Tomb troll

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Revision as of 11:40, 5 March 2013 by DAID (talk | contribs) (Other information: culling is good with animation!)

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Tomb troll
Level 52
Family troll family creatures
Body Type biped
Undead No
Areas Found Marsh Keep
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
iron morning star +292 to +296 AS
Bolt Attacks
Use the Creature ability template here {{{bolt}}}.
Warding Attacks
Use the Creature ability template here {{{warding}}}.
Maneuver Attacks
Use the Creature ability template here {{{maneuver}}}.
Offensive Spells & Abilities
Shield Bash
Defense Attributes
Melee <N/A> DS
Ranged <N/A> DS
Bolt +196 DS
Bard Base +177 TD
Ranger Base <N/A> TD
Sorcerer Base +214 TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental +215 TD
Minor Elemental +213 TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin troll thumb
Other None

Shorter than the common troll, but no less ugly, the tomb troll is squat and covered in a mottled and oily albino skin. Bare but for patches of lanky yellow strands of hair that cover the back, chest and arms of the troll, the tomb troll has adapted to a world far from the sun -- the darkness of crypts, the source of her favorite food. Fat, pointed ears extend from the side of her head, framing larger than normal silver eyes with horizontal slits set above a maw full of jagged teeth.

Hunting strategies

The tomb troll will take double damage when hit by fire based spells or weapon flares. In addition, the tomb troll has the regenerative ability, as most trolls (self-healing, similar to empath spells). If the tomb troll is hit by fire, this will prevent the trolls regenerative capabilities for approximately two minutes.

Shield Bash

The tomb troll carries a pitted wooden shield covered in rusty black iron spikes, which has spikes that activate when the tomb troll uses the Shield Bash combat maneuver.

A tomb troll lunges forward at you with her wooden shield and attempts a shield bash!
[Roll result: 134 (open d100: 43)]
A tomb troll lashes at you with a mediocre shield bash, but you manage to partially avoid it.
  ... 5 points of damage!
  Blow leaves an imprint on your chest!

 ** A spike on the tomb troll's wooden shield jabs into you! **
  ... 10 points of damage!
  Strike pierces upper arm!
Roundtime: 8 sec.

Although little more than a nuisance to squares of larger races, this attack is frequently deadly for pures of smaller races. These two extremes result from typical differences in the cost of training Combat Maneuvers as well as the fact that the power and success of shield bash considers the relative size of the attacker compared with the target. Keep in mind trolls are not shy about this attack, and may execute it even on a character quickly passing by the troll, or as their first attack upon entering an area.


Owing to the strong potential threat of shield bash and the regenerative properties of trolls, successfully hunting these creatures requires a little consideration. The surest way to avoid a shield bash is to peer into rooms first, and Quake (709) if a troll is seen, knocking them over and putting them into roundtime. Upon facing the troll, to be absolutely safe, a shot of Mind Jolt (706) is a good idea, but not required. The first actual attack should be one to prevent the troll's natural regeneration, either Fire Spirit (111) or Dark Catalyst (719); as the trolls are considered non-magical, they are not canonically a good target for Dark Catalyst, but it serves as a means to deal fire damage via a warding check rather than as a bolt if one prefers. Since the troll is prevented temporarily from regeneration, Limb Disruption (708) on the troll's left arm entirely prevents it from executing a shield bash (which may be unnecessary if Mind Jolt was used and had a sizable warding). At this stage, a lot of mana was expended to successfully disable the troll, so a few shots of Mana Disruption (702) can finish the job at the least additional cost, without concern that it takes some time. While the above methodology may not be the fastest nor the cheapest manner for combating tomb trolls, it is extremely consistent in the results: the troll dies and the player remains unharmed.

Other information

Upon a successful hit, the tomb troll can disease its opponent.

If one has a culling task, the fact that tomb troll necromancers reanimate can be used to advantage. One receives a kill credit both for the initial kill and an additional credit for killing the subsequent animated tomb troll. This can reduce by up to a factor of two the number of tomb trolls one needs to find in order to complete a culling task, which is useful since a total of four creatures spawn in the Marsh Keep.


With a ravenous glint in his eye, a tomb troll pounces upon the body of a tomb troll necromancer and begins feasting on his abdomen. Within seconds, the necromancer's midsection is torn asunder and the tomb troll looks up from his meal with gore dripping down his face. A tomb troll looks much healthier after consuming his gruesome feast!

See Also


Near-level creatures - edit
Level 50 Level 51


Level 52

Level 53 Level 54
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