Difference between revisions of "Town"

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[[Town]]s are areas in [[Elanthia]] where [[Character|adventurers]] are generally considered to be safe from [[creature]]s.  Typical amenities of towns include shops such as [[general store]]s, [[furrier]]s, [[jeweler]]s, [[pawnshop]]s, [[temple]]s, [[locksmith]]s, [[alchemist]]s, [[armorer]]s, [[herbalist]]s, [[NPC]] [[healer]]s, and [[weapon shop]]s.
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A '''town''' is an area of [[GemStone]] which is generally considered to be safe from [[critter]]s.  Most towns provide various [[shops]] and [[services]] invaluable to adventurers.
  
Towns also feature a [[justice]] system, complete with [[judge]] and [[constable]]-like figures of authority, [[jail]]s, [[stock]]s and [[gallow]]s.
 
 
New to town?  Check out the local [[Resting Spots]]
 
 
== Player Accessible Towns ==
 
* [[Wehnimer's Landing]]
 
* [[Icemule Trace]]
 
* [[Pinefar|Pinefar Trading Post]]
 
* [[Kharam Dzu]]
 
* [[Solhaven|Freeport of Solhaven]]
 
* [[Zul Logoth]]
 
* [[Ta'Illistim|City-State of Ta'Illistim]]
 
* [[Ta'Vaalor|City-State of Ta'Vaalor]]
 
* [[Sylvarraend]]
 
* [[Cysaegir]]
 
* [[Mist Harbor]]
 
 
{{stub}}
 
 
[[Category:Basic Mechanics]]
 
 
[[Category:World]]
 
[[Category:World]]

Revision as of 12:07, 17 January 2006

A town is an area of GemStone which is generally considered to be safe from critters. Most towns provide various shops and services invaluable to adventurers.