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{{spell |
{{spell |
| name = Tangle Weed
| number = 610
| mnemonic = TANGLE
| mnemonic = TANGLE
| custdur = {{Spellbox block | duration = variable | span = [[Refreshable]]}}
| duration = Variable
| type = Attack
| type = Attack
| subtype = Maneuver
| subtype = [[SMRv2|Maneuver]]
| interval = 8 sec
| target = [[Creature]]s
| target = [[Creature]]s
| dtype = [[Hitpoint]]
| dtype = [[Hitpoint]]
| ctype = [[Grapple critical table|Grapple]]
| status = [[Stunned]], Entangled, [[Poisoned]]
| status = [[Stunned]], Entangled, [[Poisoned]]
| navigation = {{Ranger base navigation}}
| navigation = {{Ranger base navigation}}
}}
}}
__NOTOC__
'''Tangle Weed''' is a [[stance]]-based [[SMRv2|maneuver]] spell that will cause a vine to animate (or grow) in a particular area and begin to lash about at creatures present. The vine will attempt to knock over a target that is struck, regardless of caster stance. If the the vine's target is already prone, it will attempt to [[rooted|root]] the foe in place, hampering combat. It is also possible to direct the vine's wrath by casting the spell at a particular target.


Casting from a neutral or more defensive stance will result in a vine that only drags the target to the ground. Casting from a forward or more offensive may result in a vine that does [[Grapple critical table|grapple]] [[critical]] damage with its associated stuns and injuries in addition to the target being dragged to the ground. This is naturally an outdoor spell, but may be cast indoors if the ranger has the [[Nature's Touch (625)]] spell active, and the same stance rules will apply.
This level-based spell will cause a vine to animate (or grow) in a particular area and begin to lash about at creatures present. The vine will attempt to knock over a target that is struck, regardless of caster stance. If the the vine's target is already prone, it will attempt to root the foe in place, hampering combat. It is also possible to direct the vine's wrath by casting the spell at a particular target.


A strength drain debuff is applied to the target of the vine on a successful hit, with a magnitude that scales with the result of the maneuver roll (up to -25 AS). Sufficient training in [[Spiritual Lore, Blessings]] will convert the strength drained from the target into an [[AS]] and [[CS]] boost to the caster.
Training in [[Spiritual Lore, Summoning]] increases the chance to poison the target. This poison will drain the target's strength. The percent chance to induce strength drain is equal to Summoning Lore skill divided by 2, rounded down.


When a target is caught by a vine and already on the ground, it becomes "entangled" and will remain immobile until the entanglement wears off. This will last approximately 4-5 seconds each time the target is caught. This can be verified by {{boldmono|[[LOOK (verb)|LOOK]]ing}} at the target after the vine takes it down.
This is naturally an outdoor spell, but may be cast indoors if the Ranger has the [[Nature's Touch (625)]] spell active.


This spell will also cause many creatures to run from the room in fear of the vine. This can be beneficial in situations which are potentially dangerous for the ranger, such as swarms, but it is not guaranteed that a creature will leave the room; they will simply be more likely to do so. Creatures that are immune to the spell's knockdown effect (described below) and not necessarily immune to this particular effect.
== Additional Features ==


Tangle Weed is less effective on [[quadruped]] type creatures, as it logically follows that those types are less likely to be tripped up by a knockdown technique than a [[biped]] type would be. They are, however, not totally immune.
* Casting the spell from a neutral or higher (more defensible) stance will result in a vine which only drags the target to the ground. Casting from a forward or lower stance will result in a vine which does damage in addition to dragging the target to the ground. The same rules apply indoors with [[Nature's Touch (625)]] up.


A vine may also be {{boldmono|[[DISMISS (verb)|DISMISS]]ed}} by the caster, should they wish it to leave.
* This spell will also cause many creatures to run from the room for fear of the vine. This can be beneficial in situations which are potentially dangerous for the ranger, such as swarms. It is not guaranteed that a creature will leave the room when a vine is present. They will simply be more likely to do so. Creatures which are immune to the spell's knockdown effect (described below) and not necessarily immune to this particular effect.


{{Usage|s=610}}
* When a target is caught by a vine and already on the ground, it becomes "entangled" and will remain immobile until the entanglement wears off. This will last approximately 4 - 5 seconds each time the target is caught. This can be verified by LOOKing at the target after the vine takes it down. For example:
==Lore Benefit==
Training in [[Spiritual Lore, Summoning]] increases the success of the [[SMRv2|maneuver]].


Summoning lore also increases the chance to poison a target, draining its strength bonus by -15, based on{{mono| Summoning Lore [[skill bonus]] ÷ 2}}, rounded down.
<div {{Log}}>
:{| {{prettytable}} align="center"
You see a fairly typical massive pyrothag that is lying down.<br>
!align="right"|Spiritual Lore, Summoning ranks||2||4||6||8||10||15||20||24||30||40||60||80||100
It has some minor cuts and bruises on its left arm.<br>
|-
It is stunned.<br>
|align="right"|Chance to poison target||5%||10%||15%||20%||25%||35%||45%||50%||60%||70%||80%||90%||100%
It is entangled by a long thorny vine.
|}
</div>
::''Not all thresholds shown''


At 10 ranks in [[Spiritual Lore, Blessings]], the strength drained from the target is granted to the Ranger in the form of a general [[AS]] boost equal in magnitude to the debuff, and a spiritual [[CS]] boost equal to 60% of the debuff. The duration of the effect is a flat 2 minutes, refreshable (highest magnitude applies).
* Tangle Weed is less effective on quadraped type creatures, as it logically follows that those types are less likely to be tripped up by a knockdown technique than a biped type would be. They are, however, not totally immune.


