Verb:EVOKE: Difference between revisions

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'''Evoke''' is used to cast an alternative version of a spell.
'''EVOKE''' casts an alternative version of a spell from the standard [[CAST]] verb.


Attempting to EVOKE a spell for which a character does not have the prerequisite training for the evoke version will result in the standard version of the spell being cast.
Many spells with an evoke version require advanced training in certain skills such as [[:Category:Lores|lores]]. Attempting to EVOKE a spell for which a character does not have the prerequisite training for the evoke version will result in the standard version of the spell being cast.

To automatically evoke a spell when using [[INCANT]] (which combines [[PREPARE]] and CAST into a single command): {{boldmono|INCANT SET EVOKE {spell}}}.


==Spells Using Evoke==
==Spells Using Evoke==

;*[[Web (118)]]
*[[Web (118)]]
:Prep 118|Evoke {target}, with 20 ranks of [[Spiritual Lore, Summoning]], will cast a bolt version of the spell costing 9 mana.
:Prep 118|Evoke {target}, with 20 ranks of [[Spiritual Lore, Summoning]], will cast a bolt version of the spell costing 9 mana.


;*[[Divine Wrath (335)]]
*[[Divine Wrath (335)]]
:Evoking increases the number of targets but makes the spell non-player friendly unless the player is [[convert]]ed to the same [[pantheon]] as the caster.
:Evoking increases the maximum number of targets but makes the spell non-player friendly unless the player is [[convert]]ed to the same [[pantheon]] as the caster.


;*[[Hand of Tonis (505)]]
*[[Hand of Tonis (505)]]
:Prep 505|Evoke {target}, with 20 ranks of [[Elemental Lore, Air]], will cast a bolt version of the spell.
:Prep 505|Evoke {target}, with 20 ranks of [[Elemental Lore, Air]], will cast a bolt version of the spell.


;*[[Cone of Elements (518)]]
*[[Cone of Elements (518)]]
:Evoke will cast a group-friendly version of the spell that will hit more targets based on [[Elemental Mana Control]] skill (# of targets = [5 + (Elemental Mana Control Skill ÷ 50)]). It can also be used with specific elements based on lore training or [[attunement]] (see spell page for full details).
:Evoke will cast a group-friendly version of the spell that will hit more targets based on [[Elemental Mana Control]] skill (# of targets = [5 + (Elemental Mana Control Skill ÷ 50)]). It can also be used with specific elements based on lore training or [[attunement]] (see spell page for full details).


;*[[Phase (704)]]
*[[Phase (704)]]
:Evoke at a container to attempt to grab a random item from inside.
:Evoke at a container to attempt to grab a random item from inside.


;*[[Disintegrate (705)]]
*[[Disintegrate (705)]]
:Prep 705|Evoke {target}, with 20 ranks of [[Sorcerous Lore, Necromancy]], will cast a bolt version of the spell.
:Prep 705|Evoke {target}, with 20 ranks of [[Sorcerous Lore, Necromancy]], will cast a bolt version of the spell.


;*[[Minor Water (903)]]
*[[Minor Water (903)]]
:Prep 903|Evoke {target}, with 20 ranks [[Elemental Lore, Fire]], converts this spell to [[Minor Steam (1707)]].
:Prep 903|Evoke {target}, with 20 ranks [[Elemental Lore, Fire]], converts this spell to [[Minor Steam (1707)]].


;*[[Minor Acid (904)]]
*[[Minor Acid (904)]]
:Prep 904|Evoke {target}, with 30 ranks [[Elemental Lore, Water]], converts this spell to [[Major Acid (1710)]].
:Prep 904|Evoke {target}, with 30 ranks [[Elemental Lore, Water]], converts this spell to [[Major Acid (1710)]].


;*[[Invisibility (916)]]
*[[Invisibility (916)]]
:Prep 916|Evoke, with 50 ranks of [[Elemental Lore, Air]], will cast a group version with a two-minute duration for each member.
:Prep 916|Evoke, with 50 ranks of [[Elemental Lore, Air]], will cast a group version with a two-minute duration for each member.



Revision as of 14:41, 28 October 2015

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EVOKE casts an alternative version of a spell from the standard CAST verb.

Many spells with an evoke version require advanced training in certain skills such as lores. Attempting to EVOKE a spell for which a character does not have the prerequisite training for the evoke version will result in the standard version of the spell being cast.

To automatically evoke a spell when using INCANT (which combines PREPARE and CAST into a single command): INCANT SET EVOKE {spell}.

Spells Using Evoke

Prep 118|Evoke {target}, with 20 ranks of Spiritual Lore, Summoning, will cast a bolt version of the spell costing 9 mana.
Evoking increases the maximum number of targets but makes the spell non-player friendly unless the player is converted to the same pantheon as the caster.
Prep 505|Evoke {target}, with 20 ranks of Elemental Lore, Air, will cast a bolt version of the spell.
Evoke will cast a group-friendly version of the spell that will hit more targets based on Elemental Mana Control skill (# of targets = [5 + (Elemental Mana Control Skill ÷ 50)]). It can also be used with specific elements based on lore training or attunement (see spell page for full details).
Evoke at a container to attempt to grab a random item from inside.
Prep 705|Evoke {target}, with 20 ranks of Sorcerous Lore, Necromancy, will cast a bolt version of the spell.
Prep 903|Evoke {target}, with 20 ranks Elemental Lore, Fire, converts this spell to Minor Steam (1707).
Prep 904|Evoke {target}, with 30 ranks Elemental Lore, Water, converts this spell to Major Acid (1710).
Prep 916|Evoke, with 50 ranks of Elemental Lore, Air, will cast a group version with a two-minute duration for each member.

See Also