Trip: Difference between revisions

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m (Added the template. Uhh, the article lists three different weapon rank requirements. Anyone?)
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{{Otheruses4|the combat maneuver|the verb|TRIP (verb)}}
{{Otheruses4|the combat maneuver|the verb|TRIP (verb)}}

Trip is a combat maneuver that allows an attacker to trip an opponent using a [[quarterstaff]], [[runestaff]], or two-handed polearm. Training in [[Two-handed Weapons]] or [[Polearm Weapons]] is recommended to use this [[maneuver]].
{{Cman
| cost = None
| mnemonic = TRIP
| available = All
| cost = Base 12<br>-2 Rank 1<br>-2 Rank 2<br>-2 Rank 3
| requirements = A two-handed polearm<br>or staff with at least 15<br>ranks in the relevant skill.
| prereqs = None
| sq1 = 2
| sq2 = 4
| sq3 = 6
| sq4 = 8
| sq5 = 10
| se1 = 3
| se2 = 6
| se3 = 9
| se4 = 12
| se5 = 15
| pu1 = 4
| pu2 = 8
| pu3 = 12
| pu4 = 16
| pu5 = 20}}

'''Trip''' is a [[combat maneuver]] that allows an attacker to trip an opponent using a [[quarterstaff]], [[runestaff]], or two-handed polearm. Training in [[Two-handed Weapons]] or [[Polearm Weapons]] is recommended to use this [[maneuver]].


You need at least 20 ranks of [[Two-Handed Weapons]] or [[Polearm Weapons]] beyond the CMAN Trip itself to use it effectively.
You need at least 20 ranks of [[Two-Handed Weapons]] or [[Polearm Weapons]] beyond the CMAN Trip itself to use it effectively.
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*[[Deranged sentry]]
*[[Deranged sentry]]
*[[Skeletal lord]]
*[[Skeletal lord]]

==Messaging==
==Messaging==
<div {{log}}>
<div {{log}}>
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... 7 points of damage!<br>
... 7 points of damage!<br>
Torn muscle in your left leg!</div>
Torn muscle in your left leg!</div>


{{stub}}


[[Category:Combat Maneuvers]]
[[Category:Combat Maneuvers]]

Revision as of 21:33, 20 June 2010

This article is about the combat maneuver. For the verb, see TRIP (verb).
Trip
Available To All
Mnemonic [TRIP]
Cost Base 12
-2 Rank 1
-2 Rank 2
-2 Rank 3
Roundtime {{{roundtime}}}
Requirements A two-handed polearm
or staff with at least 15
ranks in the relevant skill.
Prerequisites None
Rank Square Semi Pure
1 2 3
2 4 6
3 6 9 12 
4 8 12 16 
5 10 15 20

Trip is a combat maneuver that allows an attacker to trip an opponent using a quarterstaff, runestaff, or two-handed polearm. Training in Two-handed Weapons or Polearm Weapons is recommended to use this maneuver.

You need at least 20 ranks of Two-Handed Weapons or Polearm Weapons beyond the CMAN Trip itself to use it effectively.

Creatures that use this maneuver

Messaging

[Roll result: 166 (open d100: 128)]
With a fluid whirl, a deranged sentry plants a pearlescent abalone-hafted halberd firmly into the ground near you and jerks the weapon sharply sideways.
Your feet are suddenly swept from under you!
Roundtime: 9 sec.
... 7 points of damage!

Torn muscle in your left leg!