Twisted being: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 82
| picture =
| level = 82<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Being<!-- Add creature to family page list, which will be linked on preview/save -->
| family = being
| type = Biped<!-- Creature body type -->
| attacks = Claws and Tusks.
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Old Ta'Faendryl]]<br>
| undead = No
| otherclass2 =
| area = Old Ta'Faendryl<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 396
{{creature ability|[[Bite (attack)|Bite]]|+396 [[Attack strength|AS]]}}
| PA2 = Claw
{{creature ability|[[Claw (attack)|Claw]]|+396 [[Attack strength|AS]]}}
| maneuver =
| PAB = 396
| PA3 =
{{creature ability|Firebreathing}}
| PAC =

| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = Firebreathing<!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |+346 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 346
{{creature ability|[[Sorcerer Base]] |354-390 [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD = 281
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |+281 [[Target defense|TD]]}}
| SorTD = 354 - 390
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD =
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| ability =
| MnMTD =
| DSP1 = Spirit Defense (103)<!-- Defensive spells insert up to DSP15, they will automatically link -->
{{creature ability|[[Spirit Warding I (101)]]}}
{{creature ability|[[Spirit Warding II (107)]]}}
| DSP2 = Spirit Warding I (101)
{{creature ability|[[Spirit Defense (103)]]}}
| DSP3 = Spirit Warding II (107)
{{creature ability|[[Lesser Shroud (120)]]}}
| DSP4 = Lesser Shroud (120)
{{creature ability|[[Prismatic Guard (905)]]}}
| DSP5 = Prismatic Guard (905)
{{creature ability|[[Mass Blur (911)]]}}
| DSP6 = Mass Blur (911)
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->

}}
}}
{{Creature treasure
{{Creature treasure
| coins = ?
| coins =
| gems = ?
| magic items =
| magic items = ?
| gems =
| boxes = ?
| boxes =
| skin = ?
| other =
| other = ?
| skin =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 13:28, 27 November 2019

Twisted being
Level 82
Family Being family creatures
Body Type Biped
Area(s) Found Old Ta'Faendryl
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Bite 396 AS
Claw 396 AS
Combat Maneuvers
Firebreathing
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 346
Cleric Base
Empath Base
Paladin Base 281
Ranger Base
Sorcerer Base 354 - 390
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Defensive Spells
Spirit Defense (103)
Spirit Warding I (101)
Spirit Warding II (107)
Lesser Shroud (120)
Prismatic Guard (905)
Mass Blur (911)
Treasure Attributes
Coins
Gems
Magic Items
Boxes
Skin
Other

The gnarled being is a twisted amalgamation of flesh and other, less mentionable things. Tusks and horns grow from its head in an impressive array of weaponry. The tough, pale yellow skin of the being looks burnt and scorched in places, but this doesn't seem to bother it. The gnarled being's twisted hands and feet end with wicked, razor-sharp claws that refuse to shine in the light.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

An example of its firebreathing maneuver attack hitting:

A twisted being's throat glows crimson as it opens its mouth, loosing a blast of fire that scours the entire room!
The fire splashes over you!
  ... 20 points of damage!
  Nasty burns to chest make you wish you never heard of heartburn.
  You are stunned for 3 rounds!

References

Near-level creatures - edit
Level 80


Level 81 Level 82 Level 83


Level 84
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