Talk:Elven Armor: Difference between revisions

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Working on filling in from data provided, still need T3 and T4. Unformatted messaging dump: https://docs.google.com/document/d/17Wsy3bJd6csWr7XU8sxvXWdjvC172Gj7ItdtxlyddQI [[User:WOMBATSANDERS|WOMBATSANDERS]] ([[User talk:WOMBATSANDERS|talk]]) 13:46, 16 February 2021 (CST)
Working on filling in from data provided, still need T3 and T4. Unformatted messaging dump: https://docs.google.com/document/d/17Wsy3bJd6csWr7XU8sxvXWdjvC172Gj7ItdtxlyddQI [[User:WOMBATSANDERS|WOMBATSANDERS]] ([[User talk:WOMBATSANDERS|talk]]) 13:46, 16 February 2021 (CST)
: Messaging added, bug reports submitted for errors found. '''Loenthran''' messaging will need to be updated in particular. [[User:WOMBATSANDERS|WOMBATSANDERS]] ([[User talk:WOMBATSANDERS|talk]]) 16:52, 16 February 2021 (CST)
: Messaging added, bug reports submitted for errors found. '''Loenthran''' messaging will need to be updated in particular. [[User:WOMBATSANDERS|WOMBATSANDERS]] ([[User talk:WOMBATSANDERS|talk]]) 16:52, 16 February 2021 (CST)
T1 enchantment bonus clarification from discord:
: Oscuro 3/2/2021 at 9:17 AM:
: The ones I posted on the wiki are correct. It's +10/+20/+30/+40 to all spells that modify it (currently 925, 735, and soon 620). This overwrites the listed difficulty in lore songs. The one listed in loresongs would be if there was a non-magical way to modify the armor (such as a future Warrior WPS service). The way the gear difficulty for item scripts system works is there's an overall difficulty set, then each spell can overwrite that as needed. Loresong doesn't report the per-spell value, just the global difficulty setting. Sorry it's confusing, but it's definitely working as intended as can be seen when you do a test cast of 925/735.
: [https://discord.com/channels/226045346399256576/542443483294728192/816313213506813983 source] [[User:WOMBATSANDERS|WOMBATSANDERS]] ([[User talk:WOMBATSANDERS|talk]]) 09:54, 2 March 2021 (CST)

Latest revision as of 10:54, 2 March 2021

Working on filling in from data provided, still need T3 and T4. Unformatted messaging dump: https://docs.google.com/document/d/17Wsy3bJd6csWr7XU8sxvXWdjvC172Gj7ItdtxlyddQI WOMBATSANDERS (talk) 13:46, 16 February 2021 (CST)

Messaging added, bug reports submitted for errors found. Loenthran messaging will need to be updated in particular. WOMBATSANDERS (talk) 16:52, 16 February 2021 (CST)

T1 enchantment bonus clarification from discord:

Oscuro 3/2/2021 at 9:17 AM:
The ones I posted on the wiki are correct. It's +10/+20/+30/+40 to all spells that modify it (currently 925, 735, and soon 620). This overwrites the listed difficulty in lore songs. The one listed in loresongs would be if there was a non-magical way to modify the armor (such as a future Warrior WPS service). The way the gear difficulty for item scripts system works is there's an overall difficulty set, then each spell can overwrite that as needed. Loresong doesn't report the per-spell value, just the global difficulty setting. Sorry it's confusing, but it's definitely working as intended as can be seen when you do a test cast of 925/735.
source WOMBATSANDERS (talk) 09:54, 2 March 2021 (CST)