Unarmed attack factor: Difference between revisions

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The '''Unarmed attack factor''' (UAF) is a measure of an attacker's strength and it is one of the elements that make up the [[unarmed combat system]]'s (UCS) combat resolution formula. Its function is similar to [[Attack Strength]] in [[AS]]/[[DS]] combat.
The '''Unarmed attack factor''' (UAF) is a measure of an attacker's strength and it is one of the elements that make up the [[unarmed combat system]]'s (UCS) combat resolution [[Multiplier modifier#Unarmed Combat System Formula|formula]]. Its function is similar to [[Attack Strength]] in [[Attack strength|AS]]/[[DS]] combat.


==Unarmed Attack Factor (UAF) Formula==
==Unarmed Attack Factor (UAF) Formula==


<tt>([[Brawling]] Ranks &times; 2) + trunc([[Combat maneuvers|CM]] Ranks &divide; 2) + trunc([[Strength|STR]] bonus &divide; 2) + trunc([[Agility|AGI]] bonus &divide; 2) + (glove or boot [[enchant]] bonus) + trunc(Avg held weapon enchant bonus &divide; 2)</tt>
<div {{prettydiv|margin-right=15%}}>'''([[Brawling]] Ranks &times; 2) + [[trunc]]([[Combat maneuvers|CM]] Ranks &divide; 2) + trunc([[Strength|STR]] bonus &divide; 2) + trunc([[Agility|AGI]] bonus &divide; 2) + (glove or boot [[enchant]] bonus) + trunc(Avg held weapon enchant bonus &divide; 2)</div>


Notes:
Notes:


*1. The UAF is not affected by [[stance]].
* The UAF is not affected by [[stance]].
*2. Weapon enchant bonus/es are first averaged and then divided by 2.
* Weapon enchant bonus/es are first averaged and then divided by 2.


===Calculating Weapon Enchant Bonus===
===Calculating Weapon Enchant Bonus===
Only UCS compatible brawling weapons will add a bonus to the UAF.
Only UCS compatible brawling weapons will add a bonus to the UAF.


1. Example with one weapon:<br>
1. Example with one weapon (+25 enchant bonus):
<div {{prettydiv|margin-right=60%}}>trunc(25 &divide; 2) = +12 UAF bonus</div>
:5x Weapon (+25)


2. Example with two weapons (weapon1 +10 enchant bonus | weapon2 +15 enchant bonus):
:Total enchant bonus added to UAF: +12 [trunc(25 &divide; 2)]
<div {{prettydiv|margin-right=60%}}>Average enchant bonus: trunc(10 + 15) &divide; 2 = +12<br><br>trunc(10 &divide; 2) = +6 UAF bonus</div>


3. Example with [[Strength (509)]], [[Dragonclaw (1209)]], 4x handwraps and 4x UCS brawling weapon
2. Example with two weapons:<br>
<div {{prettydiv|margin-right=60%}}>Strength: +15<br>Dragonclaw: +10<br>4x handwraps: +20<br>4x UCS weapon: +10 (20 &divide; 2)<br><br>Total bonus added to UAF: +55 (15 + 10 + 20 + 10)</div>
:Weapon1 bonus: +5<br>
:Weapon2 bonus +15<br>
:Average enchant bonus of both weapons: (5 + 15) &divide; 2 = +10<br>

:Total enchant bonus added to UAF: +5 (10 &divide; 2)

3. Example with [[Strength (509)]], [[Dragonclaw (1209)]], 4x handwraps and 4x UCS brawling weapon<br>
:Strength: +15<br>
:Dragonclaw: +10<br>
:4x handwraps: +20<br>
:4x UCS weapon: +10 (20 &divide; 2)<br>

:Total bonus added to UAF: +55 (15 + 10 + 20 + 10)


===Other UAF Modifiers===
===Other UAF Modifiers===
Generally, most [[spell]]s, [[skill]]s, [[enhancive]]s, [[society]] signs/ sigils/symbols etc. that increase/decrease [[Attack strength|Attack Strength (AS)]] will also increase/decrease UAF values. The major difference between AS and UAF is the affect of [[stance]]. Stance can significantly modify a combatant's attack strength but has no affect on the unarmed attack factor.
Generally, most [[spell]]s, [[skill]]s, [[enhancive]]s, [[society]] signs/sigils/symbols etc. that increase/decrease [[Attack strength|attack strength (AS)]] will also increase/decrease UAF values. The major difference between AS and UAF is [[stance]]. Stance can significantly modify a combatant's attack strength but does not affect the unarmed attack factor.


==See Also==
==See Also==

Latest revision as of 14:17, 5 January 2015

The Unarmed attack factor (UAF) is a measure of an attacker's strength and it is one of the elements that make up the unarmed combat system's (UCS) combat resolution formula. Its function is similar to Attack Strength in AS/DS combat.

Unarmed Attack Factor (UAF) Formula

(Brawling Ranks × 2) + trunc(CM Ranks ÷ 2) + trunc(STR bonus ÷ 2) + trunc(AGI bonus ÷ 2) + (glove or boot enchant bonus) + trunc(Avg held weapon enchant bonus ÷ 2)

Notes:

  • The UAF is not affected by stance.
  • Weapon enchant bonus/es are first averaged and then divided by 2.

Calculating Weapon Enchant Bonus

Only UCS compatible brawling weapons will add a bonus to the UAF.

1. Example with one weapon (+25 enchant bonus):

trunc(25 ÷ 2) = +12 UAF bonus

2. Example with two weapons (weapon1 +10 enchant bonus | weapon2 +15 enchant bonus):

Average enchant bonus: trunc(10 + 15) ÷ 2 = +12

trunc(10 ÷ 2) = +6 UAF bonus

3. Example with Strength (509), Dragonclaw (1209), 4x handwraps and 4x UCS brawling weapon

Strength: +15
Dragonclaw: +10
4x handwraps: +20
4x UCS weapon: +10 (20 ÷ 2)

Total bonus added to UAF: +55 (15 + 10 + 20 + 10)

Other UAF Modifiers

Generally, most spells, skills, enhancives, society signs/sigils/symbols etc. that increase/decrease attack strength (AS) will also increase/decrease UAF values. The major difference between AS and UAF is stance. Stance can significantly modify a combatant's attack strength but does not affect the unarmed attack factor.

See Also

External Links

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