Vision (1217): Difference between revisions

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Revision as of 15:04, 31 December 2014

Vision (1217)
Mnemonic [Vision]
Base Duration 15 seconds
Added Duration None
Span None
Utility Magic  
Subtype Location 
Components player character 
Availability alive or recently dead 
Minor Mental Spells
Soothing Word (1201) Utility
Iron Skin (1202) Defensive
Powersink (1203) Attack
Foresight (1204) Defensive
Glamour (1205) Utility
Telekinesis (1206) Attack
Force Projection (1207) Attack
Mindward (1208) Defensive
Dragonclaw (1209) Offensive
Thought Lash (1210) Attack
Confusion (1211) Attack
Shroud of Deception (1212) Utility
Mind over Body (1213) Utility
Brace (1214) Defensive
Blink (1215) Defensive
Focus Barrier (1216) Defensive
Vision (1217) Utility
Mental Dispel (1218) Utility
Vertigo (1219) Attack
Premonition (1220) Defensive
Mindwipe (1225) Attack
Provoke (1235) Utility

Vision allows the caster to remotely watch a target for a short time.

The caster can only make this mental link with live targets, or those who have died within the last 30 seconds, and who are within the same realm as the caster.

Training in Mental Lore, Divination expands the distance that a caster can observe others. Distant observation is divided into three tiers: adjacent, near-adjacent and far. An example of adjacent realms is Wehnimer's Landing to Shadow Valley; near-adjacent is Wehnimer's Landing to Icemule Trace; and far is Wehnimer's Landing to Ta'Illistim.

ML, Divination Bonus

Lore Ranks Observable Realm
0 Local Only
30 Local +
Adjacent
60 Local +
Adjacent +
Near-adjacent
90 Local +
Adjacent +
Near adjacent +
Far

External Links