Template:Ballspellchart: Difference between revisions

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(Make MOC reference more obvious. Use fixed-width table alignment.)
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(As such, training in {{{1}}} contributes to both of the values from which the smaller number is chosen.)
(As such, training in {{{1}}} contributes to both of the values from which the smaller number is chosen.)


{| class="wikitable" style="text-align:center; width: 680px; table-layout: fixed; margin-left: 10px;"
{| style="table-layout: fixed; margin-left: 10px;"
|
{| class="wikitable" style="text-align:center; width:100%;"
|-
|-
! style="text-align:right; width:200px;" | {{{1}}} ranks
! style="text-align:right;" | {{{1}}} ranks
! 0
! 0
! 1
! 1
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| 11
| 11
|}
|}
{| class="wikitable" style="text-align:center; width:100%"

{| class="wikitable" style="text-align:center; width: 640px; table-layout: fixed; margin-left: 10px;"
|-
|-
! style="text-align:right; width:200px;" | {{{1}}} ranks
! style="text-align:right;" | {{{1}}} ranks
! 67
! 67
! 79
! 79
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| 21
| 21
| 22
| 22
|}
|}<noinclude>
|}<noinclude>



Latest revision as of 21:41, 5 June 2018

Potential Splash Targets

The number of targets hit by a ball spell is determined by the following calculation using {{{1}}} and Multi Opponent Combat (MOC):

  • Lore Skill Modifier = (1 + √8 * [{{{1}}} Ranks] - 7) / 2
  • First Roll is a random number from 0 to 8
  • Second Roll is a random number from 0 to [First Roll + Lore Skill Modifier]
  • The number of targets is the smaller number of [First Roll + Lore Skill Modifier] and [Second Roll + MOC Ranks].

(As such, training in {{{1}}} contributes to both of the values from which the smaller number is chosen.)

{{{1}}} ranks 0 1 2 4 7 11 16 22 29 37 46 56
Possible additional splashes 0 1 2 3 4 5 6 7 8 9 10 11
{{{1}}} ranks 67 79 92 106 121 137 154 172 191 211 232
Possible additional splashes 12 13 14 15 16 17 18 19 20 21 22