penalty was higher.

The reason why there is no change in DS going from light leather to full leather, when properly trained, is because a -1 penalty is not strong enough to change DS (whereas a -2 penalty is, and thus the reason we settled on -1).

The reason this has lasted so long is because this is not something that can be discovered naturally while playing and wondering why your DS may be low. 2 ranks of armor use is all it takes to be fully trained, and it's very unlikely a character with a few levels under their belt will be at 0/1 ranks for long. Further, experienced players will not be low level long enough where an abnormal DS may be noticed. [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 18:49, 21 November 2019 (CST)

Revision as of 19:49, 21 November 2019

Z- Do you think it would be beneficial to put the images in the chart with the AsG, CvAs, etc? Also, did you use the bulk upload? VANKRASN39 (talk) 17:19, 27 January 2017 (CST)

I was concerned about potentially adding 400kb to the download every time the table is transcluded, and it may not be as easy to read. I did use the batch upload for the images. ZHOUY1 (talk) 17:41, 27 January 2017 (CST)
Sounds like a good reason to me. Any objection to adding the AsG after the name under the picture? VANKRASN39 (talk) 20:16, 27 January 2017 (CST)

Full Leather Has an Action Penalty of -1

So LostRanger and I discovered that full leather has an action penalty of -1. It being listed as 0 goes back an extremely long time (to the days of the premier Amerlise Guide).

Here's the research behind how it was discovered...

Action penalty is factored into the evade part of the DS formula. If you're not fully trained for your armor then your DS will suffer. To be able to see these situations you first have to be able to accurately predict your DS via the DS formulas. When you can do that then all you need to do is toss on a set of armor that you're not trained for (as an aside the training for action penalty is "Skill = ((20 * RT) - 10)" but that's a separate topic) and you'll see a below normal DS result.

Armor training is also factored into SMR2 results (specifically in this situation the spell 309).

While wearing light leather, with 0 ranks in armor use, DS and 309 results were as expected given that it has a 0 action penalty. The results were the same as wearing robes and no armor at all.

However, while wearing full leather with 0 ranks in armor use, DS and 309 results were not as expected. DS was lower, and the 309 penalty was higher.

The reason why there is no change in DS going from light leather to full leather, when properly trained, is because a -1 penalty is not strong enough to change DS (whereas a -2 penalty is, and thus the reason we settled on -1).

The reason this has lasted so long is because this is not something that can be discovered naturally while playing and wondering why your DS may be low. 2 ranks of armor use is all it takes to be fully trained, and it's very unlikely a character with a few levels under their belt will be at 0/1 ranks for long. Further, experienced players will not be low level long enough where an abnormal DS may be noticed. WINTERDAWN (talk) 18:49, 21 November 2019 (CST)