Weapon Fire (915): Difference between revisions

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(added information about spell aiming and its concern with weapon fire)
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| dtype = [[Hitpoint]], [[Flare]]
| dtype = [[Hitpoint]], [[Flare]]
| status = None
| status = None
| ctype = Fire
| ctype = Elemental flare
| navigation = {{Wizard base navigation}}
| navigation = {{Wizard base navigation}}
}}
}}

Revision as of 22:48, 31 July 2008

Weapon Fire (915)
Mnemonic [WEAPONFIRE]
Duration Special
Attack Magic - Damage  
Subtype Warding 
Target(s) Single target per cast 
Interval Damage over time 
Damage Type Hitpoint, Flare 
Critical Type Elemental flare 
Wizard Base Spells
Minor Shock (901) Attack
Minor Elemental Edge (902) Offensive
Minor Water (903) Attack
Minor Acid (904) Attack
Prismatic Guard (905) Defensive
Minor Fire (906) Attack
Major Cold (907) Attack
Major Fire (908) Attack
Tremors (909) Attack
Major Shock (910) Attack
Mass Blur (911) Defensive
Call Wind (912) Attack
Melgorehn's Aura (913) Defensive
Sandstorm (914) Attack
Weapon Fire (915) Attack
Invisibility (916) Utility
Earthen Fury (917) Attack
Duplicate (918) Utility
Wizard's Shield (919) Defensive
Call Familiar (920) Utility
Enchant (925) Utility
Familiar Gate (930) Utility
Core Tap (950) Utility


A major factor in determining if Weaponfire successfully hits the target's weapon after scoring a 101+ endroll on the actual cast is Spell Aiming.

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