Template:Ballspellchart: Difference between revisions

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!align="right"|{{{1}}} ranks||1||2||4||7||11||16||22||29||37||46||56||67||79||92||106||121||137||154||172||191||211||232
!align="right"|{{{1}}} ranks||1||2||4||7||11||16||22||29||37||46||56||67||79||92||106||121||137||154||172||191||211||232
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|align="right"|Additional '''possible''' splashes||1||2||3||4||5||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20||21||22
|align="right"|'''Possible''' additional splashes||1||2||3||4||5||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20||21||22
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Revision as of 14:59, 18 December 2015

Potential Splash Targets

With all ball spells, the number of targets hit by the splash effect is determined by the smaller number of (X + BONUS) and (Y + MOC ranks), where X is a random number from 0 to 8, and Y is a random number from 0 to (X + BONUS), and BONUS = [1 + sqrt(8 * Appropriate Lore Ranks - 7)] ÷ 2. Thus, training in {{{1}}} adds directly to both of the totals from which the smaller number is chosen.

{{{1}}} ranks 1 2 4 7 11 16 22 29 37 46 56 67 79 92 106 121 137 154 172 191 211 232
Possible additional splashes 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22