Difference between revisions of "Template:Player System Manager"

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<includeonly>{| style="margin-left: 2em; margin-bottom: 0.5em; background: inherit; clear:both; float: right;"
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<includeonly>
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{| style="margin-left: 2em; margin-bottom: 0.5em; background: inherit; clear:both; float: right;"
 
   |-
 
   |-
 
   |
 
   |
  {| style="width: 23em; font-size: 95%; text-align: left; Border:thin solid #aaa; margin-bottom: 1em; background: #F9F9F9;"
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    {| style="width: 23em; font-size: 95%; text-align: left; Border:thin solid #aaa; margin-bottom: 1em; background: #F9F9F9;"
    | colspan = "2" style="white-space: nowrap; font-size: larger; text-align: center; background: #DDD;" | '''{{name}}'''
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        | colspan = "2" style="white-space: nowrap; font-size: larger; text-align: center; background: #DDD;" | '''{{PAGENAME}}'''
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        |-
 +
        |
 +
        |-
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        ! Mnemonic
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        | valign="top" style="white-space: nowrap; text-align: right;" | [{{{mnemonic}}}]
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        |- {{#if: {{{roundtime|}}} | | style="display: none;" }}
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        ! Roundtime
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        | valign="top" style="white-space: nowrap; text-align: right;" | {{{roundtime}}}
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        |- {{#if: {{{stamina|}}} | | style="display: none;" }}
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        ! Stamina
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        | valign="top" style="white-space: nowrap; text-align: right;" | {{{stamina}}}
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        |- {{#if: {{{hostile|}}} | | style="display: none;" }}
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        ! Hostile
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        | valign="top" style="white-space: nowrap; text-align: right;" | {{{hostile}}}
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        |- {{#if: {{{offensiveheld|}}} | | style="display: none;" }}
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        ! Offensive Held Gear
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        | valign="top" style="white-space: nowrap; text-align: right;" | {{{offensiveheld}}}
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        |- {{#if: {{{offensiveworn|}}} | | style="display: none;" }}
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        ! Offensive Worn Gear
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        | valign="top" style="white-space: nowrap; text-align: right;" | {{{offensiveworn}}}
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        |- {{#if: {{{defensivegear|}}} | | style="display: none;" }}
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        ! Defensive Gear
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        | valign="top" style="white-space: nowrap; text-align: right;" | {{{defensivegear}}}
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        |- {{#if: {{{requirements|}}} | | style="display: none;" }}
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        ! Requirements
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        | valign="top" style="white-space: nowrap; text-align: right;" | {{{requirements}}}
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        |-
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        ! Available To
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        | valign="top" style="white-space: nowrap; text-align: right;" | {{{availableto}}}
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        |- {{#if: {{{availablein|}}} | | style="display: none;" }}
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        ! valign="top" | Also Available In
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        | valign="top" style="white-space: nowrap; text-align: right;" | {{{availablein}}}
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        |- {{#if: {{{prereqs|}}} | | style="display: none;" }}
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        ! Prerequisites
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        | valign="top" style="white-space: nowrap; text-align: right;" | {{{prereqs}}}
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    |}
 
