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Trip
|
Mnemonic
|
[trip]
|
Activating Verb
|
CMAN
|
Type
|
Setup
|
Roundtime
|
2s
|
Stamina Cost
|
7
|
Targets
|
Right leg, and left leg
|
Offensive Gear
|
Right hand
|
Requirements
|
A two-handed polearm or staff with at least 15 ranks in the relevant skill. Training in Polearms (for polearms) or Two-Handed Weapons (for staves) is recommended.
|
Attributes
|
Flares/Spikes Enabled Hostile Initiator Stance Penalty Racial Size Modifiers Shield Defensive Bonus Target Stance Bonus
|
Available To
|
All
|
|
Rank
|
Cost/acquired at
|
1
|
2
|
2
|
4
|
3
|
6
|
4
|
8
|
5
|
10
|
|
- This article is about the combat maneuver. For the verb, see TRIP (verb).
Description
Attempt to trip your opponent with a
polearm or
staff.
Mechanics
Maneuver a target, dealing moderate
unbalance damage to the legs. Applies
Vulnerable for
(15 + (Rank * 5)) seconds and
Staggered for
(Success Margin / 7) seconds.
Additional Information
Creatures that use this maneuver
Messaging
[Roll result: 166 (open d100: 128)]
With a fluid whirl, a deranged sentry plants a pearlescent abalone-hafted halberd firmly into the ground near you and jerks the weapon sharply sideways.
Your feet are suddenly swept from under you!
Roundtime: 9 sec.
... 7 points of damage!
Torn muscle in your left leg!
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