Treekin druid: Difference between revisions

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(Whole lotta stuff. AS is approximate, actually saw from 395 to 405 for melee and 345 to 352 for spell aim. Div is ugly.)
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{{Creature start
{{Creature start
| level =
| nopicture =
| level = 80+
| type = Plantlife
| type = Plantlife
| family = Treekin
| family = Treekin
| attacks =
| area = [[Red Forest]]<br>
| area = [[Red Forest]]<br>
| undead = No
| undead = No
| bcs = Yes
| bcs = Yes
| hitpoints =
| hitpoints =
| asg = 16
}}
}}
{{Creature attack attributes
{{Creature attack attributes
| nobolt =
| physical =
{{creature ability|[[Ensnare (attack)|Root lash]]|400 [[Attack strength|AS]]}}
{{creature ability|[[Pound (attack)|Pound]]|400 [[Attack strength|AS]]}}
{{creature ability|[[Stomp (attack)|Root slam]]|400 [[Attack strength|AS]]}}
| bolt = {{creature ability|[[Hurl Boulder (510)]]|350 [[Attack strength|AS]]}}
| nomaneuver =
| nomaneuver =
| ability =
| nowarding =
| ability =
{{creature ability|[[Call Swarm (615)]]}}
{{creature ability|[[Spike Thorn (616)]]}}
}}
}}
Line 33: Line 41:
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| ability =
{{creature ability|Bark skin}}
}}
}}
{{Creature treasure
{{Creature treasure
| coins = ?
| coins = yes
| magic items = ?
| magic items = yes
| gems = ?
| gems = yes
| boxes = ?
| boxes = yes
| other = ?
| other = ?
| skin = mossy beard
| skin = mossy beard
| box = ?
| skinvalue = ?
| skinvalue = ?
}}
}}
{{Creature end}}
{{Creature end}}


Standing approximately eight feet tall, the treekin druid glares at you with malevolent intent. Lambent yellow eyes and thick leg-shaped roots make it clear that this is no ordinary tree. Leaves cover the druid from head to trunk, with two arm-shaped branches protruding from the canopy. A long mossy beard dangles below a crooked knothole under the eyes, giving gnarled look to an already imposing foe.
{{addmetext}}


==Hunting strategies==
==Hunting strategies==
Treekin druids are difficult to knock down. Severing a single leg will not knock them over, and they can stand back up even with both legs severed.
{{addmetext}}

==Other information==
==Other information==
Druids have a bark skin that absorbs incoming attacks of all types. They can also grant this bark to other treekin.
{{addmetext}}

<div {{log2|margin-right=35%}}>You concentrate intently, focusing all your energies.
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
You swing a maul at a treekin druid!
The layer of bark on a treekin druid hardens and absorbs the attack! The bark crackles, but maintains its form.
You swing a maul at a treekin druid!
The layer of bark on a treekin druid hardens and absorbs the attack! The bark crackles as it crumbles to dust.
You swing a maul at a treekin druid!
AS: +470 vs DS: +219 with AvD: +40 + d100 roll: +99 = +390
... and hit for 139 points of damage!
Right leg ripped from socket at the knee!
The treekin druid is stunned!
You swing a maul at a treekin druid!
AS: +470 vs DS: +148 with AvD: +40 + d100 roll: +83 = +445
... and hit for 174 points of damage!
Left hip pulped, severing the leg.
The druid teeters and then topples to the ground!
Your series of strikes and ripostes leaves you winded and out of position.</div>
:Note the bark skin and the fact that the druid must lose both legs to be knocked over.



{{Nearlevel
{{Nearlevel

Revision as of 23:05, 8 July 2016

Treekin druid
Picture
Level 80+
Family Treekin family creatures
Body Type Plantlife
Undead No
Areas Found Red Forest
BCS Yes
HP
Armor [16] Chain hauberk
Attack Attributes
Physical Attacks
Root lash 400 AS
Pound 400 AS
Root slam 400 AS
Bolt Attacks
Hurl Boulder (510) 350 AS
Offensive Spells & Abilities
Call Swarm (615)
Spike Thorn (616)
Defense Attributes
Melee <N/A> DS
Ranged <N/A> DS
Bolt <N/A> DS
Bard Base <N/A> TD
Ranger Base <N/A> TD
Sorcerer Base <N/A> TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental <N/A> TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Defensive Spells & Abilities
Bark skin
Treasure Attributes
Coins yes
Gems yes
Magic Items yes
Boxes yes
Skin mossy beard
Other ?

Standing approximately eight feet tall, the treekin druid glares at you with malevolent intent. Lambent yellow eyes and thick leg-shaped roots make it clear that this is no ordinary tree. Leaves cover the druid from head to trunk, with two arm-shaped branches protruding from the canopy. A long mossy beard dangles below a crooked knothole under the eyes, giving gnarled look to an already imposing foe.

Hunting strategies

Treekin druids are difficult to knock down. Severing a single leg will not knock them over, and they can stand back up even with both legs severed.

Other information

Druids have a bark skin that absorbs incoming attacks of all types. They can also grant this bark to other treekin.

You concentrate intently, focusing all your energies.

You explode into a fury of strikes and ripostes, moving with a singular purpose and will! You swing a maul at a treekin druid! The layer of bark on a treekin druid hardens and absorbs the attack! The bark crackles, but maintains its form. You swing a maul at a treekin druid! The layer of bark on a treekin druid hardens and absorbs the attack! The bark crackles as it crumbles to dust. You swing a maul at a treekin druid! AS: +470 vs DS: +219 with AvD: +40 + d100 roll: +99 = +390 ... and hit for 139 points of damage! Right leg ripped from socket at the knee! The treekin druid is stunned! You swing a maul at a treekin druid! AS: +470 vs DS: +148 with AvD: +40 + d100 roll: +83 = +445 ... and hit for 174 points of damage! Left hip pulped, severing the leg. The druid teeters and then topples to the ground!

Your series of strikes and ripostes leaves you winded and out of position.
Note the bark skin and the fact that the druid must lose both legs to be knocked over.


Near-level creatures - edit
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