     |-
 
     |-
     |
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     |  align=center |
    |-
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    {| border="2" cellpadding="3" cellspacing="3" style="border: 1px solid #aaa; border-collapse:collapse; background: #F9F9F9; text-align: center;"
    ! Mnemonic
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        |- style="background: #ddd;"
    | valign="top" style="white-space: nowrap; text-align: right;" | [{{{mnemonic}}}]
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        ! style="width:3em;"| Rank   
    |- {{#if: {{{roundtime|}}} | | style="display: none;" }}
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        ! style= "width:4em;"| [[Square]] {{ #ifeq: {{{se1}}} | - | |!!style="width:4em;"{{!}} [[Semi]] }} {{ #ifeq: {{{pu1}}} | - | |!!style="width:4em;"{{!}} [[Pure]] }}
    ! Roundtime
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        |-
    | valign="top" style="white-space: nowrap; text-align: right;" | {{{roundtime}}}
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        ! 1
    |- {{#if: {{{stamina|}}} | | style="display: none;" }}
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        | {{{sq1}}} {{ #ifeq: {{{se1}}} | - | | {{!}}{{!}} {{{se1}}} }}{{ #ifeq: {{{pu1}}} | - | | {{!}}{{!}} {{{pu1}}} }}{{ #ifeq: {{{sq2}}} | - | | &nbsp;
    ! Stamina
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        {{!}}-
    | valign="top" style="white-space: nowrap; text-align: right;" | {{{stamina}}}
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        ! 2
    |- {{#if: {{{hostile|}}} | | style="display: none;" }}
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        {{!}} {{{sq2|-}}} {{ #ifeq: {{{se1}}} | - | | {{!}}{{!}} {{{se2|-}}} }}{{ #ifeq: {{{pu1}}} | - | | {{!}}{{!}} {{{pu2|-}}} }}  
    ! Hostile
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        }}{{ #ifeq: {{{sq3}}} | - | | &nbsp;
    | valign="top" style="white-space: nowrap; text-align: right;" | {{{hostile}}}
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        {{!}}-
    |- {{#if: {{{offensiveheld|}}} | | style="display: none;" }}
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        ! 3
    ! Offensive Held Gear
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        {{!}} {{{sq3|-}}} {{ #ifeq: {{{se1}}} | - | | {{!}}{{!}} {{{se3|-}}} }}{{ #ifeq: {{{pu1}}} | - | | {{!}}{{!}} {{{pu3|-}}} }}  
    | valign="top" style="white-space: nowrap; text-align: right;" | {{{offensiveheld}}}
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        }}{{ #ifeq: {{{sq4}}} | - | | &nbsp;
    |- {{#if: {{{offensiveworn|}}} | | style="display: none;" }}
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        {{!}}-
    ! Offensive Worn Gear
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        ! 4
    | valign="top" style="white-space: nowrap; text-align: right;" | {{{offensiveworn}}}
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        {{!}} {{{sq4|-}}} {{ #ifeq: {{{se1}}} | - | | {{!}}{{!}} {{{se4|-}}} }}{{ #ifeq: {{{pu1}}} | - | | {{!}}{{!}} {{{pu4|-}}} }}  
    |- {{#if: {{{defensivegear|}}} | | style="display: none;" }}
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        }}{{ #ifeq: {{{sq5}}} | - | | &nbsp;
    ! Defensive Gear
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        {{!}}-
    | valign="top" style="white-space: nowrap; text-align: right;" | {{{defensivegear}}}
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        ! 5
    |- {{#if: {{{requirements|}}} | | style="display: none;" }}
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        {{!}} {{{sq5|-}}} {{ #ifeq: {{{se1}}} | - | | {{!}}{{!}} {{{se5|-}}} }}{{ #ifeq: {{{pu1}}} | - | | {{!}}{{!}} {{{pu5|-}}} }} }}
    ! Requirements
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    |}
    | valign="top" style="white-space: nowrap; text-align: right;" | {{{requirements}}}
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|}
    |-
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    ! Available To
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== Description ==
    | valign="top" style="white-space: nowrap; text-align: right;" | {{{availableto}}}
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{{{description}}}
    |- {{#if: {{{availablein|}}} | | style="display: none;" }}
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    ! Also Available In
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{{#if: {{{mechanics|}}}
    | valign="top" style="white-space: nowrap; text-align: right;" | {{{availablein}}}
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  |
    |- {{#if: {{{prereqs|}}} | | style="display: none;" }}
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== Mechanics ==
    ! Prerequisites
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{{{mechanics}}}
    | valign="top" style="white-space: nowrap; text-align: right;" | {{{prereqs}}}
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  |
  |}
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}}
  |-
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</includeonly>
  |  align=center |
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  {| border = "2" cellpadding = "2" cellspacing = "2" style = "border: thin solid #aaa; border-collapse:collapse; background: #F9F9F9; text-align: center;"
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<noinclude>
    |- style = "background: #ddd;"
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{{Player System Manager
    !style = "width:3em;"| Rank   
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  |mnemonic = sbash
    !style = "width:4em;"| [[Square]] {{ #ifeq: {{{se1}}} | - | |!!style = "width:4em;"{{!}} [[Semi]] }} {{ #ifeq: {{{pu1}}} | - | |!!style = "width:4em;"{{!}} [[Pure]] }}
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  |roundtime = 3s
    |-
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  |stamina = 9, can POP muscles
    ! 1
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  |hostile = Yes
    | {{{sq1}}} {{ #ifeq: {{{se1}}} | - | | {{!}}{{!}} {{{se1}}} }}{{ #ifeq: {{{pu1}}} | - | | {{!}}{{!}} {{{pu1}}} }}{{ #ifeq: {{{sq2}}} | - | | &nbsp;
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  |offensiveheld = Left hand
    {{!}}-
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  |requirements = Requires a shield.
    ! 2
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  |availableto = [[Warrior]]s, [[Rogue]]s, [[Ranger]]s, [[Bard]]s, [[Paladin]]s
    {{!}} {{{sq2|-}}} {{ #ifeq: {{{se1}}} | - | | {{!}}{{!}} {{{se2|-}}} }}{{ #ifeq: {{{pu1}}} | - | | {{!}}{{!}} {{{pu2|-}}} }}  
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  |availablein = [[Shield Specializations]]
    }}{{ #ifeq: {{{sq3}}} | - | | &nbsp;
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  |sq1 = 2  |se1 = 3  |pu1 = -
    {{!}}-
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  |sq2 = 4  |se2 = 6
    ! 3
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  |sq3 = 6  |se3 = 9
    {{!}} {{{sq3|-}}} {{ #ifeq: {{{se1}}} | - | | {{!}}{{!}} {{{se3|-}}} }}{{ #ifeq: {{{pu1}}} | - | | {{!}}{{!}} {{{pu3|-}}} }}  
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  |sq4 = 8  |se4 = 12
    }}{{ #ifeq: {{{sq4}}} | - | | &nbsp;
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  |sq5 = 10  |se5 = 15
    {{!}}-
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  |description = Attempt to wallop your foe with your shield.
    ! 4
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  |mechanics = Attack your foe with your shield to do moderate crushing damage, with additional chances for stuns, knockdowns, and stance forcing based on your maneuver success roll.
    {{!}} {{{sq4|-}}} {{ #ifeq: {{{se1}}} | - | | {{!}}{{!}} {{{se4|-}}} }}{{ #ifeq: {{{pu1}}} | - | | {{!}}{{!}} {{{pu4|-}}} }}  
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}}
    }}{{ #ifeq: {{{sq5}}} | - | | &nbsp;
 
