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Benefits to Forging, mathematical

A perfectly forged weapon may be easily compared to a blessable or enchantable somewhat critical and damage weighted weapon. It is very speculative, though, as the benefit of an increased DF depends largely on the endroll, where a critically weighted weapon only depends on if you get a level 1 critical strike. Extremely high endrolls would lead to the increased DF to be better than light weighting, but against plate, to equal heavy critical weighting (which adds 5 phantom damage for determining the critical rank) in a longsword, one would need a +577 endroll (A +577 endroll would be a level 7 critical hit, level 8 with either of the weapons being compared), making a heavily weighted weapon much better against plate than a perfectly forged longsword. However, the perfectly forged weapon is enchantable and blessable, and if it is invar or steel, the weapon is also e-bladeable.

Once a level 9 critical hit is achieved, however, critical weighting becomes pointless, making damage weighted or perfectly forged weapons much more useful. For the purposes of comparing to damage weighting, ignoring the critical benefit to increased Damage factors, the endroll would need to be much higher, as critical weighting is halved and damage weighting is not. To equal heavily crit weighting (+5 phantom damage), against plate, with a longsword, a +577 endroll is needed, and the weighting becomes moot after +666 endroll. However, to equal a heavily damage weighted (+10 damage that doesn't count towards a critical) longsword in damage one would need a +1053 endroll. Damage weighting never becomes moot no matter how high the endroll.

As I stated in the article, the real benefit to forging is the upgradability of the weapon.

-BELATHUS 01:01, 15 January 2006 (CST)

Corrections to information in the above comment.
  • Critical weighting is not halved. Full weighting is added with each attack when the raw damage is sufficient to cause a minimum Rank 1 critical.
  • Damage weighting levels from Lightly to Somewhat will always add the weapon's actual weighting. Weighting levels higher than Somewhat will add a variable amount of HP damage but will never be less than Somewhat equivalent weighting. Mark (talk) 22:04, 6 June 2015 (CDT)

Is there a link to information about cutting bars? I can't find it anywhere, and it'd be good on this page. (Gammit 00:28, 16 May 2007 (EDT))

Never mind, found it, adding it now. (Gammit 00:30, 16 May 2007 (EDT))

The metal kelyn is not present in the list of materials able to be forged. It is forgeable with enchanted oil, has a working round-time of 420 seconds, creates purple sparks when forged. Not positive, but Clunk was taught that the metal somehow providied an ability to aid in ambush (much like the crit-weighting of razern). Fist-scythe blades need minimum of four pounds of this metal to form a suitable fist-scythe blade. CLUNK24963 16:03, 6 June 2015 (CDT)

Is it generally accepted that when measuring how much of a slab is needed for a part, that magical metals require at least a pound less material than steel/invar? DARKSHADE (talk) 12:45, 10 July 2015 (CDT)

The Forge (messaging)

(helping where I can - Clunk)

Continue working - You finish this round of work on your >material< slab and set the tongs on the anvil, realizing that there's more work to be done before the >material< slab will resemble its intended form.

Major failure - (an elf needs to fill in this one)

Minor failure - (an elf needs to fill in this one)

Success - You finish your work and straighten up. Turning the >material< >item<-blade you nod, satisfied with your work.

Major success - You pause and lift the still glowing >material< >item<-blade from the anvil. A moment of close inspection is all you need to tell that you have done your best work this time. You smile as you plunge the hot >item<-blade into the tempering trough. CLUNK24963 12:18, 14 October 2017 (CDT)

The Vise (messaging)

(helping where I can - Clunk)

Major failure - (an elf needs to fill in this one)

Minor failure - (an elf needs to fill in this one)

Success - You finish your work and step back, turning the >material< >item< in your hands. You nod, satisfied with the piece you've created.

Major Success - You finish your work and step back, turning the >material< >item< in your hands. You smile as you realize that this piece is probably the best that you can create. CLUNK24963 12:18, 14 October 2017 (CDT)

Clunk-Thanks! the article has been updated with your additions. VANKRASN39 (talk) 16:01, 26 October 2017 (CDT)

Slab Weights

So I've been trying to come up with a way to put a table(s) of the slab weights up that's both useful and as easy as possible for others to edit the info on if they choose/need to. Unfortunately, the best I can come up with is to do a put a series of tables on the pages for the various metals with the weights needed for each weapon (one for OHE, one for blunt, etc) OR a table on each weapon page listing the weight of each available metal needed. Anything else would just be too unwieldy to edit if it needed to be. Does anyone have opinions, objections, or thoughts on this? OM1E5GA (talk) 20:00, 6 February 2019 (CST)

New forging RTs

I'm taking notes of the new RTs for forging cycles to replace the old ones. Since the new ones will be better expressed in seconds rather then minutes, I'm waiting until I've got a majority of them ready to go before editing the page. I have ready access to most of the metals, but if anyone has rolaren, golvern, eonake, eahnor, and/or mithglin RTs it'd be helpful. OM1E5GA (talk) 17:00, 13 December 2020 (CST)