Transportation key: Difference between revisions

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'''Ray of Light'''
'''Ray of Light'''
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<pre>
1st person: A pinpoint of bluish-white light pierces the heavens and strikes you on the top of your head. The light pulses a few times as the shaft expands to fully envelop you. A brilliant flash" of light explodes around you, causing you to blink several times. When your vision clears, you realize you are home.
1st person: A pinpoint of bluish-white light pierces the heavens and strikes you on the top of your head. The light pulses a few times as the shaft expands to fully envelop you. A brilliant flash of light explodes around you, causing you to blink several times. When your vision clears, you realize you are home.


3rd person departure: A pinpoint of bluish-white light pierces the heavens and strikes <player> on the top of <his/her> head. The light pulses a few times as the shaft expands to fully envelop <him/her>. Suddenly, there is a brilliant flash and both <player> and the light are no more.
3rd person departure: A pinpoint of bluish-white light pierces the heavens and strikes <player> on the top of <his/her> head. The light pulses a few times as the shaft expands to fully envelop <him/her>. Suddenly, there is a brilliant flash and both <player> and the light are no more.
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'''Shadows'''
'''Shadows'''
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1st person: Shadows in the immediate area detach from their sources, slithering over to coalesce at your feet. The writhing mass rises around you, momentarily enshrouding your form before sinking into the ground at your feet. Looking around, you realize you are home.

3rd: Shadows in the immediate area detach from their sources, slithering over to coalesce at <player's> feet. The writhing mass rises around <him/her>, momentarily enshrouding <his/her> form before sinking back into the ground. As the shadows disappear, you realize <player> is nowhere to be seen.

3rd arrival: A writhing mass of shadows erupts from the ground before quickly sinking back into the ground. As the shadows disappear, you notice <player> standing in the space the shadows vacated.
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Revision as of 15:14, 28 February 2021

The Private Property Transportation key will teleport you to your private home via TURN. This only works for the property owner and must be used in town. It can be used cross-realms or intrarealm, and the uses are unlimited.

The key has two messaging options:

Ray of Light

1st person: A pinpoint of bluish-white light pierces the heavens and strikes you on the top of your head.  The light pulses a few times as the shaft expands to fully envelop you.  A brilliant flash of light explodes around you, causing you to blink several times.  When your vision clears, you realize you are home.

3rd person departure: A pinpoint of bluish-white light pierces the heavens and strikes <player> on the top of <his/her> head.  The light pulses a few times as the shaft expands to fully envelop <him/her>.  Suddenly, there is a brilliant flash and both <player> and the light are no more.

And 3rd person arrival: Out of the corner of your eye you notice a brilliant flash of bluish-white light.  When the light recedes, you observe <player> blinking to clear <his/her> vision.

Shadows

1st person: Shadows in the immediate area detach from their sources, slithering over to coalesce at your feet.  The writhing mass rises around you, momentarily enshrouding your form before sinking into the ground at your feet.  Looking around, you realize you are home.

3rd: Shadows in the immediate area detach from their sources, slithering over to coalesce at <player's> feet.  The writhing mass rises around <him/her>, momentarily enshrouding <his/her> form before sinking back into the ground.  As the shadows disappear, you realize <player> is nowhere to be seen.

3rd arrival: A writhing mass of shadows erupts from the ground before quickly sinking back into the ground.  As the shadows disappear, you notice <player> standing in the space the shadows vacated.