Trip

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Trip
Mnemonic [trip]
Activating Verb CMAN
Type Setup
Roundtime 2s
Stamina Cost 7
Targets Right leg, and left leg
Offensive Gear Right hand
Requirements A two-handed polearm or staff with at least 15 ranks in the relevant skill. Training in Polearms (for polearms) or Two-Handed Weapons (for staves) is recommended.
Attributes
Flares/Spikes Enabled
Hostile
Initiator Stance Penalty
Racial Size Modifiers
Shield Defensive Bonus
Target Stance Bonus
Available To All
Rank Cost/acquired at
1 2  
2
3
4
5 10
This article is about the combat maneuver. For the verb, see TRIP (verb).

Description

Attempt to trip your opponent with a polearm or staff.

Mechanics

Maneuver a target, dealing moderate unbalance damage to the legs. Applies Vulnerable for (15 + (Rank * 5)) seconds and Staggered for (Success Margin / 7) seconds.

Additional Information

Creatures that use this maneuver

Messaging

[Roll result: 166 (open d100: 128)]
With a fluid whirl, a deranged sentry plants a pearlescent abalone-hafted halberd firmly into the ground near you and jerks the weapon sharply sideways.
Your feet are suddenly swept from under you!
Roundtime: 9 sec.
... 7 points of damage!
Torn muscle in your left leg!

Resources