Warrior shade: Difference between revisions

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(added mini-boss category/classification)
(Changing from mini-boss category to boss category)
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| type = Biped <!-- Creature body type -->
| type = Biped <!-- Creature body type -->
| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass2 = Mini-boss
| otherclass2 = Boss
| area = Fethayl Bog <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Fethayl Bog <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known> <!-- All new creatures are BCS -->
| bcs = <Not Known> <!-- All new creatures are BCS -->

Revision as of 10:17, 9 August 2020

Warrior shade
Level 48
Family shade family creatures
Body Type Biped
Classification(s) Non-corporeal undead
Boss
Area(s) Found Fethayl Bog
BCS <Not Known>
HP 300
Speed ?
Attack Attributes
Physical Attacks
halberd +289 AS
Maneuver Attacks
Disarm Special
Defense Attributes
Melee <N/A> DS
Ranged <N/A> DS
Bolt +203 DS
Bard Base +158 TD
Ranger Base <N/A> TD
Sorcerer Base +185 TD
Wizard Base <N/A> TD
Cleric Base +176 TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental +196 TD
Minor Elemental +195 TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other ?

But a shadow of its former self, the warrior shade's form is hardly discernable as it flickers in and out of view. At times strange ripples of ethereal light roll across its spectral image, highlighting every horrible scar and festering wound on the shade's translucent body. Its gaunt face stares out from under a ghostly helm, though nothing but deep, hollow pits for eyes can be seen, soulless and unforgiving in their regard.

Hunting strategies

  • Beware. Remember to bring a weapon that you don't not care much for, as the warrior shade has the ability to disarm your weapon and knock it to the ground. In addition, the warrior shade has the ability to loot your corpse of any weapons and shields.

An example of the warrior shade's looting:

A warrior shade strides silently over to Skyshock's corpse, its ghostly hands quickly passing over his body.
The shade grabs Skyshock's shield!

Other information

  • The warrior shade has the ability to disappear upon being swung or casted at, allowing them to hide from the next attack. An example of the warrior shade's disappearing:
Just as Skyshock moves to attack, the warrior shade vanishes into nothingness with a hollow laugh!
  • The warrior shade also has the ability to swing either two or three times, in rapid succession; however, this does not happen all the time. An example of the warrior shade's double swinging ability:
>
A warrior shade swings a twisted modwir-shafted halberd at you!
  AS: +295 vs DS: +377 with AvD: +29 + d100 roll: +81 = +28
   A clean miss.

The warrior shade whales away, consumed with bloodlust!
A warrior shade swings a twisted modwir-shafted halberd at you!
  AS: +312 vs DS: +377 with AvD: +29 + d100 roll: +10 = -26
   A clean miss.

...and again!
A warrior shade swings a twisted modwir-shafted halberd at you!
  AS: +325 vs DS: +377 with AvD: +29 + d100 roll: +17 = -6
   A clean miss.
  • The warrior shade has the ability to disarm an adventurer's weapon, resulting in roundtime as long as 20 seconds. An example of the warrior shade's disarm ability:
A warrior shade swings a twisted modwir-shafted halberd at your tree limb runestaff and connects!
A warrior shade fails to knock the runestaff away!
  • Warrior shades will decay very quickly when killed (approximately upon their next turn), making it tricky to obtain loot if you are under hard roundtime (i.e. from swinging a melee weapon). This may make hunting warrior shades more suitable for spellcasters, who primarily undergo Cast roundtime during battle.

References

Near-level creatures - edit
Level 46 Level 47 Level 48 Level 49 Level 50
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