Town: Difference between revisions

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(added herbalists and NPC healers to the list)
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[[Town]]s are areas in [[Elanthia]] where [[adventurer]]s are generally consideref to be safe from [[creature]]s. Typical amenities of towns include shops such as [[general store]]s, [[furrier]]s, [[jeweler]]s, [[pawnshop]]s, [[temple]]s, [[locksmith]]s, [[alchemist]]s, [[armorer]]s and [[weapon shop]]s.
[[Town]]s are areas in [[Elanthia]] where [[adventurer]]s are generally consideref to be safe from [[creature]]s. Typical amenities of towns include shops such as [[general store]]s, [[furrier]]s, [[jeweler]]s, [[pawnshop]]s, [[temple]]s, [[locksmith]]s, [[alchemist]]s, [[armorer]]s, [[herbalist]]s, [[NPC]] [[healer]]s, and [[weapon shop]]s.


Towns also feature a [[justice]] system, complete with [[judge]] and [[constable]]-like figures of authority, [[jail]]s, [[stock]]s and [[gallow]]s.
Towns also feature a [[justice]] system, complete with [[judge]] and [[constable]]-like figures of authority, [[jail]]s, [[stock]]s and [[gallow]]s.

Revision as of 05:00, 2 September 2006

Towns are areas in Elanthia where adventurers are generally consideref to be safe from creatures. Typical amenities of towns include shops such as general stores, furriers, jewelers, pawnshops, temples, locksmiths, alchemists, armorers, herbalists, NPC healers, and weapon shops.

Towns also feature a justice system, complete with judge and constable-like figures of authority, jails, stocks and gallows.

Player Accessable Towns

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