Difference between revisions of "Tomb wight"

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m (Added their CS but I don't know what spell they actually cast.)
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{{Creature start
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
| level = 15
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| picture =
| type = Biped
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| level = 15<!-- This will also be used at the end of the page in the Near level creature template -->
| family = wight
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| family = Wight<!-- Add creature to family page list, which will be linked on preview/save -->
| attacks = Claws, Special and Weapons.
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| type = Biped<!-- Creature body type -->
| area = [[The Graveyard]]<br>
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| otherclass = corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| undead = Yes (corporeal)
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| otherclass2 =  
| bcs = Yes
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| area = The Graveyard<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
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| area2 =
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| area3 =
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| area4 =
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| area5 =
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| area6 =
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| area7 =  
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| bcs = Yes <!-- All new creatures are BCS -->
 
| hitpoints = 140
 
| hitpoints = 140
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| roundtime = <!-- Creature speed -->
 
}}
 
}}
{{Creature attack attributes
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  -->
| physical =  
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| PA1 = Broadsword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
  {{creature ability|[[Broadsword]]|+<N/A> [[Attack strength|AS]]}}
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| PAA =
  {{creature ability|[[Two-handed sword]]|+157 [[Attack strength|AS]]}}
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| PA2 = Two-handed sword
| warding =
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| PAB = 157
  {{creature ability|[[Unknown Spell]]|+84 [[CS]]}}
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| PA3 =
 
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| PAC =
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
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| BTA =
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
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| WDA =
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| WD2 =
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| WDB =
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| WD3 =
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| WDC =
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
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| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
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| MN2 =
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
 
}}
 
}}
{{Creature defense attributes
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| defense =
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| asg = 18<!-- Insert asg # and template will automatically convert to include type of armor -->
  {{creature ability|[[Melee]] |+71 [[Defensive strength|DS]]}}
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
  {{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
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| Melee = 71
  {{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
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| Ranged =
  {{creature ability|[[UCS|Unarmed]] |+125/+166 [[UDF]]}}
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| Bolt =
  {{creature ability|[[Bard Base]] |+45 [[Target defense|TD]]}}
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| UDF = 125 - 166
  {{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
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| BarTD = 45
  {{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
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| CleTD = 45
  {{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
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| EmpTD =
  {{creature ability|[[Cleric Base]] |+45 [[Target defense|TD]]}}
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| PalTD = 45
  {{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
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| RanTD =
  {{creature ability|[[Paladin Base]] |+45 [[Target defense|TD]]}}
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| SorTD =
  {{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
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| WizTD =
  {{creature ability|[[Minor Elemental]] |+45 [[Target defense|TD]]}}
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| MjETD = 45
  {{creature ability|[[Major Spiritual]] |+45 [[Target defense|TD]]}}
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| MnETD = 45
  {{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
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| MjSTD =
  {{creature ability|[[Major Mental]] |<N/A>  [[Target defense|TD]]}}
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| MnSTD =
  {{creature ability|[[Minor Mental]] |+45 [[Target defense|TD]]}}
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| MnMTD = 45
  {{creature ability|[[Armor]] |Aug Breastplate}}
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
  {{creature ability|[[CvA]] |-11}}
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| DSP2 =
  {{creature ability|[[Hitpoint|Hitpoints]] |135 |<N/A> [[Health]]}}
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| DSP3 =
 
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| DSP4 =
| noability =
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| DSP5 =
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| SDA1 =  <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
 
}}
 
}}
 
{{Creature treasure
 
{{Creature treasure
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  | other = None
 
  | other = None
 
  | skin = a wight claw
 
  | skin = a wight claw
| nobox =
 
| noskinvalue =
 
 
}}
 
}}
 
{{Creature end}}
 
{{Creature end}}

Revision as of 12:54, 16 September 2019

Tomb wight
Level 15
Family Wight family creatures
Body Type Biped
Classification(s) corporeal undead
Area(s) Found The Graveyard
BCS Yes
HP 140
Speed
Attack Attributes
Physical Attacks
Broadsword
Two-handed sword 157 AS
Defense Attributes
Armor
Augmented Plate ASG 18
Defensive Strength (DS)
Melee 71
Ranged
Bolt
Unarmed Defense Factor
UDF 125 - 166
Target Defense (TD)
Bard Base 45
Cleric Base 45
Empath Base
Paladin Base 45
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental 45
Major Elemental 45
Minor Spiritual
Major Spiritual
Minor Mental 45
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a wight claw
Other None

The tomb wight is a mass of blackened muscle in humanoid form. Striding boldly upright and with a determined gaze, the tomb wight marches through the world of the dead, seeking the bodies of the recently deceased. Though, in fact, dead itself, its putrid breath reveals its consumption of a steady diet of decayed flesh. If none can be found, the tomb wight is more than happy to cause the living to become the recently deceased.

Hunting strategies

Tomb Wights typically wear augmented breastplate, making their frequent attempts at magic fail. However, they can occasionally manage to get a cast through their hindrance, so beware if your target defense is lacking.

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 13 Level 14 Level 15 Level 16 Level 17
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