    {{!}}-
 
    ! 5
 
    {{!}} {{{sq5|-}}} {{ #ifeq: {{{se1}}} | - | | {{!}}{{!}} {{{se5|-}}} }}{{ #ifeq: {{{pu1}}} | - | | {{!}}{{!}} {{{pu5|-}}} }} }}
 
  |}
 
|}{{#ifeq: {{FULLPAGENAME}}|Template:Player System Manager| |[[Category:Combat Maneuvers]] }}{{#ifeq: {{FULLPAGENAME}}|Template:Combat maneuver| |{{#if: {{{roundtime|}}} | | [[Category:Pages needing attention]]}} }}</includeonly><noinclude>
 
{{Player System Manager|sq5 = -}}
 
 
== Main Table ==
 
== Main Table ==
  
== Secondary Table ==
+
Information for skills can be generated in game using VERB WIKI [skill], where VERB is the system you're wanting information on. For example, CMAN WIKI SBASH would give you the table output to for Shield Bash in the Combat Maneuver system.
The secondary table lists the SYSTEM points required to learn this skill.
 
Setting se1 or pu1 to a dash ("-") will delete the entire column.  Setting sq2, sq3, sq4, or sq5 to a dash will delete the associated row and only the associated row. If, for example, sq3 is set to a dash, but sq4 and sq5 are not, there will be rows shown for ranks 1, 2, 4, and 5.
 
  
[[Category:Skills templates]]</noinclude>
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[[Category:Skills templates]]
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</noinclude>

Revision as of 10:15, 27 September 2020


Player System Manager
Mnemonic [sbash]
Roundtime 3s
Stamina Cost 9, can POP muscles
Hostile Yes
Requirements Requires a shield.
Available To Warriors, Rogues, Rangers, Bards, Paladins
Available In [[Shield Specializations]]
[[Category: Shield Specializations]]

Main Table

Information for skills can be generated in game using VERB WIKI [skill], where VERB is the system you're wanting information on. For example, CMAN WIKI SBASH would give you the table output to for Shield Bash in the Combat Maneuver system.