Template:Script Gear Difficulty Modifier: Difference between revisions

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m (Clarified Realm flare difficulty is in addition to the standard flare penalty)
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{| class="wikitable alternating" style="text-align:center; font-size:95%;"
{| class="wikitable alternating" style="text-align:center; font-size:95%;"
|+ Script Modifiers for (Script Name) to (Script Name)
|+ Script Modifiers for Animalistic Spirit to Fusion Arms
|-
|-
! Script Name !!Modifier
! Script Name !!Modifier
|-
|-
|role="rowheader" align=left| Animalistic Spirit Weapon/Shield/Armor || -200
|role="rowheader" align=left| [[Animalistic Spirit Weapon]]/[[Animalistic Spirit Shield|Shield]]/[[Animalistic Spirit Armor|Armor]] || -200
|-
|-
|role="rowheader" align=left| Banshee Flares || -200
|role="rowheader" align=left| [[Banshee Flare]]s || -200
|-
|-
|role="rowheader" align=left| Blink Weapon || -200
|role="rowheader" align=left| [[Blink Weapon]] || -200
|-
|-
|role="rowheader" align=left| Bloodtooth Bracers || -100
|role="rowheader" align=left| [[Bloodtooth Bracer]]s || -100
|-
|-
|role="rowheader" align=left| Briar Flares (T1/T2/T3) || -70/-100/-200
|role="rowheader" align=left| [[Briar flare|Briar Flares]] (T1/T2/T3) || -70/-100/-200
|-
|-
|role="rowheader" align=left| Bubble Flares || -200
|role="rowheader" align=left| [[Bubble flare|Bubble Flares]] || -200
|-
|-
|role="rowheader" align=left| Chain Spear || -150
|role="rowheader" align=left| [[Chain Spear]] || -150
|-
|-
|role="rowheader" align=left| Chronomage Flares || -200
|role="rowheader" align=left| [[Chronomage dagger|Chronomage Flares]] || -200
|-
|-
|role="rowheader" align=left| Cursed Armor || -200
|role="rowheader" align=left| [[Cursed Armor]] || -200
|-
|-
|role="rowheader" align=left| Elemental Gloves || -70
|role="rowheader" align=left| [[Elemental Gloves]] || -70
|-
|-
|role="rowheader" align=left| Elven Armor (T1/T2/T3/T4) || 10/20/30/40
|role="rowheader" align=left rowspan=2| [[Elven Armor]] (T1/T2/T3/T4) || -70/-140/-200/-200
|-
|-
|10/20/30/40*
|role="rowheader" align=left| Energy Runestaff || -200
|-
|-
|role="rowheader" align=left| Ethereal Armor || varies with unlocks, caps at -140
|role="rowheader" align=left| [[Energy runestaves|Energy Runestaff]] || -200
|-
|-
|role="rowheader" align=left| Ethereal String || -200
|role="rowheader" align=left| [[Ethereal armor|Ethereal Armor]] || varies with unlocks, caps at -140
|-
|-
|role="rowheader" align=left| Ethereal Tattoo Weapon || -100
|role="rowheader" align=left| [[Ethereal string|Ethereal String]] || -200
|-
|-
|role="rowheader" align=left| Forest Armor || -70
|role="rowheader" align=left| [[Ethereal weapon|Ethereal Tattoo Weapon]] || -100
|-
|-
|role="rowheader" align=left| Fusion Arms (1/2/3/4/5/6 slots) || -25/-75/-140/-225/-325/-450
|role="rowheader" align=left| [[Forest Armor]] || -70
|-
|role="rowheader" align=left| [[Fusion|Fusion Arms]] (1/2/3/4/5/6 slots) || -25/-75/-140/-225/-325/-450
|-
|-
|}
|}
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{| class="wikitable alternating" style="text-align:center; font-size:95%;"
{| class="wikitable alternating" style="text-align:center; font-size:95%;"
|+ Script Modifiers for (Script Name) to (Script Name)
|+ Script Modifiers for Globus Elanthius to Pure White Ora Weapon (Iasha)
|-
|-
! Script Name !!Modifier
! Script Name !!Modifier
|-
|-
|role="rowheader" align=left| Globus Elanthius (T1/T2/T3/T4) || -40/-40/-40/-100
|role="rowheader" align=left| [[Globus Elanthias]] (T1/T2/T3/T4) || -40/-40/-40/-100
|-
|-
|role="rowheader" align=left| Greater Elemental Flares || -150
|role="rowheader" align=left| [[Greater elemental flare|Greater Elemental Flares]] || -150
|-
|-
|role="rowheader" align=left| Grobey Shield || -70
|role="rowheader" align=left| [[Grobey shield]] || -70
|-
|-
|role="rowheader" align=left| Hinged Armor || -10
|role="rowheader" align=left| [[Hinged Armor]] || -10
|-
|-
|role="rowheader" align=left| Ithzir Armor || -200
|role="rowheader" align=left| [[Ithziri armor|Ithzir Armor]] || -200
|-
|-
|role="rowheader" align=left| Karma Armor || -200
|role="rowheader" align=left| [[Karma Armor]] || -200
|-
|-
|role="rowheader" align=left| Knockout Flares || -150
|role="rowheader" align=left| [[Knockout flare|Knockout Flares]] || -150
|-
|-
|role="rowheader" align=left| Mana-infused Armor (T0/T1/T2/T3/T4) || -70/-70/-140/-200/-200
|role="rowheader" align=left| [[Mana-Infused Armor|Mana-infused Armor]] (T0/T1/T2/T3/T4) || -70/-70/-140/-200/-200
