Thrown Weapons

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Thrown Weapons is the skill of taking a normal weapon and hurling it at a target. Most any weapon can be used in this fashion, but only certain weapons are specifically designed for it. Daggers, handaxes, pilums, javelins, and spears are weapons that use another skill type but are also well suited for throwing, whereas nets, darts, bolas, quoits, and discuses are specifically designed for it.

Mechanics with Thrown Weapons

The calculation of a character's attack strength while using thrown weapons depends on a character's dexterity, Thrown Weapons skill, Perception ranks, and Combat Maneuvers ranks.

AS = [Thrown Weapons skill] + ([Perception ranks]/4) + ([Combat Maneuvers ranks]/4) + [Dexterity bonus]

Note: If you train more than twice per level in perception ranks, they add no further benefit aside from increased aim.

As with ranged weapons, strength affects a character's roundtime when using thrown weapons. Unlike with Ranged Weapons, encumbrance severely affects the amount of roundtime one incurs when throwing.

Damage Factors and AvDs

Weapon AG Cloth Leather Scale Chain Plate RT Min RT Damage Type STR/DU
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20


Net DF .060 .060 .035 .045 .015 7 5 Grapple 45/160
AvD 25 25 24 23 22 30 28 26 24 40 36 32 28 50 44 38 32
Dart DF .125 .100 .075 .055 .050 2 4 Puncture 10/85
AvD 35 30 29 28 27 25 23 21 19 20 16 12 8 10 4 -2 -8
Bola DF .205 .158 .107 .118 .067 5 5 Crush 12/75
AvD 25 20 19 18 17 30 28 26 24 25 21 17 13 35 29 23 17
Quoit DF .255 .230 .155 .110 .057 5 5 Slash 60/155
AvD 40 35 34 33 32 30 28 26 24 25 21 17 13 30 24 18 12
Discus DF .255 .230 .155 .110 .057 5 5 Crush 60/195
AvD 40 35 34 33 32 30 28 26 24 25 21 17 13 30 24 18 12

References