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[[Town]]s are areas in [[Elanthia]] where [[adventurer]]s are generally consideref to be safe from [[creature]]s. Typical amenities of towns include shops such as [[general store]]s, [[furrier]]s, [[jeweler]]s, [[pawnshop]]s, [[temple]]s, [[locksmith]]s, [[alchemist]]s, [[armorer]]s and [[weapon shop]]s.
[[Town]]s are areas where adventurers are generally safe from creatures, in which they can rest, replenish supplies, and socialize.


Towns also feature a [[justice]] system, complete with [[judge]] and [[constable]]-like figures of authority, [[jail]]s, [[stock]]s and [[gallow]]s.
Towns also feature a [[justice]] system, complete with judge and constable-like figures of authority, [[jail]]s, stocks and gallows.


New to town? Check out the local [[List of popular resting locations|resting spots]].
== Player Accessable Towns ==

* [[Wehnimer's Landing]]
== Player Accessible Towns ==
* [[Icemule Trace]]

* [[Pinefar Trading Post]]
The three starter towns, where new adventurers first steps into the lands, are:
* [[Kharam Dzu]]

* [[Freeport of Solhaven]]
*[[Wehnimer's Landing]], a human frontier town in the northwest by the waters of [[Darkstone Bay]]
* [[Zul Logoth]]
*[[Icemule Trace]], a halfling settlement in the far north
* [[City-State of Ta'Illistim]]
*[[Ta'Vaalor]], an ancient fortified city-state in the [[Elven Nations]]
* [[City-State of Ta'Vaalor]]

* [[Sylvarraend]]
Other towns frequented by adventurers include:
* [[Cysagir]]

*[[Solhaven]], a large human port city at the edge of the [[Turamzzyrian Empire]]
*[[River's Rest]], a smuggler's haven
*[[Pinefar]], a halfling trading post in the foothills of [[Mount Aenatumgana]] (min level 24)
*[[Kharam Dzu]], a dwarven town on a volcanic island in the [[Great Western Sea]] (min. level 20)
*[[Zul Logoth]], the underground heart of dwarven civilization, deep beneath the [[Dragonspine Mountains]] (min. level 17)
*[[Ta'Illistim]], the center of elven learning and scholarship (min. level 13)
*[[Sylvarraend]], a small elven village (min. level 13)
*[[Cysaegir]], an [[aelotoi]] town with a distinct arboreal flavor
*[[Mist Harbor]], a tropical island town (for [[Premium subscription|Premium subscribers]])

== Services ==

Common town services for adventurers include:

*[[Pawnshop]], to sell various treasures, or buy them from the backroom
*Furrier, where adventurers can sell [[skin|furs and skins]]
*Gemshop, where adventurers can sell precious [[gems]] and jewelry
*Other [[:Category:NPC Shops|shops]] such as general stores, weapon shops, armories, clothiers, clerical supplies, alchemists, herbalists
*[[Town cleric]]
*[[Town healer]]


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[[Category:Basic Mechanics]]
[[Category:Towns| ]]
[[Category:World]]
[[Category:World]]

Revision as of 11:57, 13 April 2017

Towns are areas where adventurers are generally safe from creatures, in which they can rest, replenish supplies, and socialize.

Towns also feature a justice system, complete with judge and constable-like figures of authority, jails, stocks and gallows.

New to town? Check out the local resting spots.

Player Accessible Towns

The three starter towns, where new adventurers first steps into the lands, are:

Other towns frequented by adventurers include:

Services

Common town services for adventurers include:

  • Pawnshop, to sell various treasures, or buy them from the backroom
  • Furrier, where adventurers can sell furs and skins
  • Gemshop, where adventurers can sell precious gems and jewelry
  • Other shops such as general stores, weapon shops, armories, clothiers, clerical supplies, alchemists, herbalists
  • Town cleric
  • Town healer
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