Talk:Experience

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Revision as of 02:26, 1 May 2019 by WINTERDAWN (talk | contribs) (Added some information to help future testers.)
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I was very confused by the absorption section because of the mentions of "base" absorption amounts per pulse, but no descriptions of what the "base" amounts actually are. Apparently somebody measured them in this post:

http://forum.gsplayers.com/showthread.php?45778-EXP-absorbtion-formula-from-base-logic&p=993622#post993622

25 is the base rate for a node in town but not a supernode.
27 is the base rate for a supernode.
23 is the base rate for in town but not on a node.
16 is the base rate for outside of town.

I just tested them all using a fresh and clear character (close to belled so no pool bonus) with empty hands, no injuries, and subtracting the appropriate number from my LOG bonus (bonus / 5 inside town and bonus / 7 outside town)

Should we add these figures to the page or am I missing something? - MERZBOW (talk) 19:09, 22 September 2017 (CDT)

Thanks for the great feedback. I'll see if we can get those numbers verified by staff. VANKRASN39 (talk) 21:00, 22 September 2017 (CDT)

I'm adding this information to the main wiki as the original research is from a trusted source. WINTERDAWN (talk) 14:51, 25 April 2019 (CDT)

I ended up re-testing things and came up with different numbers. WINTERDAWN (talk) 02:26, 1 May 2019 (CDT)

Testing Information

BEST WAY TO TEST FOR YOURSELF: Get to fried and measure the XP gain per pulse in various situations/places. I feel that fresh and clear testing may yield bad results.

ODDITY 1: Started at clear as a bell. Killed a creature for 40 XP. Absorbed 20, then 16, then 3, then 1. This was while out in the field with empty hands.

ODDITY 2: While at a table...

You absorb 27 experience points.
>
You absorb 26 experience points.
>
You absorb 27 experience points.

WINTERDAWN (talk) 02:26, 1 May 2019 (CDT)