== Immune Creatures ==
* A vine may also be DISMISSed by the caster, should they wish it to leave.
Some creatures are immune to Tangle Weed, such as all non-corporeal [[undead]]. ([[Non-corporeal]] undead will not populate this list, since it can be assumed that they are all immune.) Elemental based creatures, are generally, but not always immune. Known creatures:

== Known Immune Creatures ==

Some creatures are immune to Tangle Weed, such as all non-corporeal [[Undead]]. (Non-corporeal Undead will not populate this list, since it can be assumed that they are all immune.)


* [[Fire mage]]
* [[Fire mage]]
* [[Fire sprite]]
* [[Fire sprite]]
* [[Lava golem]]
* [[Lava golem]]
* [[Ice golem]]
* [[Lesser construct]]
* [[Lesser construct]]
* [[Greater construct]]
* [[Greater construct]]


==Messaging==
== External Links ==
;Creature entangled by vine
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=9#610 Ranger Base Spell Circle: Tangle Weed], on Play.net
<pre{{Log2|margin-right=35%}}>
You see a fairly typical massive pyrothag that is lying down.
It has some minor cuts and bruises on its left arm.
It is stunned.
It is entangled by a long thorny vine.
</pre>


== Resources ==
[[category:Ranger Base Spells]]
*[[Ranger Base/saved posts]]

Revision as of 21:43, 20 February 2021

Tangle Weed (610)
Mnemonic [TANGLE]
Duration variable
Span Refreshable
Attack Magic - Damage - Disabling  
Subtype Maneuver 
Target(s) Creatures 
Interval 8 sec 
Damage Type Hitpoint 
State(s) Inflicted Stunned, Entangled, Poisoned 
Critical Type Grapple 
Ranger Base Spells
Natural Colors (601) Defensive
Resist Elements (602) Defensive
Wild Entropy (603) Attack
Nature's Bounty (604) Utility
Barkskin (605) Defensive
Phoen's Strength (606) Offensive
Sounds (607) Attack
Camouflage (608) Offensive
Sun Burst (609) Attack
Tangle Weed (610) Attack
Moonbeam (611) Attack
Breeze (612) Utility
Self Control (613) Defensive
Imbue (614) Utility
Call Swarm (615) Attack
Spike Thorn (616) Attack
Sneaking (617) Utility
Mobility (618) Defensive
Mass Calm (619) Attack
Resist Nature (620) Utility
Nature's Touch (625) Defensive
Animal Companion (630) Utility
Nature's Fury (635) Attack
Wall of Thorns (640) Defensive
Assume Aspect (650) Utility


Tangle Weed is a stance-based maneuver spell that will cause a vine to animate (or grow) in a particular area and begin to lash about at creatures present. The vine will attempt to knock over a target that is struck, regardless of caster stance. If the the vine's target is already prone, it will attempt to root the foe in place, hampering combat. It is also possible to direct the vine's wrath by casting the spell at a particular target.

Casting from a neutral or more defensive stance will result in a vine that only drags the target to the ground. Casting from a forward or more offensive may result in a vine that does grapple critical damage with its associated stuns and injuries in addition to the target being dragged to the ground. This is naturally an outdoor spell, but may be cast indoors if the ranger has the Nature's Touch (625) spell active, and the same stance rules will apply.

A strength drain debuff is applied to the target of the vine on a successful hit, with a magnitude that scales with the result of the maneuver roll (up to -25 AS). Sufficient training in Spiritual Lore, Blessings will convert the strength drained from the target into an AS and CS boost to the caster.

When a target is caught by a vine and already on the ground, it becomes "entangled" and will remain immobile until the entanglement wears off. This will last approximately 4-5 seconds each time the target is caught. This can be verified by LOOKing at the target after the vine takes it down.

This spell will also cause many creatures to run from the room in fear of the vine. This can be beneficial in situations which are potentially dangerous for the ranger, such as swarms, but it is not guaranteed that a creature will leave the room; they will simply be more likely to do so. Creatures that are immune to the spell's knockdown effect (described below) and not necessarily immune to this particular effect.

Tangle Weed is less effective on quadruped type creatures, as it logically follows that those types are less likely to be tripped up by a knockdown technique than a biped type would be. They are, however, not totally immune.

A vine may also be DISMISSed by the caster, should they wish it to leave.

Usage

Lore Benefit

Training in Spiritual Lore, Summoning increases the success of the maneuver.

Summoning lore also increases the chance to poison a target, draining its strength bonus by -15, based on Summoning Lore skill bonus ÷ 2, rounded down.

Spiritual Lore, Summoning ranks 2 4 6 8 10 15 20 24 30 40 60 80 100
Chance to poison target 5% 10% 15% 20% 25% 35% 45% 50% 60% 70% 80% 90% 100%
Not all thresholds shown

At 10 ranks in Spiritual Lore, Blessings, the strength drained from the target is granted to the Ranger in the form of a general AS boost equal in magnitude to the debuff, and a spiritual CS boost equal to 60% of the debuff. The duration of the effect is a flat 2 minutes, refreshable (highest magnitude applies).

Immune Creatures

Some creatures are immune to Tangle Weed, such as all non-corporeal undead. (Non-corporeal undead will not populate this list, since it can be assumed that they are all immune.) Elemental based creatures, are generally, but not always immune. Known creatures:

Messaging

Creature entangled by vine
You see a fairly typical massive pyrothag that is lying down.
It has some minor cuts and bruises on its left arm.
It is stunned.
It is entangled by a long thorny vine.

Resources