Thyril: Difference between revisions

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(Changed Catacombs to Wehnimer's Landing as that is the correct play.net designation)
(Natural armor ASG 1, log2 creature description, fixed link)
 
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| family = Thyril<!-- Add creature to family page list, which will be linked on preview/save -->
| family = Thyril<!-- Add creature to family page list, which will be linked on preview/save -->
| type = Biped<!-- Creature body type -->
| type = Biped<!-- Creature body type -->
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass2 =
| otherclass2 =
| area = Wehnimer's Landing<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Wehnimer's Landing<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
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}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
| PA1 = Fist<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PA1 = Closed fist<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PAA = 42
| PAA = 42
| PA2 = Scimitar
| PA2 = Scimitar
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}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 1N<!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee = 11 - 16
| Melee = 11 - 16
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| PalTD = 6
| PalTD = 6
| RanTD = 6
| RanTD = 6
| SorTD =
| SorTD = 6
| WizTD =
| WizTD =
| MjETD =
| MjETD =
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{{Creature end}}
{{Creature end}}


This soldier of the small mammal legions resembles an overgrown mole, except that it stands upright. Intelligence is apparent in its bulbous, yellow eyes, and its clawed feet give it exceptional agility in moist areas. The skin of the thyril is a muddy, mottled mass of light brown and dark brown hair, allowing it to blend in well with the decayed vegetation and soil in underground lairs and other dank locales.
<pre{{log2|margin-right=26em}}>This soldier of the small mammal legions resembles an overgrown mole, except that it stands upright. Intelligence is apparent in its bulbous, yellow eyes, and its clawed feet give it exceptional agility in moist areas. The skin of the thyril is a muddy, mottled mass of light brown and dark brown hair, allowing it to blend in well with the decayed vegetation and soil in underground lairs and other dank locales.</pre>


==Hunting strategies==
==Hunting strategies==
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|levelp2 = 4
|levelp2 = 4
}}
}}

[[Category:Catacombs creatures]]
[[Category:Icemule Environs creatures]]
[[Category:Rambling Meadows creatures]]

Latest revision as of 14:29, 25 April 2021

Thyril
Thyril.jpg
Level 2
Family Thyril family creatures
Body Type Biped
Classification(s) Living
Area(s) Found Wehnimer's Landing
Icemule Environs
Rambling Meadows
BCS Yes
HP 51
Speed
Attack Attributes
Physical Attacks
Closed fist 42 AS
Scimitar 52 AS
Defense Attributes
Armor
None (natural) ASG 1N
Defensive Strength (DS)
Melee 11 - 16
Ranged 1
Bolt 1
Unarmed Defense Factor
UDF 44
Target Defense (TD)
Bard Base 6
Cleric Base
Empath Base 6
Paladin Base 6
Ranger Base 6
Sorcerer Base 6
Wizard Base
Minor Elemental 6
Major Elemental
Minor Spiritual 6
Major Spiritual 6
Minor Mental 6
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin No
Other Alchemy (common)
This soldier of the small mammal legions resembles an overgrown mole, except that it stands upright.  Intelligence is apparent in its bulbous, yellow eyes, and its clawed feet give it exceptional agility in moist areas.  The skin of the thyril is a muddy, mottled mass of light brown and dark brown hair, allowing it to blend in well with the decayed vegetation and soil in underground lairs and other dank locales.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit


Level 1 Level 2 Level 3 Level 4
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