Trip: Difference between revisions

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{{Cman
{{Cman
| cost = None
| mnemonic = TRIP
| mnemonic = TRIP
| available = All
| available = All
| cost = Base 12<br>-2 Rank 1<br>-2 Rank 2<br>-2 Rank 3
| cost = Base 12<br>-2 Rank 1<br>-2 Rank 2<br>-2 Rank 3
| roundtime = 3
| requirements = A two-handed polearm<br>or staff with at least 15<br>ranks in the relevant skill.
| requirements = A two-handed polearm<br>or staff with at least 15<br>ranks in the relevant skill.
| prereqs = None
| prereqs = None
Line 23: Line 23:
| pu4 = 16
| pu4 = 16
| pu5 = 20}}
| pu5 = 20}}
'''Trip''' is a [[combat maneuver]] that allows an attacker to trip an opponent using a [[quarterstaff]], [[runestaff]], or two-handed [[polearm]]. On slight successes, the target will be knocked off balance (a roundtime penalty). On more substantial successes, the target will be knocked down with roundtime. All successful results can inflict minor critical damage to the legs and/or trigger weapon [[flare]]s.


'''Trip''' is a [[combat maneuver]] that allows an attacker to trip an opponent using a [[quarterstaff]], [[runestaff]], or two-handed polearm. Training in [[Two-handed Weapons]] or [[Polearm Weapons]] is recommended to use this [[maneuver]].
Characters need at least 15 ranks of [[Two-Handed Weapons]] or [[Polearm Weapons]] beyond the CMAN Trip itself to use it effectively.

You need at least 20 ranks of [[Two-Handed Weapons]] or [[Polearm Weapons]] beyond the CMAN Trip itself to use it effectively.


==Creatures that use this maneuver==
==Creatures that use this maneuver==
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==Messaging==
==Messaging==
<pre{{log2|margin-right=350px}}>
<div {{log}}>
[Roll result: 166 (open d100: 128)]<br>
[Roll result: 166 (open d100: 128)]
With a fluid whirl, a deranged sentry plants a pearlescent abalone-hafted halberd firmly into the ground near you and jerks the weapon sharply sideways.<br>
With a fluid whirl, a deranged sentry plants a pearlescent abalone-hafted halberd firmly into the ground near you and jerks the weapon sharply sideways.
Your feet are suddenly swept from under you!<br>
Your feet are suddenly swept from under you!
Roundtime: 9 sec.<br>
Roundtime: 9 sec.
... 7 points of damage!<br>
... 7 points of damage!
Torn muscle in your left leg!</div>
Torn muscle in your left leg!</pre>


==Resources==
*[[List of combat maneuvers by profession]]
*[http://www.play.net/gs4/info/maneuvers/list.asp#trip Combat Maneuvers List: Trip] on Play.net
[[Category:Combat Maneuvers]]
[[Category:Combat Maneuvers]]

Revision as of 01:28, 14 May 2019

This article is about the combat maneuver. For the verb, see TRIP (verb).
Trip
Available To All
Mnemonic [TRIP]
Cost Base 12
-2 Rank 1
-2 Rank 2
-2 Rank 3
Roundtime 3
Requirements A two-handed polearm
or staff with at least 15
ranks in the relevant skill.
Prerequisites None
Rank Square Semi Pure
1 2 3
2 4 6
3 6 9 12 
4 8 12 16 
5 10 15 20

Trip is a combat maneuver that allows an attacker to trip an opponent using a quarterstaff, runestaff, or two-handed polearm. On slight successes, the target will be knocked off balance (a roundtime penalty). On more substantial successes, the target will be knocked down with roundtime. All successful results can inflict minor critical damage to the legs and/or trigger weapon flares.

Characters need at least 15 ranks of Two-Handed Weapons or Polearm Weapons beyond the CMAN Trip itself to use it effectively.

Creatures that use this maneuver

Messaging

[Roll result: 166 (open d100: 128)]
With a fluid whirl, a deranged sentry plants a pearlescent abalone-hafted halberd firmly into the ground near you and jerks the weapon sharply sideways.
Your feet are suddenly swept from under you!
Roundtime: 9 sec.
... 7 points of damage!
Torn muscle in your left leg!

Resources