|-
|-
|role="rowheader" align=left| Mechanical Crossbow (T1/T2) || -70/-140
|role="rowheader" align=left| [[Mechanical crossbow|Mechanical Crossbow]] (T1/T2) || -70/-140
|-
|-
|role="rowheader" align=left| Morphing Armor || -100
|role="rowheader" align=left| [[Morphing Armor]] || -100
|-
|-
|role="rowheader" align=left| Nerve Staff || -150
|role="rowheader" align=left| [[Nerve staff/saved posts|Nerve Staff]] || -150
|-
|-
|role="rowheader" align=left| Parasite Armor || -100
|role="rowheader" align=left| [[Parasite Armor|Parasite Armor]] || -100
|-
|-
|role="rowheader" align=left| Parasite Weapon || -250 (including penalty from bone material)
|role="rowheader" align=left| [[Parasitic Weapon|Parasite Weapon]] || -250 (including penalty from bone material)
|-
|-
|role="rowheader" align=left| Poison Weapon || -70
|role="rowheader" align=left| [[Poison Weapon]] || -70
|-
|-
|role="rowheader" align=left| Polearm Flares || -100
|role="rowheader" align=left| [[Poleaxe flares|Polearm Flares]] || -100
|-
|-
|role="rowheader" align=left| Pure Black Ora Weapons (Iasha) || -70
|role="rowheader" align=left| [[Black ora weapon|Pure Black Ora Weapon (Iasha)]] || -70
|-
|-
|role="rowheader" align=left| Pure White Ora Weapons (Iasha) || -70
|role="rowheader" align=left| [[Iasha white ora weapon|Pure White Ora Weapon (Iasha)]] || -70
|-
|-
|}
|}
|
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{| class="wikitable alternating" style="text-align:center; font-size:95%;"
{| class="wikitable alternating" style="text-align:center; font-size:95%;"
|+ Script Modifiers for Animalistic Spirit to Fusion Arms
|+ Script Modifiers for Realm Weapon to Wand Bow
|-
|-
! Script Name !!Modifier
! Script Name !!Modifier
|-
|-
|role="rowheader" align=left| Realm Weapon || -100
|role="rowheader" align=left| [[Realm flare|Realm Weapon]] || -100 (-200 including flare)
|-
|-
|role="rowheader" align=left| Returning (Disarm) Weapon || -70
|role="rowheader" align=left| [[Returning Weapon (Disarm)|Returning (Disarm) Weapon]] || -70
|-
|-
|role="rowheader" align=left| Returning (Hurl) Weapon || -200
|role="rowheader" align=left| [[Returning Weapon (Hurl)|Returning (Hurl) Weapon]] || -200
|-
|-
|role="rowheader" align=left| Rotflares || -200 (Note: subscript, penalty stacks with main script's)
|role="rowheader" align=left| [[Rotflares]]† || -200
|-
|-
|role="rowheader" align=left| Self-mana Armor || -40
|role="rowheader" align=left| [[Self-mana Armor]] || -40
|-
|-
|role="rowheader" align=left| Shell Armor || -40
|role="rowheader" align=left| [[Shell armor|Shell Armor]] || -40
|-
|-
|role="rowheader" align=left| Shock Lance || varies with unlocks, caps at -140
|role="rowheader" align=left| [[Shock Lance]] || varies with unlocks, caps at -140
|-
|-
|role="rowheader" align=left| Sigil Staff (T0/T1/T2/T3/T4) || 0/-40/-70/-140/-200
|role="rowheader" align=left| [[Sigil Staff]] (T1/T2/T3/T4/T5) || 0/-40/-70/-140/-200
|-
|-
|role="rowheader" align=left| Snake Flares || -100
|role="rowheader" align=left| [[Snake flare|Snake Flares]] || -100
|-
|-
|role="rowheader" align=left| Solar/Nebular Weapon (T1/T2+) || -40/-80
|role="rowheader" align=left| [[Solar Weapon|Solar]]/[[Nebular Weapon]] (T1/T2+) || -40/-80
|-
|-
|role="rowheader" align=left| Splitter Weapon || -200
|role="rowheader" align=left| [[Splitter Weapon]] || -200
|-
|-
|role="rowheader" align=left| Sprite Weapon/Armor || -200
|role="rowheader" align=left| [[Sprite Weapon]]/[[Sprite Armor|Armor]] || -200
|-
|-
|role="rowheader" align=left| Twin Weapon (T1/T2/T3) || -50/-100/-150
|role="rowheader" align=left| [[Twin Weapons]] (T1/T2/T3) || -50/-100/-150
|-
|-
|role="rowheader" align=left| Vial Flares || -70
|role="rowheader" align=left| [[Vial flare|Vial Flares]] || -70
|-
|-
|role="rowheader" align=left| Wand Bow || -150
|role="rowheader" align=left| [[Voln armor|Voln Armor]] (T1/T2/T3+) || -70/-140/-200
|-
|role="rowheader" align=left| [[Wand bow|Wand Bow]] || -150
|-
|-
|}
|}
|}*Elven Armor Note: Per GM Oscuro, "The way the gear difficulty for item scripts system works is there's an overall difficulty set, then each spell can overwrite that as needed. Loresong doesn't report the per-spell value, just the global difficulty setting." Elven Armor has an overall difficulty of -70/-140/-200/-200 which would be used as the difficulty for non-magical enhancement. Under magical enhancement (such as 620/735/925) this difficulty setting is overridden to the listed 10/20/30/40.
|}
†Subscript penalties stack with all other modifiers.

