Thyril: Difference between revisions

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(Changed Catacombs to Wehnimer's Landing as that is the correct play.net designation)
(Removed redundant category listings)
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[[Category:Catacombs creatures]]
[[Category:Icemule Environs creatures]]
[[Category:Rambling Meadows creatures]]

Revision as of 19:14, 24 November 2019

Thyril
Thyril.jpg
Level 2
Family Thyril family creatures
Body Type Biped
Area(s) Found Wehnimer's Landing
Icemule Environs
Rambling Meadows
BCS Yes
HP 51
Speed
Attack Attributes
Physical Attacks
Fist 42 AS
Scimitar 52 AS
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 11 - 16
Ranged 1
Bolt 1
Unarmed Defense Factor
UDF 44
Target Defense (TD)
Bard Base 6
Cleric Base
Empath Base 6
Paladin Base 6
Ranger Base 6
Sorcerer Base
Wizard Base
Minor Elemental 6
Major Elemental
Minor Spiritual 6
Major Spiritual 6
Minor Mental 6
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin No
Other Alchemy (common)

This soldier of the small mammal legions resembles an overgrown mole, except that it stands upright. Intelligence is apparent in its bulbous, yellow eyes, and its clawed feet give it exceptional agility in moist areas. The skin of the thyril is a muddy, mottled mass of light brown and dark brown hair, allowing it to blend in well with the decayed vegetation and soil in underground lairs and other dank locales.

Hunting strategies

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Other information

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References

Near-level creatures - edit


Level 1 Level 2 Level 3 Level 4
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