Template:Paladin Base buff spells: Difference between revisions

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(group spell reminder)
m (Updated 1618 reference to Righteousness (was Crusade) after spell renamed.)
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*[[Vigor (1616)]]: +4 [[Constitution|CON]].
*[[Vigor (1616)]]: +4 [[Constitution|CON]].
*[[Zealot (1617)]]: +30 AS, -30 DS, group, force to offensive stance, refreshable (5 minute duration). Can be stopped.
*[[Zealot (1617)]]: +30 AS, -30 DS, group, force to offensive stance, refreshable (5 minute duration). Can be stopped.
*[[Crusade (1618)]]: Adds heavy [[Damage weighting|damage weighting]] to physical and bolt AS, group. Lasts 60 seconds.
*[[Righteousness (1618)]]: Adds heavy [[Damage weighting|damage weighting]] to physical and bolt AS, group. Lasts 60 seconds.
*[[Faith Shield (1619)]]:: +50 spiritual TD, 30 second duration, refreshable.
*[[Faith Shield (1619)]]:: +50 spiritual TD, 30 second duration, refreshable.



Revision as of 15:38, 3 July 2020

The following buff spells are self-cast limited and can be stacked, unless otherwise noted.

If these spells are known to you:

  • It is typically useful to stack 1601, 1605, 1606, 1610, 1611, 1612, 1613 and 1616 on yourself while resting and prior to going out for a hunt.
  • 1605 is only useful for melee weapon users, so if you do not use melee attacks, you can forgo this one.
  • 1609 is useful for those who hunt with a shield.
  • 1617 might not be the best choice in all situations due to the decreased DS and inability to stance dance.
  • 1605, 1609, and 1613 all offer group effects, so if you or anyone in your group has interest in these spells, be sure to refresh before leaving town so your friends also get the benefits. (If the paladin is not leading the group, cast them at the group leader.)