Template:Script Gear Difficulty Modifier: Difference between revisions
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m (Clarified Realm flare difficulty is in addition to the standard flare penalty) |
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{| class="wikitable alternating" style="text-align:center; font-size:95%;" |
{| class="wikitable alternating" style="text-align:center; font-size:95%;" |
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|+ Script Modifiers for |
|+ Script Modifiers for Animalistic Spirit to Fusion Arms |
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! Script Name !!Modifier |
! Script Name !!Modifier |
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|role="rowheader" align=left| Animalistic Spirit Weapon/Shield/Armor || -200 |
|role="rowheader" align=left| [[Animalistic Spirit Weapon]]/[[Animalistic Spirit Shield|Shield]]/[[Animalistic Spirit Armor|Armor]] || -200 |
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|role="rowheader" align=left| Banshee |
|role="rowheader" align=left| [[Banshee Flare]]s || -200 |
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|role="rowheader" align=left| Blink Weapon || -200 |
|role="rowheader" align=left| [[Blink Weapon]] || -200 |
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|role="rowheader" align=left| Bloodtooth |
|role="rowheader" align=left| [[Bloodtooth Bracer]]s || -100 |
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|role="rowheader" align=left| Briar Flares (T1/T2/T3) || -70/-100/-200 |
|role="rowheader" align=left| [[Briar flare|Briar Flares]] (T1/T2/T3) || -70/-100/-200 |
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|role="rowheader" align=left| Bubble Flares || -200 |
|role="rowheader" align=left| [[Bubble flare|Bubble Flares]] || -200 |
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|role="rowheader" align=left| Chain Spear || -150 |
|role="rowheader" align=left| [[Chain Spear]] || -150 |
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|role="rowheader" align=left| Chronomage Flares || -200 |
|role="rowheader" align=left| [[Chronomage dagger|Chronomage Flares]] || -200 |
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|role="rowheader" align=left| Cursed Armor || -200 |
|role="rowheader" align=left| [[Cursed Armor]] || -200 |
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|role="rowheader" align=left| Elemental Gloves || -70 |
|role="rowheader" align=left| [[Elemental Gloves]] || -70 |
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|role="rowheader" align=left| Elven Armor (T1/T2/T3/T4) || |
|role="rowheader" align=left rowspan=2| [[Elven Armor]] (T1/T2/T3/T4) || -70/-140/-200/-200 |
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|10/20/30/40* |
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|role="rowheader" align=left| |
|role="rowheader" align=left| [[Energy runestaves|Energy Runestaff]] || -200 |
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|role="rowheader" align=left| Ethereal |
|role="rowheader" align=left| [[Ethereal armor|Ethereal Armor]] || varies with unlocks, caps at -140 |
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|role="rowheader" align=left| Ethereal |
|role="rowheader" align=left| [[Ethereal string|Ethereal String]] || -200 |
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|role="rowheader" align=left| |
|role="rowheader" align=left| [[Ethereal weapon|Ethereal Tattoo Weapon]] || -100 |
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|role="rowheader" align=left| |
|role="rowheader" align=left| [[Forest Armor]] || -70 |
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|role="rowheader" align=left| [[Fusion|Fusion Arms]] (1/2/3/4/5/6 slots) || -25/-75/-140/-225/-325/-450 |
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{| class="wikitable alternating" style="text-align:center; font-size:95%;" |
{| class="wikitable alternating" style="text-align:center; font-size:95%;" |
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|+ Script Modifiers for |
|+ Script Modifiers for Globus Elanthius to Pure White Ora Weapon (Iasha) |
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! Script Name !!Modifier |
! Script Name !!Modifier |
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|role="rowheader" align=left| Globus |
|role="rowheader" align=left| [[Globus Elanthias]] (T1/T2/T3/T4) || -40/-40/-40/-100 |
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|role="rowheader" align=left| Greater Elemental Flares || -150 |
|role="rowheader" align=left| [[Greater elemental flare|Greater Elemental Flares]] || -150 |
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|role="rowheader" align=left| Grobey |
|role="rowheader" align=left| [[Grobey shield]] || -70 |
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|role="rowheader" align=left| Hinged Armor || -10 |
|role="rowheader" align=left| [[Hinged Armor]] || -10 |
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|role="rowheader" align=left| Ithzir Armor || -200 |
|role="rowheader" align=left| [[Ithziri armor|Ithzir Armor]] || -200 |
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|role="rowheader" align=left| Karma Armor || -200 |
|role="rowheader" align=left| [[Karma Armor]] || -200 |
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|role="rowheader" align=left| Knockout Flares || -150 |
|role="rowheader" align=left| [[Knockout flare|Knockout Flares]] || -150 |
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|role="rowheader" align=left| Mana-infused Armor (T0/T1/T2/T3/T4) || -70/-70/-140/-200/-200 |
|role="rowheader" align=left| [[Mana-Infused Armor|Mana-infused Armor]] (T0/T1/T2/T3/T4) || -70/-70/-140/-200/-200 |
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|role="rowheader" align=left| Mechanical Crossbow (T1/T2) || -70/-140 |
|role="rowheader" align=left| [[Mechanical crossbow|Mechanical Crossbow]] (T1/T2) || -70/-140 |
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|role="rowheader" align=left| Morphing Armor || -100 |
