Trip: Difference between revisions

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'''Trip''' is a [[combat maneuver]] that allows an attacker to trip an opponent using a [[quarterstaff]], [[runestaff]], or two-handed polearm. Training in [[Two-handed Weapons]] or [[Polearm Weapons]] is recommended to use this [[maneuver]].
'''Trip''' is a [[combat maneuver]] that allows an attacker to trip an opponent using a [[quarterstaff]], [[runestaff]], or two-handed polearm. Training in [[Two-handed Weapons]] or [[Polearm Weapons]] is recommended to use this [[maneuver]].


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==Messaging==
==Messaging==
<pre{{log2|margin-right=350px}}>
<div {{log}}>
[Roll result: 166 (open d100: 128)]<br>
[Roll result: 166 (open d100: 128)]
With a fluid whirl, a deranged sentry plants a pearlescent abalone-hafted halberd firmly into the ground near you and jerks the weapon sharply sideways.<br>
With a fluid whirl, a deranged sentry plants a pearlescent abalone-hafted halberd firmly into the ground near you and jerks the weapon sharply sideways.
Your feet are suddenly swept from under you!<br>
Your feet are suddenly swept from under you!
Roundtime: 9 sec.<br>
Roundtime: 9 sec.
... 7 points of damage!<br>
... 7 points of damage!
Torn muscle in your left leg!</div>
Torn muscle in your left leg!</pre>


==Resources==
*[[List of combat maneuvers by profession]]
*[https://www.play.net/gs4/info/maneuvers/list.asp#trip Combat Maneuvers List: Trip] on Play.net
[[Category:Combat Maneuvers]]
[[Category:Combat Maneuvers]]

Revision as of 16:57, 27 May 2015

This article is about the combat maneuver. For the verb, see TRIP (verb).
Trip
Available To All
Mnemonic [TRIP]
Cost Base 12
-2 Rank 1
-2 Rank 2
-2 Rank 3
Roundtime {{{roundtime}}}
Requirements A two-handed polearm
or staff with at least 15
ranks in the relevant skill.
Prerequisites None
Rank Square Semi Pure
1 2 3
2 4 6
3 6 9 12 
4 8 12 16 
5 10 15 20

Trip is a combat maneuver that allows an attacker to trip an opponent using a quarterstaff, runestaff, or two-handed polearm. Training in Two-handed Weapons or Polearm Weapons is recommended to use this maneuver.

You need at least 20 ranks of Two-Handed Weapons or Polearm Weapons beyond the CMAN Trip itself to use it effectively.

Creatures that use this maneuver

Messaging

[Roll result: 166 (open d100: 128)]
With a fluid whirl, a deranged sentry plants a pearlescent abalone-hafted halberd firmly into the ground near you and jerks the weapon sharply sideways.
Your feet are suddenly swept from under you!
Roundtime: 9 sec.
... 7 points of damage!
Torn muscle in your left leg!

Resources