Revision as of 16:23, 12 March 2021

Instructions

Table


Script Gear Difficulty Modifier
Script Modifiers for Animalistic Spirit to Fusion Arms
Script Name Modifier
Animalistic Spirit Weapon/Shield/Armor -200
Banshee Flares -200
Blink Weapon -200
Bloodtooth Bracers -100
Briar Flares (T1/T2/T3) -70/-100/-200
Bubble Flares -200
Chain Spear -150
Chronomage Flares -200
Cursed Armor -200
Elemental Gloves -70
Elven Armor (T1/T2/T3/T4) -70/-140/-200/-200
10/20/30/40*
Energy Runestaff -200
Ethereal Armor varies with unlocks, caps at -140
Ethereal String -200
Ethereal Tattoo Weapon -100
Forest Armor -70
Fusion Arms (1/2/3/4/5/6 slots) -25/-75/-140/-225/-325/-450
Script Modifiers for Globus Elanthius to Pure White Ora Weapon (Iasha)
Script Name Modifier
Globus Elanthias (T1/T2/T3/T4) -40/-40/-40/-100
Greater Elemental Flares -150
Grobey shield -70
Hinged Armor -10
Ithzir Armor -200
Karma Armor -200
Knockout Flares -150
Mana-infused Armor (T0/T1/T2/T3/T4) -70/-70/-140/-200/-200
Mechanical Crossbow (T1/T2) -70/-140
Morphing Armor -100
Nerve Staff -150
Parasite Armor -100
Parasite Weapon -250 (including penalty from bone material)
Poison Weapon -70
Polearm Flares -100
Pure Black Ora Weapon (Iasha) -70
Pure White Ora Weapon (Iasha) -70
Script Modifiers for Realm Weapon to Wand Bow
Script Name Modifier
Realm Weapon -100 (-200 including flare)
Returning (Disarm) Weapon -70
Returning (Hurl) Weapon -200
Rotflares -200
Self-mana Armor -40
Shell Armor -40
Shock Lance varies with unlocks, caps at -140
Sigil Staff (T1/T2/T3/T4/T5) 0/-40/-70/-140/-200
Snake Flares -100
Solar/Nebular Weapon (T1/T2+) -40/-80
Splitter Weapon -200
Sprite Weapon/Armor -200
Twin Weapons (T1/T2/T3) -50/-100/-150
Vial Flares -70
Voln Armor (T1/T2/T3+) -70/-140/-200
Wand Bow -150

*Elven Armor Note: Per GM Oscuro, "The way the gear difficulty for item scripts system works is there's an overall difficulty set, then each spell can overwrite that as needed. Loresong doesn't report the per-spell value, just the global difficulty setting." Elven Armor has an overall difficulty of -70/-140/-200/-200 which would be used as the difficulty for non-magical enhancement. Under magical enhancement (such as 620/735/925) this difficulty setting is overridden to the listed 10/20/30/40.

†Subscript penalties stack with all other modifiers.