Treekin druid: Difference between revisions

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(Whole lotta stuff. AS is approximate, actually saw from 395 to 405 for melee and 345 to 352 for spell aim. Div is ugly.)
m (Removed stub and added internal links.)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| nopicture =
| picture =
| level = 83<!-- This will also be used at the end of the page in the Near level creature template -->
| level = 80+
| family = Tree <!-- Add creature to family page list, which will be linked on preview/save -->
| type = Plantlife
| type = Plantlife<!-- Creature body type -->
| family = Treekin
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Red Forest]]<br>
| undead = No
| otherclass2 = Magical
| area = Red Forest<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes
| hitpoints =
| area2 =
| asg = 16
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 400
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Pound<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 400
{{creature ability|[[Ensnare (attack)|Root lash]]|400 [[Attack strength|AS]]}}
| PA2 = Root lash
{{creature ability|[[Pound (attack)|Pound]]|400 [[Attack strength|AS]]}}
| PAB = 400
{{creature ability|[[Stomp (attack)|Root slam]]|400 [[Attack strength|AS]]}}
| PA3 = Root slam
| bolt = {{creature ability|[[Hurl Boulder (510)]]|350 [[Attack strength|AS]]}}
| nomaneuver =
| PAC = 400
| BT1 = Hurl Boulder (510)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| nowarding =
| ability =
| BTA = 350
| WD1 = Searing Light (135)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
{{creature ability|[[Call Swarm (615)]]}}
| WDA = 340
{{creature ability|[[Spike Thorn (616)]]}}
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = Call Swarm (615)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS2 = Spirit Dispel (119)
| OS3 = Spike Thorn (616)
| OS4 = Phoen's Strength (606)
| MN1 = Whirlwind of leaves (or pollen)<!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = 16<!-- Insert asg # and template will automatically convert to include type of armor -->
{{Creature defense attributes
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| defense =
| Melee =
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Bolt = 217
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| UDF =
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 329
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 365 - 379
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MnETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnMTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| DSP1 = Barkskin<!-- Defensive spells insert up to DSP15, they will automatically link -->
| ability =
| DSP2 = Natural Colors (601)
{{creature ability|Bark skin}}
| DSP3 = Resist Elements (602)
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = yes
| coins = Yes
| magic items = yes
| magic items = Yes
| gems = yes
| gems = Yes
| boxes = yes
| boxes = Yes
| other = ?
| other =
| skin = mossy beard
| skin = mossy beard
| skinvalue = ?
}}
}}
{{Creature end}}
{{Creature end}}


Standing approximately eight feet tall, the treekin druid glares at you with malevolent intent. Lambent yellow eyes and thick leg-shaped roots make it clear that this is no ordinary tree. Leaves cover the druid from head to trunk, with two arm-shaped branches protruding from the canopy. A long mossy beard dangles below a crooked knothole under the eyes, giving gnarled look to an already imposing foe.
<pre{{log2|margin-right=26em}}>Standing approximately eight feet tall, the treekin druid glares at you with malevolent intent. Lambent yellow eyes and thick leg-shaped roots make it clear that this is no ordinary tree. Leaves cover the druid from head to trunk, with two arm-shaped branches protruding from the canopy. A long mossy beard dangles below a crooked knothole under the eyes, giving gnarled look to an already imposing foe.</pre>


==Hunting strategies==
==Hunting strategies==
Treekin druids are difficult to knock down. Severing a single leg will not knock them over, and they can stand back up even with both legs severed. They are immune to [[Grasp of the Grave (709)]] and will dig their roots into the ground and not stun for open cast [[Implosion (720)]]. They walk away from focused [[Energy Maelstrom (710)]]. Sorcerers can solo hunt them relatively safely by using the Hex [[Curse (715)]] to push their [[target defense]] (TD) down, [[Corrupt Essence (703)]] to block their spell casting and break their barkskin with its own TD pushdown, and then [[Pain (711)]] to prevent their leaves and pollen maneuvers. [[Evil Eye (717)]] is effective for knocking down treekin and locking them into lengthy RT, and a demon carrying an eye can be used to suppress rooms or set them up remotely. [[Elemental Wave (410)]] will only be useful at like level with considerable Minor Elemental training.
Treekin druids are difficult to knock down. Severing a single leg will not knock them over, and they can stand back up even with both legs severed.


==Other information==
==Other information==
Druids can summon [[Treekin sapling|saplings]] to fight with them.
Druids have a bark skin that absorbs incoming attacks of all types. They can also grant this bark to other treekin.
<pre{{log2|margin-right=35%}}>A treekin druid sows a small handful of seeds around itself and begins infusing mana into the surrounding area.
A treekin sapling sprouts from the ground!
A treekin sapling sprouts from the ground!</pre>
These saplings will absorb spells cast at the druids.


Druids can cast Barkskin on themselves or others, which absorbs incoming attacks of all types.
<div {{log2|margin-right=35%}}>You concentrate intently, focusing all your energies.
<pre{{log2|margin-right=35%}}>A treekin druid is encircled with a swirl of leaves!
A knobby layer of bark swiftly forms on a treekin druid.</pre>

<pre{{log2|margin-right=35%}}>You concentrate intently, focusing all your energies.
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
You swing a maul at a treekin druid!
You swing a maul at a treekin druid!
Line 79: Line 109:
Left hip pulped, severing the leg.
Left hip pulped, severing the leg.
The druid teeters and then topples to the ground!
The druid teeters and then topples to the ground!
Your series of strikes and ripostes leaves you winded and out of position.</div>
Your series of strikes and ripostes leaves you winded and out of position.</pre>
:Note the bark skin and the fact that the druid must lose both legs to be knocked over.
:Note the bark skin and the fact that the druid must lose both legs to be knocked over.


