Difference between revisions of "Thyril"

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{{Creature start
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
| picture = [[File:Thyril.jpg]]
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| picture = Thyril.jpg
| level = 2
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| level = 2<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
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| family = Thyril<!-- Add creature to family page list, which will be linked on preview/save -->
| family = thyril
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| type = Biped<!-- Creature body type -->
| attacks = Claws.
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Icemule Environs]]<br>[[Catacombs (Wehnimer's Landing)|Catacombs]]<br>[[Rambling Meadows]]<br>
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| otherclass2 =  
| undead = No
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| area = Catacombs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
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| area2 = Icemule Environs
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| area3 = Rambling Meadows
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| area4 =
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| area5 =
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| area6 =
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| area7 =
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| bcs = Yes <!-- All new creatures are BCS -->
 
| hitpoints = 51
 
| hitpoints = 51
| bcs = <Not Known>
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| roundtime = <!-- Creature speed -->
 
}}
 
}}
{{Creature attack attributes
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  -->
| physical =  
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| PA1 = Fist<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
  {{creature ability|Closed fist|+42 [[Attack strength|AS]]}}
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| PAA = 42
  {{creature ability|[[Scimitar]]|+52 [[Attack strength|AS]]}}
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| PA2 = Scimitar
| nobolt =
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| PAB = 52
| nowarding =
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| PA3 =
| nomaneuver =  
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| PAC =
| noability =
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
 
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| BTA =
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
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| WDA =
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| WD2 =
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| WDB =
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| WD3 =
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| WDC =
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
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| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
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| MN2 =  
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
 
}}
 
}}
{{Creature defense attributes
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| defense =
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
  {{creature ability|[[Melee]] |+11 to +16 [[Defensive strength|DS]]}}
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
  {{creature ability|[[Ranged]] |+1 [[Defensive strength|DS]]}}
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| Melee = 11 - 16
  {{creature ability|[[Bolt]] |+1 [[Defensive strength|DS]]}}
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| Ranged = 1
  {{creature ability|[[UCS|Unarmed]] |+44 [[UDF]]}}
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| Bolt = 1
  {{creature ability|[[Bard Base]] |+6 [[Target defense|TD]]}}
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| UDF = 44
  {{creature ability|[[Ranger Base]] |+6 [[Target defense|TD]]}}
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| BarTD = 6
  {{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
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| CleTD =
  {{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
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| EmpTD = 6
  {{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
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| PalTD = 6
  {{creature ability|[[Empath Base]] |+6 [[Target defense|TD]]}}
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| RanTD = 6
  {{creature ability|[[Paladin Base]] |+6 [[Target defense|TD]]}}
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| SorTD =
  {{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
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| WizTD =
  {{creature ability|[[Minor Elemental]] |+6 [[Target defense|TD]]}}
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| MjETD =
  {{creature ability|[[Major Spiritual]] |+6 [[Target defense|TD]]}}
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| MnETD = 6  
  {{creature ability|[[Minor Spiritual]] |+6 [[Target defense|TD]]}}
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| MjSTD = 6
  {{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
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| MnSTD = 6
  {{creature ability|[[Minor Mental]] |+6 [[Target defense|TD]]}}
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| MnMTD = 6
| noability =  
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
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| DSP2 =
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| DSP3 =
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| DSP4 =
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| DSP5 =
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
 
}}
 
}}
{{Creature treasure  
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{{Creature treasure
 
  | coins = Yes
 
  | coins = Yes
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| magic items = Yes
 
  | gems = Yes
 
  | gems = Yes
| magic items = Yes
 
 
  | boxes = Yes
 
  | boxes = Yes
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| other = Alchemy (common)
 
  | skin = No
 
  | skin = No
| other = Alchemy (common)
 
| noskinvalue =
 
 
}}
 
}}
 
{{Creature end}}
 
{{Creature end}}

Latest revision as of 12:48, 16 September 2019

Thyril
Thyril.jpg
Level 2
Family Thyril family creatures
Body Type Biped
Area(s) Found Catacombs
Icemule Environs
Rambling Meadows
BCS Yes
HP 51
Speed
Attack Attributes
Physical Attacks
Fist 42 AS
Scimitar 52 AS
Defense Attributes
Armor
 ? ASG
Defensive Strength (DS)
Melee 11 - 16
Ranged 1
Bolt 1
Unarmed Defense Factor
UDF 44
Target Defense (TD)
Bard Base 6
Cleric Base
Empath Base 6
Paladin Base 6
Ranger Base 6
Sorcerer Base
Wizard Base
Minor Elemental 6
Major Elemental
Minor Spiritual 6
Major Spiritual 6
Minor Mental 6
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin No
Other Alchemy (common)

This soldier of the small mammal legions resembles an overgrown mole, except that it stands upright. Intelligence is apparent in its bulbous, yellow eyes, and its clawed feet give it exceptional agility in moist areas. The skin of the thyril is a muddy, mottled mass of light brown and dark brown hair, allowing it to blend in well with the decayed vegetation and soil in underground lairs and other dank locales.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

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References

Near-level creatures - edit


Level 1 Level 2 Level 3 Level 4
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