Town: Difference between revisions

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A '''town''' is an area of [[GemStone]] which is generally considered to be safe from [[critter]]s. Most towns provide various [[shops]] and [[services]] invaluable to adventurers.
[[Town]]s are areas in [[Elanthia]] where [[adventurer]]s are generally consideref to be safe from [[creature]]s. Typical amenities of towns include shops such as [[general store]]s, [[furrier]]s, [[jeweler]]s, [[pawnshop]]s, [[temple]]s, [[locksmith]]s, [[alchemist]]s, [[armorer]]s and [[weapon shop]]s.

Towns also feature a [[justice]] system, complete with [[judge]] and [[constable]]-like figures of authority, [[jail]]s, [[stock]]s and [[gallow]]s.

== Player Accessable Towns ==
* [[Wehnimer's Landing]]
* [[Icemule Trace]]
* [[Pinefar Trading Post]]
* [[Kharam Dzu]]
* [[Freeport of Solhaven]]
* [[Zul Logoth]]
* [[City-State of Ta'Illistim]]
* [[City-State of Ta'Vaalor]]
* [[Sylvarraend]]
* [[Cysagir]]


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[[Category:Basic Mechanics]]
[[Category:World]]
[[Category:World]]

Revision as of 20:53, 1 September 2006

Towns are areas in Elanthia where adventurers are generally consideref to be safe from creatures. Typical amenities of towns include shops such as general stores, furriers, jewelers, pawnshops, temples, locksmiths, alchemists, armorers and weapon shops.

Towns also feature a justice system, complete with judge and constable-like figures of authority, jails, stocks and gallows.

Player Accessable Towns

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