[[Tangle Weed]] does not work against treekin druids. A ranger casting the spell can still maintain control of it unlike with [[treekin warrior]]s.
<pre{{log2|margin-right=350px}}>A swirling cloud of shadow forms around your right hand as you prepare Tangleweed...
Your spell is ready.
You gesture.
Cast Roundtime 3 Seconds.
>
A thorn-barbed dirge-vaon vine suddenly sprouts from the ground and begins to thrash about violently!
Dirge-vaon vine wraps gently around a treekin druid.
>dismiss vine
You dismiss your vine.
The dirge-vaon vine suddenly stops moving, drops to the ground, and dissolves away.</pre>

[[Spike Thorn (616)]] and [[Call Swarm (615)]] and [[Spirit Dispel (119)]] are cast as spells, which means they can be suppressed with [[Corrupt Essence (703)]]. The whirlwind of leaves and the boulder throwing and sapling summoning will still be available to the treekin druids as spell-like maneuvers.


{{Nearlevel
{{Nearlevel
|levelm2 =
|levelm2 = 81
|levelm1 =
|levelm1 = 82
|level =
|level = 83
|levelp1 =
|levelp1 = 84
|levelp2 =
|levelp2 = 85
}}
}}

[[Category:Red Forest creatures]]
{{stub}}

Latest revision as of 20:29, 20 March 2021

Treekin druid
Level 83
Family Tree family creatures
Body Type Plantlife
Classification(s) Living
Magical
Area(s) Found Red Forest
BCS Yes
HP 400
Speed
Attack Attributes
Physical Attacks
Pound 400 AS
Root lash 400 AS
Root slam 400 AS
Bolt Spells
Hurl Boulder (510) 350 AS
Warding Spells
Searing Light (135) 340 CS
Misc. Offensive Spells
Call Swarm (615)
Spirit Dispel (119)
Spike Thorn (616)
Phoen's Strength (606)
Combat Maneuvers
Whirlwind of leaves (or pollen)
Defense Attributes
Armor
Chain Hauberk ASG 16
Defensive Strength (DS)
Melee
Ranged
Bolt 217
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 329
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 365 - 379
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Defensive Spells
Barkskin
Natural Colors (601)
Resist Elements (602)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin mossy beard
Other
Standing approximately eight feet tall, the treekin druid glares at you with malevolent intent.  Lambent yellow eyes and thick leg-shaped roots make it clear that this is no ordinary tree.  Leaves cover the druid from head to trunk, with two arm-shaped branches protruding from the canopy. A long mossy beard dangles below a crooked knothole under the eyes, giving gnarled look to an already imposing foe.

Hunting strategies

Treekin druids are difficult to knock down. Severing a single leg will not knock them over, and they can stand back up even with both legs severed. They are immune to Grasp of the Grave (709) and will dig their roots into the ground and not stun for open cast Implosion (720). They walk away from focused Energy Maelstrom (710). Sorcerers can solo hunt them relatively safely by using the Hex Curse (715) to push their target defense (TD) down, Corrupt Essence (703) to block their spell casting and break their barkskin with its own TD pushdown, and then Pain (711) to prevent their leaves and pollen maneuvers. Evil Eye (717) is effective for knocking down treekin and locking them into lengthy RT, and a demon carrying an eye can be used to suppress rooms or set them up remotely. Elemental Wave (410) will only be useful at like level with considerable Minor Elemental training.

Other information

Druids can summon saplings to fight with them.

A treekin druid sows a small handful of seeds around itself and begins infusing mana into the surrounding area.
A treekin sapling sprouts from the ground!
A treekin sapling sprouts from the ground!

These saplings will absorb spells cast at the druids.

Druids can cast Barkskin on themselves or others, which absorbs incoming attacks of all types.

A treekin druid is encircled with a swirl of leaves!
A knobby layer of bark swiftly forms on a treekin druid.
You concentrate intently, focusing all your energies.
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
You swing a maul at a treekin druid!
The layer of bark on a treekin druid hardens and absorbs the attack!  The bark crackles, but maintains its form.
You swing a maul at a treekin druid!
The layer of bark on a treekin druid hardens and absorbs the attack!  The bark crackles as it crumbles to dust.
You swing a maul at a treekin druid!
AS: +470 vs DS: +219 with AvD: +40 + d100 roll: +99 = +390
... and hit for 139 points of damage!
Right leg ripped from socket at the knee!
The treekin druid is stunned!
You swing a maul at a treekin druid!
AS: +470 vs DS: +148 with AvD: +40 + d100 roll: +83 = +445
... and hit for 174 points of damage!
Left hip pulped, severing the leg.
The druid teeters and then topples to the ground!
Your series of strikes and ripostes leaves you winded and out of position.
Note the bark skin and the fact that the druid must lose both legs to be knocked over.

Tangle Weed does not work against treekin druids. A ranger casting the spell can still maintain control of it unlike with treekin warriors.

A swirling cloud of shadow forms around your right hand as you prepare Tangleweed...
Your spell is ready.
You gesture.
Cast Roundtime 3 Seconds.
>
A thorn-barbed dirge-vaon vine suddenly sprouts from the ground and begins to thrash about violently!
Dirge-vaon vine wraps gently around a treekin druid.
>dismiss vine
You dismiss your vine.
The dirge-vaon vine suddenly stops moving, drops to the ground, and dissolves away.

Spike Thorn (616) and Call Swarm (615) and Spirit Dispel (119) are cast as spells, which means they can be suppressed with Corrupt Essence (703). The whirlwind of leaves and the boulder throwing and sapling summoning will still be available to the treekin druids as spell-like maneuvers.

Near-level creatures - edit
Level 81 Level 82 Level 83


Level 84 Level 85
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