Difference between revisions of "Tree viper"

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{{Creature start
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
| level = 24
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| picture = tree_viper.jpg
| type = ophidian
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| level = 24<!-- This will also be used at the end of the page in the Near level creature template -->
| family = viper
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| family = Viper<!-- Add creature to family page list, which will be linked on preview/save -->
| body =  
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| type = Ophidian<!-- Creature body type -->
| attacks = Bites.
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Vipershroud]]<br>[[Karazja Jungle]]<br>
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| otherclass2 =  
| undead = No
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| area = Karazja Jungle<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
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| area2 = Vipershroud
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| area3 =
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| area4 =
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| area5 =
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| area6 =
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| area7 =  
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| bcs = Yes <!-- All new creatures are BCS -->
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| hitpoints = 200
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| roundtime = <!-- Creature speed -->
 
}}
 
}}
{{Creature attack attributes
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  -->
 
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| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
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| PAA = 218
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| PA2 =
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| PAB =
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| PA3 =
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| PAC =
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
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| BTA =
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
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| WDA =
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| WD2 =
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| WDB =
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| WD3 =
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| WDC =
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
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| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
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| MN2 =
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| AB1 = Poisonous spit<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
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| ABA = Poison<!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
 
}}
 
}}
{{Creature defense attributes
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| defense =  
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
  {{Creature ability|[[Defensive Strength]]|([[melee]]) N/A}}
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
  {{Creature ability|[[Defensive Strength]]|([[ranged]]) N/A}}
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| Melee =
  {{Creature ability|[[Defensive Strength]]|([[bolt]]) N/A}}
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| Ranged =
  {{Creature ability|[[Target Defense]]|([[Bard Base]]) N/A}}
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| Bolt =
  {{Creature ability|[[Target Defense]]|([[Ranger]]) N/A}}
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| UDF =
  {{Creature ability|[[Target Defense]]|([[Sorcerer]]) <N/A>}}
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| BarTD =
  {{Creature ability|[[Target Defense]]|([[Wizard]]) <N/A>}}
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| CleTD =
  {{Creature ability|[[Target Defense]]|([[Cleric]]) <N/A>}}
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| EmpTD =
  {{Creature ability|[[Target Defense]]|([[Empath]]) <N/A>}}
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| PalTD =
  {{Creature ability|[[Target Defense]]|([[MjE]]) <N/A>}}
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| RanTD =
  {{Creature ability|[[Target Defense]]|([[MnE]]) <N/A>}}
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| SorTD = 72
  {{Creature ability|[[Target Defense]]|([[MjS]]) <N/A>}}
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| WizTD =
  {{Creature ability|[[Target Defense]]|([[MnS]]) <N/A>}}
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| MjETD =
| noability =
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| MnETD = 72
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| MjSTD =
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| MnSTD = 72
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| MnMTD =
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
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| DSP2 =
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| DSP5 =
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| SDA1 =  <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
 
}}
 
}}
 
{{Creature treasure
 
{{Creature treasure
  | type = <Not Known>
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  | coins = No
  | skin = <Not Known>
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  | magic items = No
  | nobox =
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| gems = No
  | noskinvalue =
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| boxes = No
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  | other = None
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  | skin = tree viper fang
 
}}
 
}}
 
{{Creature end}}
 
{{Creature end}}
  
The tree viper is a striking, brilliant green, complemented by its pale yellow underbelly that is usually only seen when the viper drapes over a tree branch.  Much larger than a typical snake, the viper is nearly ten feet long, and it is quite capable of slaying foes as large as a human.  The snake's lazy movement belies its ability to strike rapidly when threatened.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
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The tree viper is a striking, brilliant green, complemented by its pale yellow underbelly that is usually only seen when the viper drapes over a tree branch.  Much larger than a typical snake, the viper is nearly ten feet long, and it is quite capable of slaying foes as large as a human.  The snake's lazy movement belies its ability to strike rapidly when threatened.
  
 
==Hunting strategies==
 
==Hunting strategies==
 
{{addmetext}}
 
{{addmetext}}
 
==Other information==
 
==Other information==
{{addmetext}}
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Skinning vipers for their fangs has the potential of inflicting poison.
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Tree vipers will climb into the trees and be out of range of melee attacks.
  
 
== References ==
 
== References ==
* http://www.play.net/gs4/info/bestiary/
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* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1312 Tree viper on Play.net bestiary]
  
 
{{Nearlevel
 
{{Nearlevel

Latest revision as of 18:59, 30 September 2019

Tree viper
Tree viper.jpg
Level 24
Family Viper family creatures
Body Type Ophidian
Area(s) Found Karazja Jungle
Vipershroud
BCS Yes
HP 200
Speed
Attack Attributes
Physical Attacks
Bite 218 AS
Special Offensive Abilities
Poisonous spit Poison
Defense Attributes
Armor
 ? ASG
Defensive Strength (DS)
Melee
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 72
Wizard Base
Minor Elemental 72
Major Elemental
Minor Spiritual 72
Major Spiritual
Minor Mental
Treasure Attributes
Coins No
Gems No
Magic Items No
Boxes No
Skin tree viper fang
Other None

The tree viper is a striking, brilliant green, complemented by its pale yellow underbelly that is usually only seen when the viper drapes over a tree branch. Much larger than a typical snake, the viper is nearly ten feet long, and it is quite capable of slaying foes as large as a human. The snake's lazy movement belies its ability to strike rapidly when threatened.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Skinning vipers for their fangs has the potential of inflicting poison.

Tree vipers will climb into the trees and be out of range of melee attacks.

References

Near-level creatures - edit
Level 22 Level 23 Level 24 Level 25 Level 26
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