|role="rowheader" align=left| [[Morphing Armor]] || -100 |
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|role="rowheader" align=left| Nerve Staff || -150 |
|role="rowheader" align=left| [[Nerve staff/saved posts|Nerve Staff]] || -150 |
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|role="rowheader" align=left| Parasite Armor || -100 |
|role="rowheader" align=left| [[Parasite Armor|Parasite Armor]] || -100 |
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|role="rowheader" align=left| Parasite Weapon || -250 (including penalty from bone material) |
|role="rowheader" align=left| [[Parasitic Weapon|Parasite Weapon]] || -250 (including penalty from bone material) |
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|role="rowheader" align=left| Poison Weapon || -70 |
|role="rowheader" align=left| [[Poison Weapon]] || -70 |
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|role="rowheader" align=left| Polearm Flares || -100 |
|role="rowheader" align=left| [[Poleaxe flares|Polearm Flares]] || -100 |
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|role="rowheader" align=left| Pure Black Ora |
|role="rowheader" align=left| [[Black ora weapon|Pure Black Ora Weapon (Iasha)]] || -70 |
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|role="rowheader" align=left| Pure White Ora |
|role="rowheader" align=left| [[Iasha white ora weapon|Pure White Ora Weapon (Iasha)]] || -70 |
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{| class="wikitable alternating" style="text-align:center; font-size:95%;" |
{| class="wikitable alternating" style="text-align:center; font-size:95%;" |
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|+ Script Modifiers for |
|+ Script Modifiers for Realm Weapon to Wand Bow |
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! Script Name !!Modifier |
! Script Name !!Modifier |
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|role="rowheader" align=left| Realm Weapon || -100 |
|role="rowheader" align=left| [[Realm flare|Realm Weapon]] || -100 (-200 including flare) |
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|role="rowheader" align=left| Returning (Disarm) Weapon || -70 |
|role="rowheader" align=left| [[Returning Weapon (Disarm)|Returning (Disarm) Weapon]] || -70 |
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|role="rowheader" align=left| Returning (Hurl) Weapon || -200 |
|role="rowheader" align=left| [[Returning Weapon (Hurl)|Returning (Hurl) Weapon]] || -200 |
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|role="rowheader" align=left| Rotflares || -200 |
|role="rowheader" align=left| [[Rotflares]]† || -200 |
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|role="rowheader" align=left| Self-mana Armor || -40 |
|role="rowheader" align=left| [[Self-mana Armor]] || -40 |
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|role="rowheader" align=left| Shell Armor || -40 |
|role="rowheader" align=left| [[Shell armor|Shell Armor]] || -40 |
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|role="rowheader" align=left| Shock Lance || varies with unlocks, caps at -140 |
|role="rowheader" align=left| [[Shock Lance]] || varies with unlocks, caps at -140 |
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|role="rowheader" align=left| Sigil Staff ( |
|role="rowheader" align=left| [[Sigil Staff]] (T1/T2/T3/T4/T5) || 0/-40/-70/-140/-200 |
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|role="rowheader" align=left| Snake Flares || -100 |
|role="rowheader" align=left| [[Snake flare|Snake Flares]] || -100 |
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|role="rowheader" align=left| Solar/Nebular Weapon (T1/T2+) || -40/-80 |
|role="rowheader" align=left| [[Solar Weapon|Solar]]/[[Nebular Weapon]] (T1/T2+) || -40/-80 |
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|role="rowheader" align=left| Splitter Weapon || -200 |
|role="rowheader" align=left| [[Splitter Weapon]] || -200 |
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|role="rowheader" align=left| Sprite Weapon/Armor || -200 |
|role="rowheader" align=left| [[Sprite Weapon]]/[[Sprite Armor|Armor]] || -200 |
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|role="rowheader" align=left| Twin |
|role="rowheader" align=left| [[Twin Weapons]] (T1/T2/T3) || -50/-100/-150 |
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|role="rowheader" align=left| Vial Flares || -70 |
|role="rowheader" align=left| [[Vial flare|Vial Flares]] || -70 |
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|role="rowheader" align=left| |
|role="rowheader" align=left| [[Voln armor|Voln Armor]] (T1/T2/T3+) || -70/-140/-200 |
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|}*Elven Armor Note: Per GM Oscuro, "The way the gear difficulty for item scripts system works is there's an overall difficulty set, then each spell can overwrite that as needed. Loresong doesn't report the per-spell value, just the global difficulty setting." Elven Armor has an overall difficulty of -70/-140/-200/-200 which would be used as the difficulty for non-magical enhancement. Under magical enhancement (such as 620/735/925) this difficulty setting is overridden to the listed 10/20/30/40. |
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†Subscript penalties stack with all other modifiers. |
Revision as of 16:23, 12 March 2021
Instructions
Table
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*Elven Armor Note: Per GM Oscuro, "The way the gear difficulty for item scripts system works is there's an overall difficulty set, then each spell can overwrite that as needed. Loresong doesn't report the per-spell value, just the global difficulty setting." Elven Armor has an overall difficulty of -70/-140/-200/-200 which would be used as the difficulty for non-magical enhancement. Under magical enhancement (such as 620/735/925) this difficulty setting is overridden to the listed 10/20/30/40.
†Subscript penalties stack with all other modifiers.